Edit: Didn't mean to double post, I think my post from a different thread got moved here just before I posted this one.
okay guys, let's get back to work:
How will you approach someone, who..
is faster than you.
Sounds simple enough, right? But no, it isn't. Here's an example what I've to play all the time: Roy
My Roy can power-shield through every arrow
He is faster than Pit, so he will be next to you within a second > grabs
f-Tilt, d-Tilt have enough ending lag (yes, you read it right) so he can still approach you without any problems
short hop fAir has enough start-up frame so he can still counter it with a shielding or dodge
short hop dAir or a regular dAir let you open in any case. Fallback dAir? Roy will short hop with a combo into you
fake fSpecial (use it in the air just one mili-sec after you jumped) for breaking more and more his shield? Can be easily punished with a uSmash from Roy
nAir is predictable at this point and can be punished at the end or just broken with a fSmash if not close enough or just missed
and don't forget: air attacks will go in favor for Roy due the frames
So, what would you do?
tl:dr, you just have to choose the right option for the right situation. Roy isn't some god tier character that completely nullifies all pit's options, you are probably just getting outplayed by your opponent or making mistakes/whiffs or choosing the wrong options. If you outplay your opponent well, being faster means they'll only be running into your attacks faster and getting punished.
You ask how to approach, but then you list off examples of how roy's approaching. I'll just reply to your points since @
Project_B
already addressed the how to approach part I think.
-Any competent player will know how to deal with projectiles. Even characters such as sheik can't rely solely on her needles. Him power shielding your arrows, doesn't matter because the point of using a projectile is generally to force opponents to approach (onstage). Pit's arrows are self explanatory offstsge. And also you asked "how do you approach someone who....". I don't think you approach someone by shooting arrows at them in the first place.....
-He approaches you, and sure he's fast but not even sonic is fast enough to punish you like that unless you throw out an unsafe move (i.e grounded arrow, fsmash, or close up ftilt, dtilt, etc)
-Any move has enough startup to be shielded if the opponent reacts in time, shielding is the fastest option in the game followed closely by dodges, pit's fair is no exception. At higher competitve levels you can see people perfect shielding attacks as fast as shiek's bair (3 frames) just watch ZeRo, Nairo, etc.
-Shff fair is safe on shield if you space it right so no roy can't punish you if he shields it, same with shff bair. Or you could try crossing over people with dash attack, dair, and nair. But yes he can 'counter' your attacks.
-With dair if your'e getting punished for using it like that then stop, you weren't specific enough explaining how you used it but I'm assuming you are using it as a retreating/approaching option? Fair is better suited to that. Dair is a really good OoS option though to punish roy if he attacks you, its great because it can start combos/strings. Most of roy's attacks are not safe from an OoS dair. In short, Dair isnt much use as an approach/retreat (which is probably why you are getting punished) but more as a punishing option itself (onstage) imo. Dair offstage is self explanatory too.
-Why would you even use the upperdash arm to break someones shield like that, it may do alot of shield damage but any competent player will definitely punish you for it not just Roy. Upperdash is more useful when you have a read and your looking for the kill, not to pressure someones shield. (unless its already really weak).
-Most attacks can be punished if whiffed, not just nair, and even then nair's auto cancel makes it very hard to punish. True, nair does have weak priority but roy can't punish it with an F-smash unless you completely whiff from the start of the move to the end right in front of him when he's already charging......
Nair's low priority means it gets beaten out by alot of moves so you should be using it sparingly in the first place.
-Frame data, doesn't mean much here. Look at pit's nair, its a frame 3 move. Faster than all of Roy's attacks, does that mean that attacks always go in fsvour of pit? There are alot more fsctors behind that. e.g spacing, timing, placing, etc. Maybe wait for him to attack first and then use your own attack or shield it and punish.
If you find yourself losing to Roy when challenging him then just let him approach and punish him instead for what he is doing. Nothing is unpunishable (to a certain extent) and this is true with Roy. If he is coming in for grabs then just don't sit there shielding nor throw out an unsafe attack. If he approaches with fair, dash, attack, nair, etc just shield grab it or use an OoS option.
Also this is just my view on things, everyone is subject to their own point of views.