Nabbitnator
Smash Ace
I actually think ness is the best he's ever been in a smash game.
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Pfft, I seem to notice that PK Fire is a major compotent. (Usually followed to a grab if you roll away and such. Also Dash Attacks and F-Aerials. When you get them down, most noobs or spammers become an easy game.Whoever said Ness was cheap was right. I'm adding him to my ban list.
Yep, it's another one of my anger moments. It's bad enough Pit isn't as strong as he used to be... besides his improved range.
I need matches overall to review my bad points. I feel sad.Pfft, I seem to notice that PK Fire is a major compotent. (Usually followed to a grab if you roll away and such. Also Dash Attacks and F-Aerials. When you get them down, most noobs or spammers become an easy game.
Palutena keeps surprising with her options still. Tilts still weird me out but rest of her is just plain good. Reflect Barrier is still kinda situational but in FD-metagame where projectiles seem dominant, she can easily gain an upper hand.
Also @Benmjy, welcome aboard!
No problem, maybe we could fight sometime on the weekend.unfortunately I'll be leaving at four so i won't be able to have a few battles at 5..
actually it changed and i can battle now until maybe 5:30 or 6No problem, maybe we could fight sometime on the weekend.
Either Chapter 11 Reset Bomb Forest or Chapter 14 Lightning BattleHey guys, for my Palutena combo video, any song ideas? I was going to use boss battle theme 1, but Sakuraiiiiiiiiiiii had to beat me to it. (╯°□°)╯︵ ┻━┻. And also, should I make it now, or wait for the Wii U version (I have an HD capture card for all home consoles.)
On terms of which stage Palutena has the most potential in, I would say Gaur Plains (Xenoblade stage.) With all of those platforms, Palutena could be a Goddess on that stage (even though she already is.) Because when there are platforms, there is the gift of teleporting. If done right, Palutena could teleport all around that stage. It only makes her more dangerous because she can cancel off of her teleport from the platform edges. However, it is hard to land those successfully, but it is not impossible. I can only imagine what Palutena would look like in a TAS. But overall, I would say any stage with platforms Palutena would do great in.I need matches overall to review my bad points. I feel sad.
EDIT: Kind to think of it, we need a list on what stages are good and bad for Palutena. It doesn't hurt to try, despite the limitations.
As far as what I'm going with, aside from battlefield, YI, and FD, the other ones legal are Prism Tower, Brinstar, Japes, and Omegas as CPs. If I can utilize those stages early on I can be of good use.On terms of which stage Palutena has the most potential in, I would say Gaur Plains (Xenoblade stage.) With all of those platforms, Palutena could be a Goddess on that stage (even though she already is.) Because when there are platforms, there is the gift of teleporting. If done right, Palutena could teleport all around that stage. It only makes her more dangerous because she can cancel off of her teleport from the platform edges. However, it is hard to land those successfully, but it is not impossible. I can only imagine what Palutena would look like in a TAS. But overall, I would say any stage with platforms Palutena would do great in.
If someone's capable of checking out each Omega to see which ones have low ceilings or a ledge where she can attack under using U-air, it'll help. List-wise, it should be:I think what a good Palutena stage will be is something with low cielings for uair and usmash kills, platforms to hit from underneath with usmash and aerials, and maybe lots of space to run around with super speed and lightweight.
could see her excelling at just picked bad stages for her opponent though, I feel like she's versitile enough to work well anywhere.
Palutena is NOT about "making walls", thank you. Even with the wind-boxes, her smashes leave her way too open. She doesn't have many good lingering moves to choose from that would wall anyone to begin with. Since she can't camp, and she can't wall, all this emphasis on her defense is just lop-sided thinking. She has defensive special moves, yes, but her other tools take so much from "defense" that she's still not a defensive character. I don't know how to describe it, but it ain't no defense.Just because a character can get good strings going doesn't mean the character isn't defensive. Sheik in Project M can get amazing strings going with her moves but she is one of the most defensive characters in the game. This is because she lacks a competent neutral game. Her whole neutral game is basically trying to fish for the grab. She isn't rush-down like I've seen so many people call her. Palutena is in the same boat, She lacks a really effective neutral game. She is definitely not aggressive. You could play her that way and if you are good enough you could see some success, but it isn't optimal. Just like with P:M Sheik.
