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Miiverse Daily Smash 4 Photos (Closed for its successor)

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Kenith

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The aura buff/nerf from stocks is far weaker than that from percents in Brawl, and it's actually an important balance factor to prevent "who dies first" from making matches too swingy. In an even match, both players damage each other at a roughly equal rate until both are at high percentage, and then eventually one of them lands a kill move. In matches involving Lucario, this is a doubly huge point; if Lucario got the first kill, he gets to eat away at the second stock with the power of high damage aura before going down, but if he was the first to go, he suddenly is not only playing from behind but doing so with the aura penalty of being at low damage. The stock mechanic is there to partially offset this, and it works both ways. It's actually far too small to truly offset it; stock leads either way in matches involving Lucario are always a substantially bigger deal than in other games. Of course, since taking damage is a natural part of the match flow, I don't see how Lucario's aura is in any way a reward for "being outplayed"; it actually is just a shift in the relative value of different kinds of leads (percent leads being less important, stock leads being more important) and a shift in Lucario's power level based on the progression of the match (his attacks are more potent late in stocks than early, though other character qualities like recovery or susceptibility to chaingrabs also tended to have this sort of effect).

Of course, depending on situation, high aura isn't always better; Lucario combos much better at low aura so even with the max aura penalty he's not really suffering when both sides are at very low damage, and while it wasn't true in Brawl, this could give him some kill set-ups if he dies first in smash 4 (use your low aura combo moves to lead into your weakened but still usable kill moves). What's certainly the case is that calling aura a comeback mechanic completely misses the nuance of how it works; the effect it has on the match is far more complicated than that, and at least in Brawl, it was very hard to do well in the Lucario match-up without understanding it on a real level. Given that aura is apparently even more powerful in smash 4, I'd really suggest everyone put in some thought about how they tend to play and what areas of their play are affected by aura. Even if you have no interest in using Lucario, it will help you when you run into him as an opponent, and being able to calculate your decisions based on complex risk-reward analysis is helpful across the board anyway.
tl;dr Rukario ain't OP guys

also
 

CatRaccoonBL

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Lucario abilities:
1) Inner Focus - The Pokemon is protected from flinching
2) Steadfast - Raises Speed stat each time the Pokemon flinches
3) Jusitified - Raises Attack stat when hit by a Dark type move

I see nothing in there that involves powering up after taking damage. This mechanic either took place in the anime or it was completely made up.
I never said Lucario, I said for a Pokemon character.
 

PLATINUM7

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Lucario abilities:
1) Inner Focus - The Pokemon is protected from flinching
2) Steadfast - Raises Speed stat each time the Pokemon flinches
3) Jusitified - Raises Attack stat when hit by a Dark type move

I see nothing in there that involves powering up after taking damage. This mechanic either took place in the anime or it was completely made up.
Raising the speed stat after flinching is powering up after taking damage.
Also while Lucario can't possess any o the following the move Reversal and the abilities Anger Point and Guts become stronger or strengthen the Pokemon after it takes damage. But since when do the Pokemon in smash stick to their game counterparts 100%?
 

The Real Gamer

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Raising the speed stat after flinching is powering up after taking damage.
Taking damage does nothing to Lucario's speed.

Also while Lucario can't possess any o the following the move Reversal and the abilities Anger Point and Guts become stronger or strengthen the Pokemon after it takes damage.
I don't see how any of this pertains to Lucario.

But since when do the Pokemon in smash stick to their game counterparts 100%?
Who said they need to stick to how he is in the games 100%? I simply keep asking where this taking damage = stronger aura gimmick came from in the first place and I have yet to receive an answer.

But regardless I never said it was an overpowered mechanic. I just think it's stupid because no matter how balanced it is on paper it rewards the player for taking damage no matter which way you twist it. Players should NEVER be rewarded for taking damage in fighting games IMO.

Lucario lacks this silly gimmick in Project M and his moveset is both unique and fun.
 
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MSmariosonic

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Lucario abilities:
1) Inner Focus - The Pokemon is protected from flinching
2) Steadfast - Raises Speed stat each time the Pokemon flinches
3) Jusitified - Raises Attack stat when hit by a Dark type move

I see nothing in there that involves powering up after taking damage. This mechanic either took place in the anime or it was completely made up.
Well...I could easily say Zelda never used the spells in the Zelda franchise yet she does in Smash Brothers. Same goes with Lucas and Ness using moves that aren't theirs. Just like Lucario "borrows" the damage ability.
 
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Kenith

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Lucario abilities:
1) Inner Focus - The Pokemon is protected from flinching
2) Steadfast - Raises Speed stat each time the Pokemon flinches
3) Jusitified - Raises Attack stat when hit by a Dark type move

I see nothing in there that involves powering up after taking damage. This mechanic either took place in the anime or it was completely made up.
I'm pretty sure, like all the other Pokemon, he takes ques from the anime since the games don't have much to work with.

