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Miracle Of Light - Palutena in SSB4 (Featuring Cereza from Bayonetta-series)

DraginHikari

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How could you put Uprising down?

I have no idea how many playthroughs I've done, but I'm stuck at 96.7%
Short answer: I got distracted.

Long answer: Being a game collector I have this bad habit of buying old games in numbers of 3-4 at a time, and sometimes when I do that I end up forgoting to go back to what I was playing prior and by the time I do that another new game has come out and I get distracted again. I probably need to slow down on that
 

Sid-cada

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Short answer: I got distracted.

Long answer: Being a game collector I have this bad habit of buying old games in numbers of 3-4 at a time, and sometimes when I do that I end up forgoting to go back to what I was playing prior. I probably need to slow down on that and by the time I do that another new game has come out and I get distracted again.
Say, what Chapter are you on? There are a few Chapters latter on that really define Palutena's and Pit's relationship to each other.
 

DraginHikari

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I can't really remember I wasn't very far I recall that much lol
 

Zuby

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Short answer: I got distracted.

Long answer: Being a game collector I have this bad habit of buying old games in numbers of 3-4 at a time, and sometimes when I do that I end up forgoting to go back to what I was playing prior and by the time I do that another new game has come out and I get distracted again. I probably need to slow down on that
I do the same thing with my Sega Master System so I sort of get it - I just can't imagine not playing Uprising every day.
 

Groose

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A user by the name of KIRBEH has posted on GameFAQs a very long explanation on why he thinks Palutena will be in SSB4 and I thought it was worth sharing. Here's the topic: http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/66836565

Thank you, I'm reading it now. Of course, I'm in a critical mood.

There were a few points he could've made clearer and he could've CRISPed the argument, but it was still pretty well written and covers the vast majority of our arguments. I would like to start a motion to get this added to the OP.
 

DraginHikari

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Well started playing through Uprising again and am up to chapter 15. I'm beginning to understand why people want her in Smash as well.
 

loganhogan

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They need to make a game where Palutena takes the hero role. I can imagine the title already Goddess of WarLight.
 

DraginHikari

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Chapter 20.

Talk once you beat that one. For now, play.
I actually got through chapter 23 tonight, I won't really ramble on, but I'll say I'm at least sold on the idea and can at least say I'd support her.
 

Motor Bug2005

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I've just realised something about Pit's Power of Flight (this is assuming that Palutena is still the one providing it and not Viridi): since there can be multiple Pits in one battle (as with every other character in the series), one can assume that there would also be multiple Palutenas powering their Powers of Flight; which would mean that if Pit was fighting Palutena, then hypothetically, his Power of Flight would be provided by one of the other Palutenas. On the other hand, it could be that Pit's Power of Flight isn't provided by anyone; kinda like how Mario and Luigi are able to shoot fireballs without the need for a Fire Flower.

To summarise, I don't see Palutena providing Pit's Power of Flight as being something that would stop her becoming a playable character.
 

SmashChu

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I've just realised something about Pit's Power of Flight (this is assuming that Palutena is still the one providing it and not Viridi): since there can be multiple Pits in one battle (as with every other character in the series), one can assume that there would also be multiple Palutenas powering their Powers of Flight; which would mean that if Pit was fighting Palutena, then hypothetically, his Power of Flight would be provided by one of the other Palutenas. On the other hand, it could be that Pit's Power of Flight isn't provided by anyone; kinda like how Mario and Luigi are able to shoot fireballs without the need for a Fire Flower.

To summarise, I don't see Palutena providing Pit's Power of Flight as being something that would stop her becoming a playable character.
Spoiler, but


Viridi can do it to.
 

~ Valkyrie ~

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They need to make a game where Palutena takes the hero role. I can imagine the title already Goddess of WarLight.

I actually had made some plot for fanfic that revolves around this, explaining the origin Pit not being able to fly (he was just a little child then), Three Sacred Treasures and the birth of certain worlds in Nintendoverse (for example Starfy's father was a little warrior that Palutena found in the Sea of Space (was it from Chapter 8) )
 

Groose

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Well, we've got confirmation on Reset Bomb Forest, including transformation, as a playable stage on 3DS. My guess is that Viridi will be in the background, thus eliminating her from playable contention.

I'd say this fares well for Palutena.
 

~ Valkyrie ~

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Well, we've got confirmation on Reset Bomb Forest, including transformation, as a playable stage on 3DS. My guess is that Viridi will be in the background, thus eliminating her from playable contention.

