phi1ny3
Not the Mama
So I noticed there's a lot of mindgames all sorts of Lucarios take advantage of, some of which aren't mentioned much. I think keeping an eye on what a player would do in a scenario and how based on their character you can create a process of elimination and thus get some real SCIENCTIFIC! damage on them. So I encourage people to post what traps or reading opportunities seem to work more often than others, and state a possible explanation as to why. I'll start off:
Uthrow, such a lovely move. If I'm against MK, most try to dair you to retaliate (not saying all will, but especially at higher percents when they think they can send you off the edge), so I basically either shield it for another shield grab, or walk away -> ftilt/fsmash. On characters that are heavy enough that their jump won't get them out of a SH aerial, those are ones I'll usually try to pivot grab after uthrow to throw off punishing options or I'll FP them (ex. D3/wolf). Despite their ability to jump after a uthrow, most don't, so I take advantage of that. Another one, breversal offstage -> bair works so often against overconfident marths/MKs.
Uthrow, such a lovely move. If I'm against MK, most try to dair you to retaliate (not saying all will, but especially at higher percents when they think they can send you off the edge), so I basically either shield it for another shield grab, or walk away -> ftilt/fsmash. On characters that are heavy enough that their jump won't get them out of a SH aerial, those are ones I'll usually try to pivot grab after uthrow to throw off punishing options or I'll FP them (ex. D3/wolf). Despite their ability to jump after a uthrow, most don't, so I take advantage of that. Another one, breversal offstage -> bair works so often against overconfident marths/MKs.