Plus, why does Mewtwo use a move that he's weak against in all the games, in Melee? Because he used it in the anime:
 

The Real Gamer

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Well...I could easily say Zelda never used the spells in the Zelda franchise yet she does in Smash Brothers. Same goes with Lucas and Ness using moves that aren't theirs. Just like Lucario "borrows" the damage ability.
Din's Fire, Farore's Wind, and Naryu's Love are all special abilities granted by the Golden Godesses, aka the creators of the world as well as the Triforce. Zelda is the reincarnation of the goddess Hylia and is blessed with magical powers passed down her bloodline which holds a portion of the Triforce (Wisdom).

Makes perfect sense for her to utilize those powers in Smash, but that's beside my point.
 

PLATINUM7

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Taking damage does nothing to Lucario's speed.
But he suffers an effect from the opponent's move which makes him stronger. t's just been translated differently into Smash.

I don't see how any of this pertains to Lucario.
It was more a counter-argument to you quoting RacoonBL were he was referring to a Pokemon character, not necessarily Lucario's character.


Who said they need to stick to how he is in the games 100%? I simply keep asking where this taking damage = stronger aura gimmick came from in the first place and I have yet to receive an answer.
RacoonBL and I have tried giving you answers but you seem unable to accept them. No one said that characters have to stick to the games 100% but the fact that you don't seem to be accepting any responses that involve Pokemon in general or actually taking damage and not just taking the side effects of the damage seem to hint otherwise.

.
Responses in Red.
 

MSmariosonic

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Din's Fire, Farore's Wind, and Naryu's Love are all special abilities granted by the Golden Godesses, aka the creators of the world as well as the Triforce. Zelda is the reincarnation of the goddess Hylia and is blessed with magical powers passed down her bloodline which holds a portion of the Triforce (Wisdom).

Makes perfect sense for her to utilize those powers in Smash, but that's beside my point.
It makes perfect sense for Lucario to utilize these aura powers when he has high damage. Considering in paranormal theory, an aura is a field of light said to surround living beings, the color of which is determined by the particular person's disposition. It is often used in artwork to cause objects or people of high importance to stand out. Aura could also be based on the Chinese concept of qi, which often refers to the life-force existing in all living things. Ya followin' ? It's all about the qi...it's a little bit funny, this feeling inside him. He's not one of those who can easily hide. He doesn't have much love, but if he did he'd use all of his aura to prove you wrong. I love how ya kept reading till this part. ....
 

Kamikazek

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I'm pretty sure, like all the other Pokemon, he takes ques from the anime since the games don't have much to work with.
But is getting stronger with damage an ability Lucario has in anime? I don't recall it being one.
But regardless I never said it was an overpowered mechanic. I just think it's stupid because no matter how balanced it is on paper it rewards the player for taking damage no matter which way you twist it. Players should NEVER be rewarded for taking damage in fighting games IMO.
You know any given character in Smash is harder to combo at higher damage(which in turn makes it harder to set up a finisher). So that's a benefit for having higher damage that's intrinsic to the entire Smashbros. series.

Also in terms of project M, his mechanic has no more to do with Lucario's character than his Brawl ability. And your mileage will vary on which mechanic is better or if both/neither are good. Lucario's cange in project M is one of the most polarizing.
 

BADGRAPHICS

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I'm pretty sure, like all the other Pokemon, he takes ques from the anime since the games don't have much to work with.

Plus, why does Mewtwo use a move that he's weak against in all the games, in Melee? Because he used it in the anime:
Mewtwo can also learn Shadow Ball in the games. Also, whether a Pokemon is weak to a move he's using isn't relevant.

Do you even play Pokemon?
 

The Real Gamer

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Honestly this is going in circles and I don't care about the origin of the gimmick anymore... Bottom line is that I think it's a silly/unnecessary mechanic (which is why Project M dropped the idea entirely) and I'm not happy to see it returning in Smash 4.

The end.

You know any given character in Smash is harder to combo at higher damage(which in turn makes it harder to set up a finisher). So that's a benefit for having higher damage that's intrinsic to the entire Smashbros. series.
Just wanted to point out that this point is moot considering that all characters at higher percentages are easier to knock off stage. The only character that intentionally becomes stronger at higher percentages is Lucario.
 

OctiVick

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Well I guess the new pic debunks the theory of having him mega-evolve at a certain damage. I mean you would assume that the bottom picture is him at really high damage and his appearance is the same.
 

MasterofMonster

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Honestly this is going in circles and I don't care about the origin of the gimmick anymore... Bottom line is that I think it's a silly/unnecessary mechanic (which is why Project M dropped the idea entirely) and I'm not happy to see it returning in Smash 4.

