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Mini-Creation Thread: Smash Run Bestiary (Now over)

Perkilator

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I believe voting should end soon.
Yes, thank you.

And with that, Sharpclaws wins the day by 3 votes! Congratulations, Goombaic Goombaic !

And now onto the multi-billionaire itself:
Pokemon-Logo.png

For a franchise as big as it is, I always found it odd that Pokémon's enemy selection was rather limited, only consisting of:
  • Chandelure
  • Cryogonal
  • Gastly
  • Koffing
  • Petilil
So, let's add some more 'Mons to the bestiary! Remember: You can submit multiple enemies, but no two submissions can have the same enemy.
 

Pokelego999

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Yes, thank you.

And with that, Sharpclaws wins the day by 3 votes! Congratulations, Goombaic Goombaic !

And now onto the multi-billionaire itself:
View attachment 324533
For a franchise as big as it is, I always found it odd that Pokémon's enemy selection was rather limited, only consisting of:
  • Chandelure
  • Cryogonal
  • Gastly
  • Koffing
  • Petilil
So, let's add some more 'Mons to the bestiary! Remember: You can submit multiple enemies, but no two submissions can have the same enemy.
laughs with menacing intent
 

cashregister9

Smash Hero
Joined
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Messages
9,423
Croagunk



Croagunk would shamble around and if you get close Croagunk will attack with it's fists, and it will uppercut dealing large damage and poisoning the player

Amoonguss



Amogus would be completely Stationary and will emit poison and sleeping mist

Electivire



Electivire would be fairly strong it would hit with it's fists and tentacles, it would infuse it's attacks with electricity and summons a circle of electricity around it

Crabominable



Crabominable would run around and deliver slow yet powerful punches

Perrserker



Perrserker would walk around relatively slowly with it's claw blades out, It has a good amount of health and defense, if you get close it will slash the player dealing a good amount of damage, After you get hit once Perrserker would start to follow you, once you get it to half Health it enters "Berserk Mode" which it's eyes become red, it becomes faster, it attacks faster and it deals more damage.

Sinistea



Sinistea would hover around and throws balls of shadow at the player
 

Perkilator

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laughs with menacing intent
Not surprised, since you're the resident Poke-simp

...
Job #9: Pokemon enemies

Zubat

Zubat.png
This bat Pokemon appears in swarms and poison fighters with their Poison Fang attack. They're relatively weak, but they're also fast and hard to hit due to how small they are.

Galarian Stunfisk
618_f2.png

Don't be fooled if you see a free Stat Boost lying around; a Galarian Stunfisk is waiting for its prey. Once you touch the Stat Boost, you'll be ensnared in its Snap Trap. Luckily, you can break free and defeat it to nab the Stat Boost for real before it runs away. You can also pull it out of the ground with a move or item that can do so from far away.

Mimikyu
SSBUMimikyu.png

Identical to its Poke Ball function. It can also take a hit with its Disguise, so don't celebrate just yet.
 
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Pokelego999

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Beedrill
1627518681197.png

Beedrill fly around in swarms of about 5. Upon seeing a player, they will divebomb them, similar to their Pokeball function. After the intial divebomb, they will attack with Fury Attack, which will attack several times in a row, similar to a jab. However, they are very frail, and can be defeated fairly easily.
Parasect
1627518830735.png

Parasect will often wander around, scattering their Spore wherever they go. If one gets too close, Parasect's Spore will send them to sleep, thus projectiles work wonders. Parasect do not harm the player unless attacked, though their Sleep can cause problems. If attacked, they will attack with a very weak Cut, which does very little damage and no knockback.
Bronzor
1627518980397.png

Bronzor will float around, and upon seeing the player, will attack with Psywave from a distance. It will charge up, then shoot. This will cause Bronzor significant ending lag. Psywave will do varying damage totals. It can either do very little, about 1%, or very high, about 40%. The higher totals are rarer, but can be devastating if it occurs. Bronzor are immune to ground based attacks, but can typically be dispatched pretty easily.
Audino
1627519253509.png

