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Missile Cancelling *A new approach.

HugS

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I realized that there was a much greater effectiveness to short hopping homing missiles than super missiles. The homing missiles come out much faster and the whole purpose, at least for me, of sh missiling in melee was not for damage but to have room to approach the distant opponent. In which case, homing missiles would do a much better job.

Thoughts?
 

Dobs1007

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Sounds like good idea to me since made homing missiles were made better seems like your idea would be good. Put pressure on opponent and allow to approach. I think in general homing missiles will have more application possible in brawl.
 

Pi

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Homing missles are fun to throw at opponents. If your main reason was to have opening to approach the opponent then yea this would be a good idea.

I generally threw a power missle to hit them, though.


Since this is about mindgames (right?) I suppose we'll have to wait till we all have the game, though...
 

Dew Rag

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missle canceling missles are still in, timing is a bit off, i haven't been using the homing missles cuz the super works a lot better

i wish i could post a vid, but atm i can't

so yeah, basically most of her game is pretty much missle spam with combos

u can't platform cancel missles yet, i've tried, and i can't do it, but you can run off a platform and shoot a missle, timing is instant, right when u run off, you have to shoot a missle or else a missle wont come out
 

The_Woebegone_Jackal

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using homing missles as an advancement tactic could create a bit more of a shield then the faster moving s.missles... I think it would be extremely useful if homing missles really have been made better.
 

Rohins

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I realized that there was a much greater effectiveness to short hopping homing missiles than super missiles. The homing missiles come out much faster and the whole purpose, at least for me, of sh missiling in melee was not for damage but to have room to approach the distant opponent. In which case, homing missiles would do a much better job.

Thoughts?
They're great. You can shoot them really close to the ground and you can shoot two in one full jump. In my noob brawl experience, I like using them for retreating short hops and prefer air grapple for approach.
 

Somebody

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You discovered Midva!
I'm kinda curious to see how well something like double homing missle -> super missle would work. Doding a bunch of homing missles would be more of a pain, too. Can someone make a video of this?
 

jdub03

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Why hasnt anyone who claims missile canceling is in posted a vid yet. Dmbrandon said this too but he hasnt posted vids of it. Even though hes been posted tons of other stuff.
 

Dew Rag

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Why hasnt anyone who claims missile canceling is in posted a vid yet. Dmbrandon said this too but he hasnt posted vids of it. Even though hes been posted tons of other stuff.
not all of us have recording equipment, and if we do, we don't have the right stuff to get it into the computer

also, some are just lazy
 

0RLY

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So in melee, we learned to missle cancel with mainly super missles. For brawl, we'll have to master missle canceling homing missles, mi'right?
 

Dew Rag

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So in melee, we learned to missle cancel with mainly super missles. For brawl, we'll have to master missle canceling homing missles, mi'right?
no, you can missile cancel super missiles
it is easier to missle cancel with homing though

super missiles work out better though, cuz they hit more than homing sadly enough
and they rack up dmg quicker

Homing is good for dual missiling
u can't dual missile with super missiles only
or at least, i can't dual missile with super only
 

ph00tbag

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This sounds very useful. I think also, the ubiquitous move to follow your set-up with will have to be fair rather than sex kick, because sex kick is nerfed as hell. Tilts might work, too.
 

Emblem Lord

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I was waiting for someone to pick up on this.

Since she can no longer do a true missile cancel, homing missile should be the missile of choice.
 

Dew Rag

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?

does anyone read the posts... i just said, u can missile cancel, and in a real match, super missiles work out to your advantage more than homing
 

El Cancel

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anyways, super missles have weakened in the ko department haven't they?

i'm glad it's still in and still easy to perform (at least with one of the missle types).

homing missles are much more interesting anyways and will probably have more uses than the straight shot.
 

Jasona

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homing were more flexible than smash missiles in melee and i would have loved to have found a way to deliver them faster. those little guys were awesome at screwing with people by hitting them in weird places, converging with other attacks and generally making it look like i was in too many places at once. now i hear that i'll be able to deliver two in one jump AND i can missile cancel. wow. just... wow
 

Emblem Lord

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True missile cancel doesn't exist. When Samus lands she will lag. You have to shoot the missile early.
 

Dew Rag

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Maybe people didn't trust your judgment? Super missiles shoot way too high.
no they don't
if u missile cancel correctly, and at the lowest point possible, you can shoot missiles at the same height

it's just hard to do cuz timing is tricky

i'll try and get a video on sat or sunday, it's hard cuz i don't have a camera and i dunno anyone that does, and if i do get one, the quality probably wouldn't be fantastic

just wait for it, i'll give u the video confirmation
if anyone else has brawl and can record video to confirm what I'm saying, plz post a vid, if not, i'll try to post one by sat or sun


all i can say is, have faith in samus, she's still really good


vid will be up soon
 

Fleur de Lis

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I don't have Brawl but I'm pretty sure this applies to Brawl as well as it did to Melee. In Melee, eventually I got to the point where everyone I was playing was skillful enough to avoid or block or swipe away the majority of the missiles I shot at them.

Therefore the MAIN use of missiles in my Samus game has been, for a long time now, to bait the enemy into shielding, dodging, retreating, or attacking a missile so I can follow up the lag those things cause and attack them. I don't care too much if super missiles don't KO anymore, I rarely killed with them in Melee and, to be honest, I would be really surprised when one would hit my opponent, as I would be sitting there with the grapple dangling out after trying to grab them (thinking they would shield and NOT get hit)

So missiles are more of a shield than an offensive weapon. whatever distracts and hits the enemy best is what needs to be used, regardless of KO power. homing missiles were too slow in melee. If they're faster in Brawl, they should definitely be used, HugS.
 