I'd say this fares well for Palutena.


OOOORRR....

...

...

she's playable
 

loganhogan

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I actually had made some plot for fanfic that revolves around this, explaining the origin Pit not being able to fly (he was just a little child then), Three Sacred Treasures and the birth of certain worlds in Nintendoverse (for example Starfy's father was a little warrior that Palutena found in the Sea of Space (was it from Chapter 8) )


Please tell me more.

ACK! I HAVE THE DOUBLE POST!

Double post make you look double Groosey >.> that sounded better in my head.
 

DraginHikari

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I never really thought about Viridi compared to Palutena, probably because unlike Palutena there really no combat scenes involving her outside of her simply commanding forces.
 

Starbound

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Sakurai's been riding on a Kid Icarus revival train since Brawl, what with revamping Pit and Palutena, alongside some of the game's music in Brawl. Pit was the first newcomer shown for Brawl, which I think speaks about how much desire Sakurai had for reviving it.

Though the fact that Palutena was revamped too is... interesting. They didn't even have to include her at all. It wouldn't have hanged SSE or had much of an effect on Pit's Final Smash. So perhaps he wanted to include Palutena in Brawl with this new design as a playable character, but was scrapped for similar reasons to Villager (not much of a fighter), as well as series balance.

Maybe he really wanted to show off Kid Icarus before reviving it, which included showing off Palutena. Though if that's the case, why not revamp Medusa too? She's just as important to the plot of the original game as Palutena is. Heck, Medusa didn't even appear as a sticker. Something is really odd about Palutena's revamp. Going for a character revamp for just one scene in SSE seems like a lot of work unless he really likes the character.
 

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I never really thought about Viridi compared to Palutena, probably because unlike Palutena there really no combat scenes involving her outside of her simply commanding forces.
I always thought she could make an easy last-minute Palutena semi-clone if they had time. You know, except replace Palutena's photokinesis with Viridi's chlorokinesis, and if Palutena includes Centurions in her moveset, replace them for Viridi with the forces of nature.

But eh, not too likely to happen, but it'd be pretty cool to have both.
 

Groose

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I always thought she could make an easy last-minute Palutena semi-clone if they had time. You know, except replace Palutena's photokinesis with Viridi's chlorokinesis, and if Palutena includes Centurions in her moveset, replace them for Viridi with the forces of nature.

But eh, not too likely to happen, but it'd be pretty cool to have both.

Right after the Reset Bomb drops is one of the very few times you ever see Viridi's projection in the game. I'm thinking you will see her in the background again here.

Sakurai's been riding on a Kid Icarus revival train since Brawl, what with revamping Pit and Palutena, alongside some of the game's music in Brawl. Pit was the first newcomer shown for Brawl, which I think speaks about how much desire Sakurai had for reviving it.

Though the fact that Palutena was revamped too is... interesting. They didn't even have to include her at all. It wouldn't have hanged SSE or had much of an effect on Pit's Final Smash. So perhaps he wanted to include Palutena in Brawl with this new design as a playable character, but was scrapped for similar reasons to Villager (not much of a fighter), as well as series balance.

Maybe he really wanted to show off Kid Icarus before reviving it, which included showing off Palutena. Though if that's the case, why not revamp Medusa too? She's just as important to the plot of the original game as Palutena is. Heck, Medusa didn't even appear as a sticker. Something is really odd about Palutena's revamp. Going for a character revamp for just one scene in SSE seems like a lot of work unless he really likes the character.

I agree.
 

billys_dad

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I totally support the idea of Palutena being in Smash, though I would prefer Hades (since, you know, that whole face cape thing would be a pretty cool attack). I would not be surprised if she got in.
 

Starbound

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Moveset time because bored.


Palutena - Goddess of Light!



What Can Palutena Do?
As shown with our E3 reveals Wii Fit Trainer, Villager and Mega Man, characters are given access to the roster by showing off what they do. Wii Fit Trainer shows off her yoga skills, Villager uses items from his games, and Mega Man uses powers from the Mega Man bosses. The less you have to make up, the better.