Audino can be found passively walking around. Upon seeing the player, they will flee. If one chases them down and defeats them, they will drop massive stat boosts. They are rare to find, and if they run out of view, they despawn. But the rewards one can get make defeating Audino are worth it.
Ferrothorn
1627519512621.png

Ferrothorn will crawl on ceilings. They will walk side to side on a roof, and won't engage the player. However, upon making any contact with Ferrothorn, the player will take knockback and take minor damage. This can cause disruptions mid battle. They can be defeated from repeated blows, and most easily with projectiles. Fire based moves will deal massive damage to it.
Tyranitar
1627519760623.png

Tyranitar act as some of the strongest non mid boss enemies around. They can take hits, and dish out massive damage too. They will attack either with Earthquake, which creates a shockwave around it, Crunch, a strong hit for foes right in front of it, or Hyper Beam to deal up to 60% from afar. They are monstrously hard to take down, and thus are rare to find. Upon defeat, they will drop massive stat boosts and rewards.
Voltorb
1627520481477.png

Voltorb will either use Rollout, during which Voltorb will roll aggressively towards the player, doing little damage, or use Discharge, which will generate an electric shock around it. If at low health, Voltorb will attempt to use Self-Destruct, taking down any enemy within range and doing massive damage to the player. Voltorb can thus be used to the player's advantage if one is skilled enough to utilize it.
Rampardos
1627520783557.png

Rampardos is a nuke. It's incredibly slow and can be outpaced by nearly everything, and can be taken out fairly easily. However, if allowed to use it's easy to stop and very long Head Smash charge period, it will OHKO any player it touches. It's easy to avoid though, and easy to prevent. Rampardos isn't much of a threat, but it shouldn't be underestimated.
Drifloon
1627520912973.png

Drifloon will float around, and attempt to grab the player. If the grab is successful, it will attempt to lift them up, but fail due to the fighter's weight compared to it's own. The grab can be buttonmashed out of to get out earlier as well. However, while in Drifloon's grasp, the player will take steady damage over time, and be open to other attacks. Thus, one must always be wary of Drifloon.
Octillery
1627521067154.png

Octillery will remain stationary. It will attempt to fire Octazooka at the player. It's Octazooka fires very slowly. If hit by Octazooka, it will deal minor damage and cause the player's controls to be flipped. Octillery can be easily defeated by normal attacks.
 
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Goombaic

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Diglett/Dugtrio

Will pop out from the ground to attack. Dugtrios launch the fighter with greater force.

Mr. Mime

Creates a barrier in front of itself that protects it from attacks. Jumping over the barrier is the best approach to take it out.

Donphan

Rolls up into a wheel and charges at the fighter. Very similar to how the Dillon assist trophy attacks.

The Legendary Titans

The original Regis will serve as mini-boss enemies for the Pokemon series. The three share a similar attack pattern, swinging their limbs with great force and capable of launching elemental attacks. Regirock would use Stone Edge, causing rock spikes to emerge from the ground, launching the player upwards. Regice would use Ice Beam, shooting a beam that deals moderate damage and freezes the player. Finally, Registeel would use Hyper Beam, leaving itself open for attacks when it's done using the move.

Beheeyem

Gotta get that Mystery Dungeon rep somehow. Beheeyem will attack by petrifying the player if they're close enough.

Carkol

Will be seeing speeding off at immense speed. If you're not focused, getting hit by them is probably inevitable as they're moving so fast that bumping into anything will cause them to explode on impact. The wall, other enemies, the player, nothing will be safe from Carkol's crash.

And here's a couple more suggestions. These are all Pokemon that have already appeared as Pokeball summons, so their behavior in Smash Run would be pretty similar with a few differences. Since none of them appear in Ultimate here are some small descriptions for what they did as Pokeball summons.

Wobbuffet: A stationary damage sponge that takes no damage, swinging back and forth as it gets hit. Maybe it can be beaten, but expect to take a lot of that damage back.
Gulpin: Swallows opponents whole, continually dealing damage to them until they escape its grasp.
Munchlax: Walks around looking for items to eat.
Weavile: Dashes through the player, leaving them in a flinched state. In Brawl it would be constantly dashing back and forth, but to balance it in Smash Run, it will wait a bit before dashing again.
 

