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Miiverse Daily Smash 4 Photos (Closed for its successor)

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Guybrush20X6

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For whatever reason I can't get the new picture to show up. Can someone post it here?
 

Kenith

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Definitely a cool update, Lucario's aura looks really threatening now. This change makes sense too. In Brawl, characters survived a lot longer due to the ability to cancel hitstun and slower overall gameplay. Now that juggle combos are seemingly back, the game is sped up, and the other characters are getting buffed too it will be harder to survive at high percentages. The effect is unlikely to last as long in a match.
A nice observation. Lucario should play a good high risk-high reward game.

If they really wanted to make Lucario play like he does in Pokemon though, they could make him extremely OP but he gets curb-stomped by Earthquake :troll:
 

shrooby

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I like how some of the Miiverse comments on the picture are asking Sakurai to do something about Pokebank.
Because apparently Sakurai is the go-to guy for that.
 

KuroganeHammer

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A nice observation. Lucario should play a good high risk-high reward game.

If they really wanted to make Lucario play like he does in Pokemon though, they could make him extremely OP but he gets curb-stomped by Earthquake :troll:
I already mentioned this when Lucario was revealed, but I do hope that he's lighter (Think Zelda/Marth/Peach weight) to add some counterplay to his Aura being stronger than ever.
 

SmashShadow

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A nice observation. Lucario should play a good high risk-high reward game.

If they really wanted to make Lucario play like he does in Pokemon though, they could make him extremely OP but he gets curb-stomped by Earthquake :troll:
DK confirmed 100:0 matchup vs Lucario. :troll:
 

Thunderfang747

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I already mentioned this when Lucario was revealed, but I do hope that he's lighter (Think Zelda/Marth/Peach weight) to add some counterplay to his Aura being stronger than ever.
Perhaps make him somewhat light and a little weaker than everyone else at zero. Then make him slowly rise to the ultimate powerhouse the higher the damage racks up. He would definitely be a niche character, but it would be a cool choice for those who are really good at DI.
 

NintendoKnight

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On another note that others have stated before me:

*ahem*

DANG, THAT THING'S MASSIVE!

Oh, Lucario. You and your big balls. :awesome:

Immature comment out of the way, I'm gonna be honest here: if (and hopefully when) Mewtwo gets back in, I think his move set will be changed to be more recent. Or match him up with the abilities Nintendo has tied him to. That might mean removing the Shadow Ball in favor of something else.

Shadow Ball ain't got NOTHING on that Spirit Bomb, Kamehameha Wave, Hadouken, Aura Sphere!
 

Amazing Ampharos

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In Melee though, often surviving to a high damage increased your odds of making it to really high damage as it became hard to combo you into kill moves. If we have those sorts of dynamics coming into play with Lucario, good gameplay against him is going to get complicated quickly and will probably start to involve a lot more fishing for power hits just to prevent these high damage situations from occurring as often. So far smash 4 doesn't really look like Melee or Brawl so much as its own thing, but a character like this always makes very messy situations in terms of match flow. That oversized Aura Sphere certainly is going to emphasize that; dealing with that on a basic level is going to be an endeavor for the slow power characters if they let Lucario live to those kinds of damage.

Of course, how the numbers are shifted is a huge deal too. In Brawl, aura didn't cap until 170% which is a pretty ridiculous amount of damage. I could easily forsee them tweaking that in a game of earlier kills, and exactly how they do that is a really big deal.
 

Frostwraith

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Just woken up and today's picture is... nothing new. I like the new Hadouken Kamehameha Aura Sphere effect, though.
 

MasterofMonster

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Just imagen the balls Mewtwo will have to do to show his potential now...

Also, Buff his Force Palm. I honestly found that one to be kinda weak. :/ Or maybe I didn't use it right.
 

DarrylTrainer

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Hey, same as someone mentioned before, my server isn't updating the site. Can someone please post the picture so I can see it and go to sleep? Please? Thankyou! :D
 

Muster

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I've seen this requested once or twice, so here. Pic of the day
 

MSmariosonic

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By the way...the Japanese second caption talks about how the Japanese name of Aura Sphere in the games is different (波動 (wave)) than in the movie and in Smash Brothers (波導 (wave-guiding)).
 

Thunderfang747

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The way you guys are talking about him make it seem like he's going to be very overpowered.

I'm still going to suck at using him...
Impossible to say as of now, really all we can do is speculate until the game gets played. Fow all we know, Sakurai could put such an emphasis on this that Lucario becomes gimmicky and low tier. Let's hope the team can find just the right balance to make Lucario scary but not Metaknight. lol
 
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MasterofMonster

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I could've sworn someone predicted this exact picture yesterday.
I predicted this. ^^ And I Think someone else did. It was a kinda sure bet either way. Tomorrow, Luigi's nose vs Lucario's tail.

On a random note, Luigi's new Final Smash should involve Dreamy Luigi<3
 

FlynnCL

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For comparison purposes, this is Lucario's full Aura Sphere in Brawl at maximum aura (2 stocks behind and 170+ damage).


As I posted in GAF, a quick and dirty comparison between both Smash 4 and Brawl's maxed Sphere;
 
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The Real Gamer

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For comparison purposes, this is Lucario's full Aura Sphere in Brawl at maximum aura (2 stocks behind and 170+ damage).
Wait a minute Lucario also gets Aura buffs if he's down STOCKS?!?

If so what a stupid mechanic... Shows how much I know about Brawl regardless. lol
 

MSmariosonic

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Wait a minute Lucario also gets Aura buffs if he's down STOCKS?!?

If so what a stupid mechanic... Shows how much I know about Brawl regardless. lol
Well...to be honest it's pretty usefull considering it helps you KO your opponent faster after losing one stock. Aahh..I don't know how explain in proper English! Which is ironic since i'm now in English class.
 

