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Miiverse Daily Smash 4 Photos (Closed for its successor)

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ToddCam

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Question, guys. Why does a game's canonicity to its own franchise supposedly affect a character's viability? Smash is about the entire history of Nintendo, not just "main" games. I think this distinction is incredibly biased based on personal preference.
 

Vintage Creep

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Question, guys. Why does a game's canonicity to its own franchise supposedly affect a character's viability? Smash is about the entire history of Nintendo, not just "main" games. I think this distinction is incredibly biased based on personal preference.
What are you referring to?
 

majora_787

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It might just be me, but that sounds like a Ridley question. As in, "Why would details of a character in their own canon affect their viability in Smash Bros".

Which it doesn't. People can think it does, but it doesn't. Villager was booted from consideration in Brawl because in his canon he doesn't fight. Look how that went. Wii Fit Trainer doesn't fight in her canon either. Neither does Sheik. Neither did Peach or Zelda really at the time of Melee. And ROB is a video game peripheral, so I mean he's there for his historical significance and not even because he's from a video game. And don't even get me started on size and proportions in canon, because everyone is scaled to the same standard if they are made playable. They aren't made playable if they are already within the standard, that's not actually how it works and that's all I have to say about it.

Also, my point with Roy and Rosalina is, Roy was the star of his own game. After his appearance in Melee. If Rosalina got her own game come 2015 or so, entirely hypothetical here, then it WOULD literally be the same thing. I am not restarting this conversation, I am clarifying for past reference.
 

ChickenWing13

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Question, guys. Why does a game's canonicity to its own franchise supposedly affect a character's viability? Smash is about the entire history of Nintendo, not just "main" games. I think this distinction is incredibly biased based on personal preference.
Tbh I have no idea. Though why should it matter? Also I wouldn't describe it as person preference since most of the characters revealed weren't preferred by anyone.I mean seriously the Villager and WFT? Pfft.. give me a break. Most characters that get revealed are just the more popular characters. Others were chosen based on their new game counterpart as a way to... advertise? Sure Smash is about the entire history of Nintendo.. I think. Although not all Nintendo characters can jump into the fray. Sakurai ain't got time for that. I think you should just be happy with whatever characters this new roster has to offer.
 

majora_787

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Tbh I have no idea. Though why should it matter? Also I wouldn't describe it as person preference since most of the characters revealed weren't preferred by anyone.I mean seriously the Villager and WFT? Pfft.. give me a break. Most characters that get revealed are just the more popular characters. Others were chosen based on their new game counterpart as a way to... advertise? Sure Smash is about the entire history of Nintendo.. I think. Although not all Nintendo characters can jump into the fray. Sakurai ain't got time for that. I think you should just be happy with whatever characters this new roster has to offer.
I wouldn't say the characters aren't preferred by anyone. Wii Fit Trainer was a weird choice to be sure, but is by far one of the biggest selling franchises that has a playable character in Smash Bros. And it's not like Animal Crossing is unpopular or anything. So I definitely wouldn't say nobody wanted them in the game.
 

MopedOfJustice

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Question, guys. Why does a game's canonicity to its own franchise supposedly affect a character's viability? Smash is about the entire history of Nintendo, not just "main" games. I think this distinction is incredibly biased based on personal preference.
Because they don't want to use palette swaps or spectacularly unimportant characters when there are so many more important ones.
Honestly, this argument is over a page long, and all it is is annoying. We have some fangirls of an NPC ranting about Rosalina's "significance," ganging up on the one guy who actually knows what he's talking about. And that one bit about "all these characters confirmed irrelevant..."

 

ChickenWing13

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I wouldn't say the characters aren't preferred by anyone. Wii Fit Trainer was a weird choice to be sure, but is by far one of the biggest selling franchises that has a playable character in Smash Bros. And it's not like Animal Crossing is unpopular or anything. So I definitely wouldn't say nobody wanted them in the game.
So, just because they enjoyed those titles does not mean they asked for those characters to be in Smash. If anything they were shocked. I for one didn't ask for them.