Perkilator

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I believe we should get to voting now.
  • cashregister9 cashregister9
    • Croagunk
    • Amoongus
    • Electivire
    • Crabominable
    • Perrserker
    • Sinistea
  • Perkilator Perkilator (me)
    • Zubat
    • Galarian Stunfisk
    • Mimikyu
  • Pokelego999 Pokelego999
    • Beedrill
    • Parasect
    • Bronzor
    • Audino
    • Ferrothorn
    • Tyranitar
    • Voltorb
    • Rampardos
    • Drifloon
    • Octillery
  • Goombaic Goombaic
    • Diglett/Dugtrio
    • Mr. Mime
    • Donphan
    • The Legendary Titans
    • Beheeyem
    • Carkol
Remember: Please don't vote for your own submission.

I'm voting for Pokelego's.
 

Perkilator

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Alright, time for Mother's Day!

...Or, more accurately, EarthBound day.
EarthBound_Logo.png

This series only has two enemies in Smash Run:
  • Devil Car
  • Starman
So, what wacky enemy from this strange cult classic shall join today?

I'm gonna do something a little different from here on; I'm gonna submit an enemy in the announcement of each day. So here's my EarthBound submission: Spiteful Crow
Spiteful Crow.png
These annoying pests come at you in flocks to peck at your eyes, and they can even steal whatevr item you're using. Thankfully, they have little health and you can dispose of them rather easily.

Remember: You can submit multiple enemies at once, but no two submissions can have the same enemy.
 

Pokelego999

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Pigmask Soldier
1627650733303.png

Pigmasks will wander around. They will attempt to shoot the player on sight, and they can block attacks with their shield, however, this leaves their backside open. They can also throw a small bomb, causing a minor explosion on impact.
Clayman
1627650846120.png

Claymen have incredibly inaccurate attacks. However, despite their slow, lumbering movement and sluggish accuracy, they have incredible power, and if one attack connects, it will deal massive damage. Claymen have high health, so one has to be always wary around one. It can either attempt to punch the player or attempt to belly flop the player.
Atomic Power Robot
1627651239111.png

Atomic Power Robots are very weak and knocked out by a lot easily. However, despite their weak beam attack and lack of defenses, it can heal enemies near it. This can make battles much harder to deal with, compounded with how, if defeated first, it will cause an explosion that will deal a fair amount of damage.
Big Pile of Puke
1627651542385.png

Big Piles of Puke will slide around and attempt to shoot stink gas at the player, which will leave them stunned. Big Piles of Puke are easy to defeat otherwise. Their only other attack is to ram the player.
 

Mamboo07

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Territorial Oak
EBterritorialoak.png

Large mobile trees who roam around doing uh... tree stuff! If it spots you, they will rush and use a bash attack as well set themselves on fire to deal damage.

Chomposaur
EBchomposaur.png

An enormous dinosaur who stomps around roaming the map, this large saurian attacks by using its big feet to crush you as well hitting with the tail and lunging out to take a big old bite out of you.
 

Goombaic

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Chimera

An enemy that can instantly KO the fighter much like the Orne from Kid Icarus. Behaves nearly the same as it does in New Pork City. Other enemies will actively try to stay away from it.
 

Torgo the Bear

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Groucho
1627681886503.png

Grouchos will attack with simple body slams, nothing too special. However, if they are ignored for long enough and take no damage, they'll just say "hello" and leave, leaving behind a much larger stat boost than the one you'd get from killing it.

New Age Retro Hippie
1627681987085.png

The New Age Retro Hippie is a combination of the two Hippie enemies from the Mother series. He may attack with his fists, or use tools. If he hits you with a toothbrush, you'll be stunned and left open for his punch. They may also yell through a bullhorn to temporarily lower your stats. If left alone, Hippies will waste time by meditating or measuring the ground with a ruler.
If anything, could this at least be an excuse to add the Hippie theme to Smash?

Mook
1627682224125.png

Mooks will attack with either PK Freeze or Hypnosis. I think you can guess how they'll work.
 

cashregister9

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Bro Team

1627682443098.png


These bros would walk around, You need to take out both Bros for the enemy to be defeated, Each Bro has powerful punches and rolls.
 

