I'll remember up + away... thanks!
I *hopefully* shouldn't have a problem with reacting to Jab > Grab; I use Marth, and my friend mains Lucina, so Jab connects into multiple things in a similar way Palutena's leads into grab. The best way to escape these, like Palutena, is jump and then airdodge. Like you say, if I try and imagine some of her tools being like Marth's, that may make things a bit easier for me to understand/remember.
Ok then, I know this was touched on, but I want to clarify again... stages. Does Palutena have any legitimate bad stages? I can't see her having any literal bad stages, but more there are ones far less desirable than others (but I may be wrong!).
What would you say are Palutena's best stages, ranked best to worst?
I think in terms of legal stages, like you said, I can't really think of a
bad stage for Palutena. But in terms of stages that makes her have a bit more of a hard time, it would be any stage with little to no platforms at all. Platforms give her more mobility, and can extend combos for her as well. Plus there's the whole warp cancels which could make for some serious mind games.
To give you an idea of what stages would be best for you, I'll use my tourney's legal stages as an example.
In my tourney scene, the starting stages are Battlefield, Final Destination, and Smashvile. When we start off, we both get to strike one stage each, leaving one left. While using Palutena, I always strike Final Destination, leaving my opponent to either strike Battlefield, or Smashvile. To me, I feel more comfortable on both of those stages than I do on Final Destination. From there, I'd hope he or she would strike Smashvile. Battlefield IMO is Palutena's strongest stage in the entire game. The platforms are placed perfectly, and it's just an overall well-rounded stage. Smashvile comes at a close second. So in this situation if I were you, I would strike Battlefield.
For our counterpick stages, we have Town and City, Lylat Cruise, Suzaku Castle, Delfino Plaza, Duck Hunt, and Castle Siege, as well as the previous starting stages. Still playing Palutena, my go to stage would still be Battlefield. As for the stage I would ban this time, it would be Delfino Plaza. I can't do some of my warp cancel tech on this stage due to the stage itself moving. Warping back to the stage is something I do a lot, but on Delfino, Palutena falls right through the stage when I try to do it.
If I had to rate these stages from best to least:
Battlefield > Smashvile/Town and City > Final Destination > Castle Siege > Duck Hunt > Suzaku Castle > Lylat Cruise > Delfino Plaza.
It's also worth to note that any Battlefield variant (such as Dreamland 64, Miiverse, etc.) counts as well. And the reason why I placed FD over Castle Siege is because I'm pretty use to playing on omega stages with Palutena (thanks For Glory). Lylat Cruise does have platforms, but they're placed awkwardly for warp cancels, plus the stage sometimes gimps me when recovering. And Suzaku Castle is low because I'm very inexperienced with it. It could be good, it could be bad, but I haven't played on it much so I wouldn't know.
But of course this is just my experience. So if you were playing against me, strike Battlefield, and counterpick me with either Lylat Cruise, or Delfino Plaza. I'd say Delfino Plaza if the Palutena your playing against likes to warp a lot, or Lylat Cruise for the weird ledge gimps (might be more effective tbh). Picking either of these stages would probably make me switch characters, lol.