TwinkleToes
Smash Lord
Pretty sure you're talking about ground canceling Tenki. Anyways, bair leads to shield grabbing so I would be surprised if you hit them with a whole lot out of it.
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I say we call it "grind" or "creep". Idk. Decide on something so I can make an easier reference to it.darkNES386 said:So do we have a name for Sonic's ability to fox-trot and slide a good extra distance before the fox-trot finishes?
To do what I'm saying... tap forward and hold long enough to do a full "grind style" slide, but not too long to start a full sprint. Then just barely press foward and sonic will slide even further.
You can get across final d in like 3 of these.
u sure sonics face is connecting right when his foot goes out? If the knockback is decreased, its not by much.I think the front also has less damage and knockback.
mmThe OP spends a lot of time talking about spin charge mindgames, saying Sonic's moves are indistinguishable to all but careful scrutiny.
It can't be serious. They all have clear differences that have somehow never fooled me, not from the first time I saw each move.
Dsmash is quiet and perfectly circular, with little additional animation.
side B turns Sonic into a noncircle ellipse. << EDIT: And he moves. almost forgot 'cause it's so obvious.
down B creates a blue ring around Sonic and has clearly audible charging noises taken from his games.
I can't imagine anyone who doesn't simply live in callous ignorance of bottom tier characters missing these differences.
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I'm definately going to start trying that. I really think this would improve my game a lot since i use the stutter step as a mind game.Does anyone make use of retreating F-smash?
youd think that wouldnt you. when i play sonic, i use A LOT of throws, i mean a good 40% of all the damage i do comes from throws. uthrow for early damage then its all dthrow from there. whenever you dthrow, the enemy only has 4 options, 3 of which result in getting hit by a vB which i begin charging the instant the throw ends or maybe a dash attack. the only way to avoid it is to roll behind sonic. once ive abused the dash/vb enough, people will always start to roll behind sonic, once they do that, one more dthrow and i charge the dsmash instead. it works so often its not funny.It can't be serious. They all have clear differences that have somehow never fooled me, not from the first time I saw each move.
Dsmash is quiet and perfectly circular, with little additional animation.
side B turns Sonic into a noncircle ellipse. << EDIT: And he moves. almost forgot 'cause it's so obvious.
down B creates a blue ring around Sonic and has clearly audible charging noises taken from his games.
I can't imagine anyone who doesn't simply live in callous ignorance of bottom tier characters missing these differences.
There was some more testing on it by others and it did pretty decent.guys I think I found something funny vs Marth.
What's one of Marth's most feared approaches?
SH F-air.
What does Marth have to do to do it?
Jump.
What does Sonic have that disrupts jumps...?
Grounded Springs!
If you don't see it yet, a grounded spring can screw up Marth's (or anyone's) aerial approach lol.
You set up a spring in front of Sonic (maybe 2 character lengths away) so that Marth can't SH an F-air at you without being spring'd. Simple as that.
mindgaaames lolol
Yeah it kinda seems like if you where to plant a spring, Marth could just tag along for a ride and pursue you. But hey, I guess it could work at times if you do it right.It's not really that tricky, but it pressures them to avoid being unneccessarily bounced up into the air. Marth is one of those characters that want precise placement on hits, due to the tip bonuses, and those characters are easier to screw up with things like retreating F-smash and springs.
I think the next level would be "what to do when your opponent is caught in a spring" @_@;
Honestly, I haven't thought out those situations too much, since I'm still working on accuracy with U-air juggles and aiming spring U-airs so I at least go through the person. There are some interesting mixups and kills that you can do off the top of the stage with springs (like... D-air), but... yeah.
OH! I don't mean using spring as a 'counter' when Marth jumps at you.Yeah it kinda seems like if you where to plant a spring, Marth could just tag along for a ride and pursue you. But hey, I guess it could work at times if you do it right.
I would LOVE to see thatDoes warlock punching through a reverse falcon punch count as a mind game?
I mean, it blew my mind. I even have it recorded.
I've started to do that do other Sonic's who run under me. It doesn't work against them all that often but it's still fun.RAR ASC?
discuss.