Perkilator

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And the winner is Torgo the Bear Torgo the Bear ! Congratultions!

Now...onto the day I know you guys (may or may not) have been waiting for.
H2x1_FireEmblemHub_image1600w.jpg

Strangely enough, we didn't even see any enemies from Awakening in the 3DS game's Smash Run. So, allow me to rectifiy that.

Remember: You can submit multiple enemies, but no two posts can have the same enemies.

...

Risen
1200px-Ss_fe13_fighter_risen_cutscene.png

These undead warriors move around slowly when left alone, but then charge towards the first fighter they see and attack with an axe. Sometimes, you'll see them with a Hand Axe with which to throw.

Faceless
630px-FEF_Faceless_01.png
Giant, hulking beasts created from dark magic. These brutes boast staggering HP and defense and are immune to energy-based projectiles. Their defense drops to near-zero when their mask falls off, but they become faster and more aggresive.
 
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Pokelego999

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Draco Zombie
1627828210065.png

These incredibly strong enemies act as mid bosses. They fly around and have very high health. Their main attack is to shoot wretched breath, which causes anyone in it's wake to become stunned for a short while. It can also ram and swipe at the player. The light effect deals massive damage to it.
Mogall
1627828365666.png

These enemies will fly around and shoot lasers. The lasers have incredibly long range, and will only be stopped by walls. They can also use Shadowshot, which is a stronger but slower version of the laser. They can be easily defeated.
Bonewalker
1627828482021.png

Skeletal enemies from Fire Emblem, these guys are very diverse. The default variants wield swords, which are average all around. Some wield lances, which are longer range but lack power, and some wield axes, which have worse range and longer charging time but deal massive damage. Some can wield Bows, which allows them to attack from a distance. All forms can block with a shield occasionally. Regardless, Bonewalkers aren't too difficult to deal with.
Deathgoyle
1627828640857.png

These enemies fly around the stage. Upon spotting the player, they will attack with a hard hitting halberd. Attacking them with contact moves will make them use a counter similar to Marth or Ike's, so it's best that one attacks from a distance best they can.
 

Perkilator

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Goombaic

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Revenant

A reoccuring monster enemy. While in other entries they appear to be much more like zombies, the Revenants in Awakening are masked slimy monsters. They can move deceptively fast by sinking into their goop and attack with their sharp claws.
Stoneborn

The golem unit from Fates. They are massive enemies that will probably instantly KO light fighters if they land a good hit on them. They can also hurl rocks from a distance.
 

cashregister9

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Wild Demonic Beast



These would be powerful hulking creature, they would have powerful claw attacks, Bites and tail swipes, all of them are poisonous.

Flying demonic beast



Very similar to the wild demonic beast only they fly and their attacks aren't poisonous

Balor


This would be a rare enemy that flies around and shoots lasers, defeating it would yield many new upgrades

Outrealm Fiend



This would be a miniboss Outrealm fiends are giant and have 4 arms each with a powerful claw, It can slash and grab with them.

Giant Wolf



This is a Giant Wolf, it's fast it can jump and can bite and swipe with it's claws, it has a lot of health.
 
Last edited:

Perkilator

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Alright, so...sorry for the hiatus. Anyways, onto day 12:
Kid_Icarus_logo.png

Now, before you click out of this; yes, KI alone has a metric butt-ton of enemies in Smash Run.
  1. Boom Stomper
  2. Bumpety Bomb
  3. Clubberskull
  4. Daphne
  5. Flage
  6. Lethinium
  7. Lurchthorn
  8. Mahva
  9. Megonta
  10. Mimicutie
  11. Monoeye
  12. Nutski
  13. Orne
  14. Reaper & Reapette
  15. Skuttler
  16. Skuttler Cannoneer
  17. Skuttler Mage
  18. Souflee
  19. Zuree
Yeah, that's a lot. So for this day, I decided to do something a little different; for today only, users can only submit one Kid Icarus enemy. Remember: No two submissions for the same enemy.

...

Job #12: Shemum
Shemum.png

These poisonous reptiles appear endlessly from vases, which can only be stopped by breaking them. They lunge at nearby fighters, which inflicts poison.
 
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