You are also associating defensive gameplay with just keep away when there are multiple type of defensive play styles just like there are multiple ways to play aggressive. She's about creating walls with lingering moves or massive range moves, or both, similar to Melee Peach while forcing the opponent to approach with a really long ranged move, which Reticle accomplishes very well, like P:M Sheik.
1) I sure hope you didn't think that was clever, and I also hope you don't think you made a point with that.Palutena is NOT about "hitting the opponent off the stage to their death", thank you. Her tools need to be used in the following exact matter. Any deviation from how I'm about to explain is mostly incorrect because I have never lost with her and I have been playing Smash for 3DS for seven years so listen up. She is a aggro-defense character with chain strings and octigonal priority that creates pressure walls from a gimping distance. If you're not playing her in that kind of manner lolololol you suck you might need to switch characters.
Understood, but blatantly bad info should be contested or someone's gonna read it and get led astray. It sounds conceited saying it like that, but if I came to you and said "The best way to use Marth is to play defensive on the other side of the screen and wall people out", even if you used a little less attitude about it (I'll admit that much. That was overboard.), you would basically elect to shut that down before the poor guy suffers more losses than needed. Although somewhat rude, that was basically the same thing.I do wish people wouldn't cite their own experiences as a priori facts.
We're here to discuss and appreciate Palutena, not squabble about how we should and shouldn't play her. This thread is about helping each-other improve, and unless that's done in a mutually respectful and well-informed manner, we're not going to get anything of merit done.
I know she isn't about hitting the opponent off the stage to their death... but in general more players need to fight off stage more.Palutena is NOT about "hitting the opponent off the stage to their death", thank you. Her tools need to be used in the following exact matter. Any deviation from how I'm about to explain is mostly incorrect because I have never lost with her and I have been playing Smash for 3DS for seven years so listen up. She is a aggro-defense character with chain strings and octigonal priority that creates pressure walls from a gimping distance. If you're not playing her in that kind of manner lolololol you suck you might need to switch characters.
Oh...then my bad for getting "Chain Chomp" levels of aggro back at you. I can be chill, yo! D:>Sorry I didnt mean to specifically pick on anyone I just want to work "aggro-defensive chain strings" into a post
I laughed.Palutena is NOT about "hitting the opponent off the stage to their death", thank you. Her tools need to be used in the following exact matter. Any deviation from how I'm about to explain is mostly incorrect because I have never lost with her and I have been playing Smash for 3DS for seven years so listen up. She is a aggro-defense character with chain strings and octigonal priority that creates pressure walls from a gimping distance. If you're not playing her in that kind of manner lolololol you suck you might need to switch characters.
This video sounds hypeHey guys, for my Palutena combo video, any song ideas? I was going to use boss battle theme 1, but Sakuraiiiiiiiiiiii had to beat me to it. (╯°□°)╯︵ ┻━┻. And also, should I make it now, or wait for the Wii U version (I have an HD capture card for all home consoles.)
Dat 6666th post on the thread thoPalutena is NOT about "hitting the opponent off the stage to their death", thank you. Her tools need to be used in the following exact matter. Any deviation from how I'm about to explain is mostly incorrect because I have never lost with her and I have been playing Smash for 3DS for seven years so listen up. She is a aggro-defense character with chain strings and octigonal priority that creates pressure walls from a gimping distance. If you're not playing her in that kind of manner lolololol you suck you might need to switch characters.
But she most definitely IS "about" making walls. Because that's what makes it hard for them to approach, and allows you to read them and punish their approach and get grabs. She has fair as a quick move with decent range. She can read and stop dashes with ftilt and dtilt. She can read and punish rolls with fsmash (especially with the wind effect that stops their roll short and leaves them in front of you with their backs turned). She can cover both a dash and roll approach with ftilt. She can also throw out an occasional counter to mix it up. She even has that reflect barrier which can stop them short and leave you a fsmash or a grab. Her dodges are also very good especially because it's harder to read them, and she can get away from opponents by warping away or just running away with her huge speed. She also has that good dash attack that helps prevent ground approaches even more, and lets you attack through their attack or even bash them through their projectile if they try to camp you. Almost everything in her moveset is built around zoning and punishing them.Palutena is NOT about "making walls", thank you. Even with the wind-boxes, her smashes leave her way too open. She doesn't have many good lingering moves to choose from that would wall anyone to begin with. Since she can't camp, and she can't wall, all this emphasis on her defense is just lop-sided thinking. She has defensive special moves, yes, but her other tools take so much from "defense" that she's still not a defensive character. I don't know how to describe it, but it ain't no defense.