The end.



Just wanted to point out that this point is moot considering that all characters at higher percentages are easier to knock off stage. The only character that intentionally becomes stronger at higher percentages is Lucario.
Lucario getting stronger Aura is made up for Smash, and the arguments for Lucario being terrible cuz' of it is extremely exaggerated in my opinion. There, short and easy answer(s), no reason to start "fighting" for this.

Also, I also had no idea Stock made Lucario stronger as well. Huh.
 

Lozjam

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No matter how big your balls are Lucario, it will always end up the same
image.jpg
 

Kenith

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Mewtwo can also learn Shadow Ball in the games. Also, whether a Pokemon is weak to a move he's using isn't relevant.
Do you even play Pokemon?
Yes, I've played almost every generation. I did research before typing that comment. Yes, being weak to a move isn't relevant. But Shadow Ball really wasn't that big of a deal in the games.
 

Mr.Universe

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I see Sakurai is a special Lucario man. Should I also be expecting Flash Cannon, Vacuum Wave, and Nasty Plot as his other specials. :troll:

Jokes aside, damn that's a big Aura Sphere. This mechanic looks like it's going to be fun now.
 

Mario & Sonic Guy

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It just goes to show you how Lucario can become a lethal fighting machine if it's falling behind. It's too bad that maintaining a good lead becomes a huge struggle once you've learned that Lucario's attacks are weaker while leading.
 

~ Valkyrie ~

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"I LIKE BIG BALLS AND I CANNOT LIE-"

Alright, that is quite a buff on Aura Sphere, but it looks so pretty~

I have to admit, I'm not entirely a big fan of 'Cario's aura mechanic,but I might have to agree that buffing it up for this installment was needed to keep him up with this game's mechanics and other fighters.

Now just to hope they will balance enough to not render 'Cario borderline gimmicky.
 

Kenith

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The main reason everyone criticizes the Aura mechanic is because they say it makes weak players have an advantage, but what they don't consider is how much skill it takes to survive extreme percentages. Especially with lighter characters.
 

~ Valkyrie ~

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It just goes to show you how Lucario can become a lethal fighting machine if it's falling behind. It's too bad that maintaining a good lead becomes a huge struggle once you've learned that Lucario's attacks are weaker while leading.
Perhaps they could try making him a semi-stance character depending on his state: when in lower percentages, he'd have good juggling and combo potential, but KO:ing is difficult (but not racking the damage)

When taking enough damage though, knockbacks and power increase, but trying to combo around with the opponent becomes bit more difficult. Something like that.
 

Groose

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I see Sakurai is a special Lucario man. Should I also be expecting Flash Cannon, Vacuum Wave, and Nasty Plot as his other specials. :troll:
Nah, Sakurai opts for Extreme Speed over Vacuum Wave. That makes it pretty clear he uses him in a mixed set. I still don't know if he uses him in as a late-game set-up sweeper or a revenge killer, though.
 

andalsoandy

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Well I guess the new pic debunks the theory of having him mega-evolve at a certain damage. I mean you would assume that the bottom picture is him at really high damage and his appearance is the same.
Not necessarily, but it certainly hurts the chances of it happening.
 

PSIguy89

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Does anyone else think Lucario's Aura gimmick could be based of the fighting type move "reversal"? that's what I always thought...plus I think either Riolu and/or Lucario learn it by level up
 
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I like how they are buffing things like Link's down thrust, Marth's shield breaker, and now Lucario's aura, I seriously hope that Sakurai takes a nice good look at Ness and gives him an overall buff.

-Pk Thunder should go farther and have super armour the first few frames
-Replace Pk Fire with Pk Rockin
-PSI Magnet should have a huge and useful gust of wind, or better yet should work like a fox shine.
-Pk Flash should be quicker, or reworked to be useful.
-Remove the stupid infinte grab release bs that brawl inflicted upon the poor kid.
 

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I like how they are buffing things like Link's down thrust, Marth's shield breaker, and now Lucario's aura, I seriously hope that Sakurai takes a nice good look at Ness and gives him an overall buff.

-Pk Thunder should go farther and have super armour the first few frames Giving his electrical coat a hitbox would be better
-Replace Pk Fire with Pk Rockin PK Rockin is his ultimate move. Replace Star Storm with Rockin
-PSI Magnet should have a huge and useful gust of wind, or better yet should work like a fox shine. Nothing says "Magnet" like wind and deflection.
-Pk Flash should be quicker, or reworked to be useful. Faster, but with random damage
-Remove the stupid infinte grab release bs that brawl inflicted upon the poor kid. Karma, he assaulted 5 police officers and countless dogs :troll:
 
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