Palutena's list of abilities are:
- Levitation. This would affect her running speed, and could perhaps transition into an up special.
- Palutena Glam Blaster / Sacred Goddess Clobberblaster. A massive light ray that screams Final Smash.
- A trio of light balls. Due to moving in either horizontal or vertical directions, the placement of them in the moveset is flexible. The attack launches a total of 9 balls.
- A light ray that attacks at a 45 degree angle
- A charging move that blinds the target.
- Vertical Homing light pillars
- Horizontal light columns
- A halo that homes in on a target
- A spinning twirl aka a nair
- A move where she is able to move at quick speeds in a light pillar
- Summoning Centurions and Centurion Knights

Palutena's Attributes as a Fighter
Palutena would be a borderline heavy weight fighter, weighing around as much as ROB, Yoshi or Ike. This works well for her, because she rivals Ganondorf for the largest human character in the roster. Like fellow heavyweights Wario and Samus, she's also very floaty and works well in the air. Due to living in the heavens, Palutena's air speed would surpass even Yoshi, and she'd be able to move at very quick speeds in the air, though her ground speed leaves a lot to be desired, sitting at around Zelda speed in a walking position. With the ability to levitate, she can float along the ground when running. She would have a high double jump, alongside the ability to jump a second time in the air.

Neutral Special: Centurion Summon
Palutena summons either a flying Centurion (65%) or Centurion Knight (35%). Either summon is AI controlled. The centurions fly, so they move faster than the knights. They die after taking 8% damage, and fire a single bow that deals 4% with knockback weaker than some jabs. The knights die after taking 17% damage, are slow to move around, and attack with an axe that deals 12% with decent knockback. Only one can be on the screen at a time, and the Centurion AI will stay near Palutena.

Side Special: Light Halo
Palutena releases a halo. The move is slow, but it homes in on a target akin to Samus' missiles. Does 8% a hit.

Up Special: Light Dash
Palutena's recovery move is similar to Extremespeed when it comes to execution. Palutena cloaks herself in light as she becomes a mobile hitbox, and she charges forward. The move lacks the "bend-ability" and distance of Lucario's move, but it makes a nice approach move due to having a hitbox.

Down Special: Blinding Light
Palutena charges for a bit, and then releases a light pillar around her. The move does no damage, but puts opponents in a shield stun state due to the light blinding them, ala Mewtwo's Disable. The move is about as tall and wide as her.

Jab: Light Burst
Palutena's hand glows as she attacks. Similar to Zelda's jab.

Dash Attack: Spin Attack
Palutena spins during her dash attack. Can be used to start combos.

Tilts: Light Balls
Palutena's tilts are unique in that they are all the same move with 8 different directions, much alike Luigi's FTilt. Palutena will fire a light ball in the direction that you tilt the control stick. They don't move very far, about the distance from the main battlefield platform to one of the lower ones, but they come out fast, making them good for combos.

USmash: Light Pillar
Palutena charges for a Smash Attack, and then releases a light pillar. Depending on how long the charge is, the length of the Pillar varies from Kirby's height to the distance between Battlefield's base and the tallest platform.

FSmash: Light Ray
Palutena charges for a Smash Attack and releases a light ray that starts above her head and goes downward at a 45 degree angle. A great combo finisher.

DSmash: Light Column
Palutena charges for a Smash Attack, and releases a light column. Palutena can only release this move after charging for it, and the move's distance is as long as the inside of the Battlefield platforms.

Nair: Melee Spin
Palutena spins in the air, much like most nairs in Brawl. It's a sparkly move like Zelda's.

Fair/Bair/Nair/UAir: Light Balls
Akin to Palutena's tilts, Palutena's light balls make up all of her remaining aerials. They move faster in the air and go a bit farther, and share all 8 directions. This may be a bit out there, but Mega Man's Fair is the same as his Jab, guys.

Pummel: 2%
Palutena isn't used to grabbing opponents, so her pummel is slow and weak.

UThrow: Palutena hits the opponent upwards with her staff.
FThrow: Palutena hits the opponent forward with her staff, akin to a home run bat animation.
BThrow: Palutena throws the opponent and then juggles them with three small light balls.
DThrow: Palutena throws the opponent downward and smacks then with her staff.

Final Smash: Palutena Glam Blaster
Palutena yells out either "Palutena Glam Blaster" or "Sacred Goddess Clobberblaster" and several light columns cover the whole stage. The move very quickly and strike for 30% a hit with high knockback. Opponents will be frequently juggled between the pillars, resulting in frequent KOs.
 

Motor Bug2005

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Palutena - Goddess of Light!



What Can Palutena Do?
As shown with our E3 reveals Wii Fit Trainer, Villager and Mega Man, characters are given access to the roster by showing off what they do. Wii Fit Trainer shows off her yoga skills, Villager uses items from his games, and Mega Man uses powers from the Mega Man bosses. The less you have to make up, the better.