Doomgaze

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Didn't know you could shoot the missiles lower than the initial :O I tried a bit but only could space them slightly higher than ground missile but I still think super missiles are better because homings are just too slow.
 

The Alpha Gundam

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I don't have Brawl but I'm pretty sure this applies to Brawl as well as it did to Melee. In Melee, eventually I got to the point where everyone I was playing was skillful enough to avoid or block or swipe away the majority of the missiles I shot at them.

Therefore the MAIN use of missiles in my Samus game has been, for a long time now, to bait the enemy into shielding, dodging, retreating, or attacking a missile so I can follow up the lag those things cause and attack them. I don't care too much if super missiles don't KO anymore, I rarely killed with them in Melee and, to be honest, I would be really surprised when one would hit my opponent, as I would be sitting there with the grapple dangling out after trying to grab them (thinking they would shield and NOT get hit)

So missiles are more of a shield than an offensive weapon. whatever distracts and hits the enemy best is what needs to be used, regardless of KO power. homing missiles were too slow in melee. If they're faster in Brawl, they should definitely be used, HugS.
QFT
10 Char johns
 

XSilvenX

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I realized that there was a much greater effectiveness to short hopping homing missiles than super missiles. The homing missiles come out much faster and the whole purpose, at least for me, of sh missiling in melee was not for damage but to have room to approach the distant opponent. In which case, homing missiles would do a much better job.

Thoughts?
I agree, I thought of the same thing...it seems really hard to get it to the point where it looks like Melee and you get off 2-3 missiles per second but as slow as brawl is, the rate at which homing missiles come out should work just as well. :p

True missile cancel doesn't exist. When Samus lands she will lag. You have to shoot the missile early.

Ummmm no...missile cancelling is IN. When Samus lands from a missile animation (at whatever point) she gets reset back to neutral standing position in which she can do anything. That is essentially missile cancelling...you throw a missile and finish it as close as you can to the floor so you can follow up with something else or throw out a double missile due to YOUR landing cancelling out the would-be afterlag of throwing out a missile.

Please don't speak about things you don't know..I was just using double homing missiles to edgeguard earlier today so I'm 100% sure about this...:dizzy:


Didn't know you could shoot the missiles lower than the initial :O I tried a bit but only could space them slightly higher than ground missile but I still think super missiles are better because homings are just too slow.

I don't think it has to be fast...it just has to be highly efficient so it gets to the point where you're shooting missiles fast enough so that it prevents the enemy from going right in. Not only that but as the missiles slowly make their way to your enemy you can take the time and think about how you're going to approach the guy. Nobody really spams missiles to kill their opponent of even do damage..most people simply don't fall for that. What does happen though is they take defensive measures...and that is when Samus uses that to her advantage and reads how the opponent gets rid of the missiles. After that point you pretty much know how they're going to react to the missile barrage and go for the opening. This is how it worked in Melee..not so sure about Brawl since it doesn't seem to be at that competitive point yet. But I'm sure it might work the same way. We will see in time.
 

Doomgaze

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I dont want to dumb down your point but I think that in Melee, super missiles were the missiles of choice because they were faster. Sure they hit harder too.. In brawl they kinda lost their punch , but they are still faster than homos, the latter which is easier to dodge and maneuver through (because they are slower).

Not saying supers are ALWAYS better.. for instance edge guarding I've found homos to be pretty effective. And against reflectors they just bounce of the wrong direction instead of coming back to you.
 

XSilvenX

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I dont want to dumb down your point but I think that in Melee, super missiles were the missiles of choice because they were faster. Sure they hit harder too.. In brawl they kinda lost their punch , but they are still faster than homos, the latter which is easier to dodge and maneuver through (because they are slower).

Not saying supers are ALWAYS better.. for instance edge guarding I've found homos to be pretty effective. And against reflectors they just bounce of the wrong direction instead of coming back to you.
I never specified any type missile when I referred to Melee so I'm not sure what you're saying here.... And I know that in Melee super missiles were the projectile of choice for spamming...in Brawl they take too long though. I understand what you're saying though. But... it's not that their traveling speed is faster but to initiate a homing missile vs. a super missile in Brawl is much faster and is more suited for spamming. If you try spamming super missiles(given you can somehow get around to spamming super missiles) it won't be as effective when it comes to opening up your opponent as homing missiles would
 

Dew Rag

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dunno, i found that spamming super missiles work fine

the only char that i couldn't out spam was pit

homing doesn't seem to travel as far, which was why i didn't really like them
 

Emblem Lord

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Silven: Just going by what I have seen. But honestly...I don't really care. I don't play Samus. The thread just looked interesting.

lol.
 

Dew Rag

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http://www.youtube.com/watch?v=xQx5cy3Howo

ok, i got the vid up
did a little fancying up even though the quality is pretty bad cuz it's just a handheld camera u take pictures with

flame me all you want, i don't care anymore
i'm pretty sure u can shoot missiles at normal height if not pretty much the same

and oh wells

*preparing for the flame*

also i believe you can double missile, but it is extremely hard, i'm not completely sure, but in a part of some footage i have, i see while I was trying to double missile, i actually did pull it off once

gonna see if i can pull that off again, also it was a double missile with super missiles

I'll try to get footage by Sat again, i was lucky to be able to get this done today

here's the clip, sorry, the quality is completely crap on youtube
http://www.youtube.com/watch?v=rVTG1mpQuZ8

if you want the original clip you can see it better
http://www.sendspace.com/file/3nvfer

it's a .mov file so you need quicktime or something to view it

anyways glhf trying to do this stuff, cuz it's hard
 
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