Palutena - Goddess of Light!
What Can Palutena Do?
As shown with our E3 reveals Wii Fit Trainer, Villager and Mega Man, characters are given access to the roster by showing off what they do. Wii Fit Trainer shows off her yoga skills, Villager uses items from his games, and Mega Man uses powers from the Mega Man bosses. The less you have to make up, the better.
Palutena's list of abilities are:
- Levitation. This would affect her running speed, and could perhaps transition into an up special.
- Palutena Glam Blaster / Sacred Goddess Clobberblaster. A massive light ray that screams Final Smash.
- A trio of light balls. Due to moving in either horizontal or vertical directions, the placement of them in the moveset is flexible. The attack launches a total of 9 balls.
- A light ray that attacks at a 45 degree angle
- A charging move that blinds the target.
- Vertical Homing light pillars
- Horizontal light columns
- A halo that homes in on a target
- A spinning twirl aka a nair
- A move where she is able to move at quick speeds in a light pillar
- Summoning Centurions and Centurion Knights
Palutena's Attributes as a Fighter
Palutena would be a borderline heavy weight fighter, weighing around as much as ROB, Yoshi or Ike. This works well for her, because she rivals Ganondorf for the largest human character in the roster. Like fellow heavyweights Wario and Samus, she's also very floaty and works well in the air. Due to living in the heavens, Palutena's air speed would surpass even Yoshi, and she'd be able to move at very quick speeds in the air, though her ground speed leaves a lot to be desired, sitting at around Zelda speed in a walking position. With the ability to levitate, she can float along the ground when running. She would have a high double jump, alongside the ability to jump a second time in the air.
Neutral Special: Light Ray
Palutena summons a light ray from her staff. It doesn't charge. It just fires. If you've played Project M's Ivysaur, I'm envisioning something akin to Solarbeam here. The move is very fast to start with, but a lot of ending lag makes the move more of a combo finisher than a combo move.
Side Special: Centurion Summon
Palutena summons either a flying Centurion (65%) or Centurion Knight (35%). Either summon is AI controlled. The centurions fly, so they move faster than the knights. They die after taking 8% damage, and fire a single bow that deals 4% with knockback weaker than some jabs. The knights die after taking 17% damage, are slow to move around, and attack with an axe that deals 12% with decent knockback. Only one can be on the screen at a time, and the Centurion AI will stay near Palutena.
Up Special: Light Dash
Palutena's recovery move is similar to Extremespeed when it comes to execution. Palutena cloaks herself in light as she becomes a mobile hitbox, and she charges forward. The move lacks the "bend-ability" and distance of Lucario's move, but it makes a nice approach move due to having a hitbox.
Down Special: Blinding Light
Palutena charges for a bit, and then releases a light pillar around her. The move does no damage, but puts opponents in a shield stun state due to the light blinding them, ala Mewtwo's Disable. The move is about as tall and wide as her.
Jab: Light Burst
Palutena's hand glows as she attacks. Similar to Zelda's jab.
Dash Attack: Spin Attack
Palutena spins during her dash attack. Can be used to start combos.
Tilts: Light Balls
Palutena's tilts are unique in that they are all the same move with 8 different directions, much alike Luigi's FTilt. Palutena will fire a light ball in the direction that you tilt the control stick. They don't move very far, about the distance from the main battlefield platform to one of the lower ones, but they come out fast, making them good for combos.
USmash: Light Pillar
Palutena charges for a Smash Attack, and then releases a light pillar. Depending on how long the charge is, the length of the Pillar varies from Kirby's height to the distance between Battlefield's base and the tallest platform.
FSmash: Light Column
Palutena charges for a Smash Attack, and releases a light column. Palutena can only release this move after charging for it, and the move's distance is as long as the inside of the Battlefield platforms.
DSmash: Light Halo
Palutena, once again, charges for a Smash Attack. Releasing the move releases a halo. Depending on how long the move is charged for, the halo's distance will grow from the Palutena's immediate vicinity to a quarter of Final Destination's length. The move doesn't gain any vertical distance, and any opponent who takes damage from the halo will also trip, although the trip only happens at far distances.
Nair: Melee Spin
Palutena spins in the air, much like most nairs in Brawl. It's a sparkly move like Zelda's.
Fair/Bair/Nair/UAir: Light Balls
Akin to Palutena's tilts, Palutena's light balls make up all of her remaining aerials. They move faster in the air and go a bit farther, and share all 8 directions. This may be a bit out there, but Mega Man's Fair is the same as his Jab, guys.
Pummel: 2%
Palutena isn't used to grabbing opponents, so her pummel is slow and weak.
UThrow: Palutena hits the opponent upwards with her staff.
FThrow: Palutena hits the opponent forward with her staff, akin to a home run bat animation.
BThrow: Palutena throws the opponent and then juggles them with three small light balls.
DThrow: Palutena throws the opponent downward and smacks then with her staff.
Final Smash: Palutena Glam Blaster
Palutena yells out either "Palutena Glam Blaster" or "Sacred Goddess Clobberblaster" and several light columns cover the whole stage. The move very quickly and strike for 30% a hit with high knockback. Opponents will be frequently juggled between the pillars, resulting in frequent KOs.