Palutena's list of abilities are:
- Levitation. This would affect her running speed, and could perhaps transition into an up special.
- Palutena Glam Blaster / Sacred Goddess Clobberblaster. A massive light ray that screams Final Smash.
- A trio of light balls. Due to moving in either horizontal or vertical directions, the placement of them in the moveset is flexible. The attack launches a total of 9 balls.
- A light ray that attacks at a 45 degree angle
- A charging move that blinds the target.
- Vertical Homing light pillars
- Horizontal light columns
- A halo that homes in on a target
- A spinning twirl aka a nair
- A move where she is able to move at quick speeds in a light pillar
- Summoning Centurions and Centurion Knights

Palutena's Attributes as a Fighter
Palutena would be a borderline heavy weight fighter, weighing around as much as ROB, Yoshi or Ike. This works well for her, because she rivals Ganondorf for the largest human character in the roster. Like fellow heavyweights Wario and Samus, she's also very floaty and works well in the air. Due to living in the heavens, Palutena's air speed would surpass even Yoshi, and she'd be able to move at very quick speeds in the air, though her ground speed leaves a lot to be desired, sitting at around Zelda speed in a walking position. With the ability to levitate, she can float along the ground when running. She would have a high double jump, alongside the ability to jump a second time in the air.

Neutral Special: Light Ray
Palutena summons a light ray from her staff. It doesn't charge. It just fires. If you've played Project M's Ivysaur, I'm envisioning something akin to Solarbeam here. The move is very fast to start with, but a lot of ending lag makes the move more of a combo finisher than a combo move.

Side Special: Centurion Summon
Palutena summons either a flying Centurion (65%) or Centurion Knight (35%). Either summon is AI controlled. The centurions fly, so they move faster than the knights. They die after taking 8% damage, and fire a single bow that deals 4% with knockback weaker than some jabs. The knights die after taking 17% damage, are slow to move around, and attack with an axe that deals 12% with decent knockback. Only one can be on the screen at a time, and the Centurion AI will stay near Palutena.

Up Special: Light Dash
Palutena's recovery move is similar to Extremespeed when it comes to execution. Palutena cloaks herself in light as she becomes a mobile hitbox, and she charges forward. The move lacks the "bend-ability" and distance of Lucario's move, but it makes a nice approach move due to having a hitbox.

Down Special: Blinding Light
Palutena charges for a bit, and then releases a light pillar around her. The move does no damage, but puts opponents in a shield stun state due to the light blinding them, ala Mewtwo's Disable. The move is about as tall and wide as her.

Jab: Light Burst
Palutena's hand glows as she attacks. Similar to Zelda's jab.

Dash Attack: Spin Attack
Palutena spins during her dash attack. Can be used to start combos.

Tilts: Light Balls
Palutena's tilts are unique in that they are all the same move with 8 different directions, much alike Luigi's FTilt. Palutena will fire a light ball in the direction that you tilt the control stick. They don't move very far, about the distance from the main battlefield platform to one of the lower ones, but they come out fast, making them good for combos.

USmash: Light Pillar
Palutena charges for a Smash Attack, and then releases a light pillar. Depending on how long the charge is, the length of the Pillar varies from Kirby's height to the distance between Battlefield's base and the tallest platform.

FSmash: Light Column
Palutena charges for a Smash Attack, and releases a light column. Palutena can only release this move after charging for it, and the move's distance is as long as the inside of the Battlefield platforms.

DSmash: Light Halo
Palutena, once again, charges for a Smash Attack. Releasing the move releases a halo. Depending on how long the move is charged for, the halo's distance will grow from the Palutena's immediate vicinity to a quarter of Final Destination's length. The move doesn't gain any vertical distance, and any opponent who takes damage from the halo will also trip, although the trip only happens at far distances.

Nair: Melee Spin
Palutena spins in the air, much like most nairs in Brawl. It's a sparkly move like Zelda's.

Fair/Bair/Nair/UAir: Light Balls
Akin to Palutena's tilts, Palutena's light balls make up all of her remaining aerials. They move faster in the air and go a bit farther, and share all 8 directions. This may be a bit out there, but Mega Man's Fair is the same as his Jab, guys.

Pummel: 2%
Palutena isn't used to grabbing opponents, so her pummel is slow and weak.

UThrow: Palutena hits the opponent upwards with her staff.
FThrow: Palutena hits the opponent forward with her staff, akin to a home run bat animation.
BThrow: Palutena throws the opponent and then juggles them with three small light balls.
DThrow: Palutena throws the opponent downward and smacks then with her staff.

