sjb.dario
Smash Apprentice
- Joined
- Aug 1, 2015
- Messages
- 188
- NNID
- greatdario
I'll explain some of the MUs I experience then.
Kirby
Kirby is definitely a very annoying character to deal with, especially with his good combo game and the d-air plays. While this gives Kirby ways to win matches against Palutena, all she really has to do is play defensively against him. Palutena's f-air and b-air pretty much beats Kirby's air game. This means that she can wall him out whenever both get in the air. Of course, the problem would be when Kirby runs in to grab. All Palutena needs to do in this case is to be on the defensive. D-tilt is a very good spacing tool against Kirby due to his relatively sub-par runspeed. Empty hopping to grab is another good tool against Kirby. Of course, there is the jab, but I would usually prefer d-tilt over jab against Kirby because he can crouch underneath her jab hitbox.
Of course, I am kinda simplifying how the MU goes, but all you really need to focus on is play very safe. Focus on retreating aerials and guard your ground with well-spaced d-tilts. Hit and run is very effective. Also, remember that since he's a light-weight, jab -> n-air/u-air works against him as a kill move. Palutena should win the neutral most of the time and the only reason the MU isn't 70:30 in her favor is because of Kirby's usual shenanigans.
Rosalina
Rosalina is obviously a pretty unique character in terms of gameplay. Your first and foremost goal is to get rid of the Luma as quick as possible. B-air is a decent move that can do this well. There's also multijab. If the Luma is tethered to Rosalina and you begin to jab on Rosalina's shield, don't stop. Just keep on multijabbing. It should shield poke on the Luma and damage it. Obviously, you'll get punished for it, but at least by then, the multijab should be finished and the Luma won't be there to damage you along with Rosalina.
Once you get rid of that little turd, just fight Rosalina the way you would fight characters with large range. Just keep in mind that since she's light-weight, she'll die to move earlier than usual (no duh lol). Jab -> n-air/u-air is a thing as usual, blah blah blah. Just keep in mind that Rosalina will be extremely defensive until the Luma spawns. This is why I usually avoid taking Rosas to bigger stages. Like, sure, she won't be able to kill me off with her stupid u-air strings in places like DH, but it'll take longer for me to take them down, too. I'm sure you'll figure it out with more practice, yourself.
Megaman
A good zoning character. I usually play extremely lame and just try to reflect most of his junk against him. Otherwise, there isn't really much to say about him. I would just avoid spamming reflect, since that'll make me too obvious.
This is an extremely boring MU, as you can see lol.
Little Mac
I honestly don't understand how you think Palutena outright destroys Mac. His air game and recovery may be terrible, but dealing with his ground game is extremely annoying. If Mac decides to play smartly, it's going to be an uphill battle for Palutena. He just covers the ground with his speed and frame data so well that Palutena will unfortunately have to play out of her mind to beat him.
This is the most open-ended MU for Palutena. If Mac is not some stereotypical FG player, then you'll have to play under his pace. It's difficult to initiate against him in the neutral, since he, too, has a shield. Jab setups do not work against him because of his stupid frame-2 n-air. He can literally just press A out of your jab and your combo will be his combo. His weak recovery and air game are the only things keeping the MU from becoming 70:30 in his favor. If you ever face a good Mac, be very cautious.
These are my thoughts on these particular MUs. Of course, I could be wrong, but I'm pretty sure that these MUs tend to go like this. However, I, too, am rusty from not playing Smash that much. I should be practicing when I can lol.
Didn't know the Zelda board can become flamey lol.
Kirby
Kirby is definitely a very annoying character to deal with, especially with his good combo game and the d-air plays. While this gives Kirby ways to win matches against Palutena, all she really has to do is play defensively against him. Palutena's f-air and b-air pretty much beats Kirby's air game. This means that she can wall him out whenever both get in the air. Of course, the problem would be when Kirby runs in to grab. All Palutena needs to do in this case is to be on the defensive. D-tilt is a very good spacing tool against Kirby due to his relatively sub-par runspeed. Empty hopping to grab is another good tool against Kirby. Of course, there is the jab, but I would usually prefer d-tilt over jab against Kirby because he can crouch underneath her jab hitbox.
Of course, I am kinda simplifying how the MU goes, but all you really need to focus on is play very safe. Focus on retreating aerials and guard your ground with well-spaced d-tilts. Hit and run is very effective. Also, remember that since he's a light-weight, jab -> n-air/u-air works against him as a kill move. Palutena should win the neutral most of the time and the only reason the MU isn't 70:30 in her favor is because of Kirby's usual shenanigans.
Rosalina
Rosalina is obviously a pretty unique character in terms of gameplay. Your first and foremost goal is to get rid of the Luma as quick as possible. B-air is a decent move that can do this well. There's also multijab. If the Luma is tethered to Rosalina and you begin to jab on Rosalina's shield, don't stop. Just keep on multijabbing. It should shield poke on the Luma and damage it. Obviously, you'll get punished for it, but at least by then, the multijab should be finished and the Luma won't be there to damage you along with Rosalina.
Once you get rid of that little turd, just fight Rosalina the way you would fight characters with large range. Just keep in mind that since she's light-weight, she'll die to move earlier than usual (no duh lol). Jab -> n-air/u-air is a thing as usual, blah blah blah. Just keep in mind that Rosalina will be extremely defensive until the Luma spawns. This is why I usually avoid taking Rosas to bigger stages. Like, sure, she won't be able to kill me off with her stupid u-air strings in places like DH, but it'll take longer for me to take them down, too. I'm sure you'll figure it out with more practice, yourself.
Megaman
A good zoning character. I usually play extremely lame and just try to reflect most of his junk against him. Otherwise, there isn't really much to say about him. I would just avoid spamming reflect, since that'll make me too obvious.
This is an extremely boring MU, as you can see lol.
Little Mac
I honestly don't understand how you think Palutena outright destroys Mac. His air game and recovery may be terrible, but dealing with his ground game is extremely annoying. If Mac decides to play smartly, it's going to be an uphill battle for Palutena. He just covers the ground with his speed and frame data so well that Palutena will unfortunately have to play out of her mind to beat him.
This is the most open-ended MU for Palutena. If Mac is not some stereotypical FG player, then you'll have to play under his pace. It's difficult to initiate against him in the neutral, since he, too, has a shield. Jab setups do not work against him because of his stupid frame-2 n-air. He can literally just press A out of your jab and your combo will be his combo. His weak recovery and air game are the only things keeping the MU from becoming 70:30 in his favor. If you ever face a good Mac, be very cautious.
These are my thoughts on these particular MUs. Of course, I could be wrong, but I'm pretty sure that these MUs tend to go like this. However, I, too, am rusty from not playing Smash that much. I should be practicing when I can lol.
Didn't know the Zelda board can become flamey lol.