I started getting use to teleports when Project M brought back Mewtwo. Plus at that same time, I started fooling around with Zelda (PM Zelda though...
).
Anyway, in terms of what I find more useful between FW and Warp, I'm going to have to say I like Warp more. It's not because I Mained Palutena (because I still have Zelda as one of my secondary mains thanks to PM) but it's because to me I love the tech behind Palutena's warp, and how quickly she can work with it. Sure, Zelda's teleport does have a very.......devastating hit box and it can travel farther, but it just feels sluggish in comparison. I think it mainly has to do with her ending animation, especially if she teleports and respawns in the air. Where as Palutena would just drop afterwards, Zelda will stay in the air a little longer until she begins to fall. Then there is the teleport cancel. Palutena and Zelda are the only two characters that can warp cancel......at least, they are the only two I know of. I tried with other characters with some form of a teleport, but it never work for me (still needs more testing). But one thing I do know is that Palutena's teleport cancel's window is a little wider compared to Zelda's, meaning that I can go a little bit pass the "sweet spot" and Palutena will still be able to teleport cancel, where as Zelda's has to be just right. The sweet spot I am talking about can be found on any stage after performing a teleport cancel, and then teleporting back.
To save us the trouble of the math behind teleport cancel, for now we will just use the
Up B ground version, lol.
Though this is kinda rough, here is an example of what I mean:
l = "sweet spot"
_l__ :With Palutena, I can go a little bit backwards, and somewhat forwards and can still teleport cancel.
l :With Zelda, I have to be right at that spot or else it could end me.
Don't get me wrong, I'm not saying Zelda's FW is bad, but I just find Palutena's warp more useful, without putting me in an unfavorable position. As a matter of fact, Zelda's FW is a much better recovery move IMO.
I guess it really just boils down to your preferences, because both moves have their usefulness.
On a side note, I am still working on that Palutena guide video. Haven't forgotten about that.