Final Smash: Palutena Glam Blaster
Palutena yells out either "Palutena Glam Blaster" or "Sacred Goddess Clobberblaster" and several light columns cover the whole stage. The move very quickly and strike for 30% a hit with high knockback. Opponents will be frequently juggled between the pillars, resulting in frequent KOs.
This really needs to go on the front page with the other movesets. Along with Triple Hyphen's moveset, I can see this being her actual moveset should she make it in.
 

Glaciacott

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My most wanted character by far. Love Uprising about as much as Smash, and if she's in I'll main her even if you need three hands to play her.

Totally supporting her entry into Smash.
 

Starbound

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Might change up that moveset a bit more, now that I've seen more of her attacks (like the halo and the columns). Might make the smashes like Snake's and turn them into projectiles.

Also her voice when attacking is <3.

Edit: Woah it doesn't look like a lot of moves when I listed them out but holy crap this gal does a lot. I blame everything she does being projectiles. :p
 

DraginHikari

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I'd like to see Palutena toss around her shield like Captain America. :chuckle:
When Goddess Palutena throws her mighty shield~

All those who chose to oppose her shield must yield.~
 

Groose

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Edit: Woah it doesn't look like a lot of moves when I listed them out but holy crap this gal does a lot. I blame everything she does being projectiles. :p

I love a character with projectile spam. It's part of the reason I'm supporting Palutena over, say, Magnus. The vast majority of my playstyle as Toon Link involves harassing the opponent from a moderate distance.
 

FlareHabanero

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Well, this is presuming Palutena will actually have a heavy emphasis on projectiles like Samus or Mega Man.

Palutena is a bit of a conundrum considering she's one of those characters that doesn't have an established archetype to play with. For all we know, she could be more of a slow and powerful tank or a nimble fighter.
 

Groose

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Well, this is presuming Palutena will actually have a heavy emphasis on projectiles like Samus or Mega Man.

Palutena is a bit of a conundrum considering she's one of those characters that doesn't have an established archetype to play with. For all we know, she could be more of a slow and powerful tank or a nimble fighter.

That's fair enough, too. I'd be a little miffed, but it would still be nice to see her in the cast.

On the other hand... Magnus would definitely be a slow and steady swordsman---a type of character I'm not a huge fan of. I don't think there's any way he won't become a slow and steady swordsman.
 

Glaciacott

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I always felt that Magnus's greatest obstacle was that his movement and fighting style is pretty much exactly the same as Ike's.

And I do feel Palutena is likely to be a mid-heavy weight with plenty of projectiles. She's much taller than Pit, doubt such a tall character would be fast.
 

LaniusShrike

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Well, this is presuming Palutena will actually have a heavy emphasis on projectiles like Samus or Mega Man.

Palutena is a bit of a conundrum considering she's one of those characters that doesn't have an established archetype to play with. For all we know, she could be more of a slow and powerful tank or a nimble fighter.

She should be a slow, heavy, strong Mega Man clone! :awesome:

I'm pretty excited to see her playstyle. I feel like, no matter what they give her, she'll be pretty fun. I expect her to be the heaviest female character we have and to have a nice combination of physical staff swings and light-based projectiles.
 

Starbound

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I don't think she'd be heavier than Samus, but Smash does crazy things (ZSS weighing less than Olimar :p).
 

Hong

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It all comes to gameplay needs.

For example, look back at Ike being added to Brawl. Ike was most certainly never a slow character in Path of Radiance, but they made him slow and strong in Smash Bros to fit a gameplay niche. That was strange at first, but I don't think anyone was upset they made that decision for the sake of offering a new experience. Palutena is even further open to interpretation. There are a few things I couldn't see her doing. For example, while I don't think she necessarily has to be slow, I have a hard time seeing her being super agile and walljumping and stuff. Aside from that it is basically looking at what kind of gameplay Smash bros doesn't have, and fitting Palutena into the picture as needed.

On a personal level, I would want some focus on her shield. Unless I am missing something, no one in Smash Bros really uses the shield as a weapon, and I feel there are a lot of gameplay implications that could be a part of the product. I made a Valkyrie moveset a few days ago with some of my ideas. Of course it all can't be applied to Palutena, but it just shines some light on the possibilities. All the same, I am just fine with something completely different. Even with Samus, Link and Mega Man, there is certainly more room for more projectile-focused fighters.
 
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