The Real Gamer

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I'm no fan of any game mechanic that rewards players for being outplayed.

How does this silly mechanic even tie into the Pokemon gaming universe? Does Lucario get stronger as he gets beat up in the anime/movie or something? :confused:
 

Kamikazek

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Really? I though the "getting stronger as he's damaged" thing was created for smash bros.? I don't remember it from the anime and certainly not the games.
 

CatRaccoonBL

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I'm no fan of any game mechanic that rewards players for being outplayed.

How does this silly mechanic even tie into the Pokemon gaming universe? Does Lucario get stronger as he gets beat up in the anime/movie or something? :confused:
Well, it fits for a pokemon character.

After all, we do have abilities like blaze.

For that ability, all fire type moves increase in power when on low health.

Pokemon does have a lot of mind games involving you actually having to take damage in order for the strategy to work.
 

Amazing Ampharos

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The aura buff/nerf from stocks is far weaker than that from percents in Brawl, and it's actually an important balance factor to prevent "who dies first" from making matches too swingy. In an even match, both players damage each other at a roughly equal rate until both are at high percentage, and then eventually one of them lands a kill move. In matches involving Lucario, this is a doubly huge point; if Lucario got the first kill, he gets to eat away at the second stock with the power of high damage aura before going down, but if he was the first to go, he suddenly is not only playing from behind but doing so with the aura penalty of being at low damage. The stock mechanic is there to partially offset this, and it works both ways. It's actually far too small to truly offset it; stock leads either way in matches involving Lucario are always a substantially bigger deal than in other games. Of course, since taking damage is a natural part of the match flow, I don't see how Lucario's aura is in any way a reward for "being outplayed"; it actually is just a shift in the relative value of different kinds of leads (percent leads being less important, stock leads being more important) and a shift in Lucario's power level based on the progression of the match (his attacks are more potent late in stocks than early, though other character qualities like recovery or susceptibility to chaingrabs also tended to have this sort of effect).

Of course, depending on situation, high aura isn't always better; Lucario combos much better at low aura so even with the max aura penalty he's not really suffering when both sides are at very low damage, and while it wasn't true in Brawl, this could give him some kill set-ups if he dies first in smash 4 (use your low aura combo moves to lead into your weakened but still usable kill moves). What's certainly the case is that calling aura a comeback mechanic completely misses the nuance of how it works; the effect it has on the match is far more complicated than that, and at least in Brawl, it was very hard to do well in the Lucario match-up without understanding it on a real level. Given that aura is apparently even more powerful in smash 4, I'd really suggest everyone put in some thought about how they tend to play and what areas of their play are affected by aura. Even if you have no interest in using Lucario, it will help you when you run into him as an opponent, and being able to calculate your decisions based on complex risk-reward analysis is helpful across the board anyway.
 

MSmariosonic

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The aura buff/nerf from stocks is far weaker than that from percents in Brawl, and it's actually an important balance factor to prevent "who dies first" from making matches too swingy. In an even match, both players damage each other at a roughly equal rate until both are at high percentage, and then eventually one of them lands a kill move. In matches involving Lucario, this is a doubly huge point; if Lucario got the first kill, he gets to eat away at the second stock with the power of high damage aura before going down, but if he was the first to go, he suddenly is not only playing from behind but doing so with the aura penalty of being at low damage. The stock mechanic is there to partially offset this, and it works both ways. It's actually far too small to truly offset it; stock leads either way in matches involving Lucario are always a substantially bigger deal than in other games. Of course, since taking damage is a natural part of the match flow, I don't see how Lucario's aura is in any way a reward for "being outplayed"; it actually is just a shift in the relative value of different kinds of leads (percent leads being less important, stock leads being more important) and a shift in Lucario's power level based on the progression of the match (his attacks are more potent late in stocks than early, though other character qualities like recovery or susceptibility to chaingrabs also tended to have this sort of effect).

Of course, depending on situation, high aura isn't always better; Lucario combos much better at low aura so even with the max aura penalty he's not really suffering when both sides are at very low damage, and while it wasn't true in Brawl, this could give him some kill set-ups if he dies first in smash 4 (use your low aura combo moves to lead into your weakened but still usable kill moves). What's certainly the case is that calling aura a comeback mechanic completely misses the nuance of how it works; the effect it has on the match is far more complicated than that, and at least in Brawl, it was very hard to do well in the Lucario match-up without understanding it on a real level. Given that aura is apparently even more powerful in smash 4, I'd really suggest everyone put in some thought about how they tend to play and what areas of their play are affected by aura. Even if you have no interest in using Lucario, it will help you when you run into him as an opponent, and being able to calculate your decisions based on complex risk-reward analysis is helpful across the board anyway.
This.

And this.
Solid Snake & Sonic the Hedgehog.jpg
 

The Real Gamer

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Well, it fits for a pokemon character.

After all, we do have abilities like blaze.

For that ability, all fire type moves increase in power when on low health.

Pokemon does have a lot of mind games involving you actually having to take damage in order for the strategy to work.
Lucario abilities:
1) Inner Focus - The Pokemon is protected from flinching
2) Steadfast - Raises Speed stat each time the Pokemon flinches
3) Jusitified - Raises Attack stat when hit by a Dark type move

I see nothing in there that involves powering up after taking damage. This mechanic either took place in the anime or it was completely made up.
 

Kon

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Am I the only one who still can look at the same pic of the day of Lucario from Friday on the official Smash Bros 4 website?

I noticed in Miiverse there is a new message with a new pic of the day. However at least my PC doesn't show me the same pic on the official website.
 
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