Now Megaman is a different story.
 

majora_787

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So, just because they enjoyed those titles does not mean they asked for those characters to be in Smash. If anything they were shocked. I for one didn't ask for them.

Now Megaman is a different story.
... You didn't ask for them, so nobody asked for them?

I've seen a number of rosters pre-Brawl and pre-E3 2013 that had the Villager from Animal Crossing on them. Can't really say the same for Wii Fit Trainer, but still.
 

kidwitdaface

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I'd say Villager, Mega Man, & Rosalina, the majority of the newcomers, were all certainly wanted to varying degrees. Mega Man for obvious reasons, Villager for that Animal Crossing rep so many wanted for Brawl, and Rosalina for the purpose of a Mario newcomer. The only one I'd say wasn't wanted was Wii Fit Trainer.
 

AnOkayDM

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SM3DW was seriously amazing. Every level is pretty unique (except the levels in a couple bonus worlds, which are just levels from earlier but with a twist), which is impressive considering how long the game is. The characters all feel different enough that there'll be a style that suits you somewhere in there. The levels are really well-designed, and much better-designed for multiplayer than the NSMB ones are. The cat suit is awesome (rivals my love for the cape from Super Mario World), and the double cherry is a blast. Every level has four collectibles (three green stars and a stamp), plus it tracks whether or not you get to the top of the flagpole, which counts towards 100%ing the game. In addition, to fully complete the game you have to beat every level with every character, so the game most certainly has replay value. It's the only 3D Mario game that's ever held my interest long enough to finish (don't shoot me) and it's the only Mario game that comes anywhere close to how much I adore Super Mario World. It's a masterpiece, and if you don't have it yet, then you're missing out.

But it wasn't Galaxy 3, so of course no one was excited enough. :rolleyes:
 

ToddCam

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Actually, while tangential to the Rosalina discussion, I was more referring to the idea that Mario Kart/Party/Sewing is less important than other games as a source for characters, or at least as support for their inclusion.

Further tangentially, I have enjoyed SM3DW, but having to hold down a button to run is a major flaw.
 

Guybrush20X6

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I'm betting tomorrow is another Rosalina picture.
 

Curious Villager

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Running while pressing a button was in some of the 3D Mario games before 3D World. Particularly Super Mario 64 DS and Super Mario 3D Land.
 

ToddCam

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Well, I played 64, Sunshine, both Galaxies, and 3DL, and only the last one required a button to run. For the others all you needed was the joystick. I wouldn't consider those games as only having walking. If you define running as requiring an extra button, then we disagree.

And my real problem is that co-op play is hindered by constant accidental grabs of other players.
 

Tesh

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^Yea, the more precise jumps became so dumb in multiplayer as you would accidental grab and throw your friends trying to build up speed on a small platform.

Personally I wasn't impressed by most level designs and I was rarely impressed by what I was seeing. For me, that game was a big enough let down that I suspect it was just to tide us over until a real Mario game is released.
 

Kaye Cruiser

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Well, I played 64, Sunshine, both Galaxies, and 3DL, and only the last one required a button to run. For the others all you needed was the joystick. I wouldn't consider those games as only having walking. If you define running as requiring an extra button, then we disagree.

And my real problem is that co-op play is hindered by constant accidental grabs of other players.
^Yea, the more precise jumps became so dumb in multiplayer as you would accidental grab and throw your friends trying to build up speed on a small platform.

Personally I wasn't impressed by most level designs and I was rarely impressed by what I was seeing. For me, that game was a big enough let down that I suspect it was just to tide us over until a real Mario game is released.
So what you're saying is...You both suck at the game. ¦D

Maybe the two of you and your friends should just get good at the game. ¦3

Ya half-baked, no-skill dip****s. =D
 

ToddCam

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So what you're saying is...You both suck at the game. ¦D

Maybe the two of you and your friends should just get good at the game. ¦3

Ya half-baked, no-skill dip****s. =D
Well, it's really my friend that sucks. And just 'cause I think it's a flaw doesn't mean I don't think it's a great game.
 

Kaye Cruiser

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Well, it's really my friend that sucks. And just 'cause I think it's a flaw doesn't mean I don't think it's a great game.
I'm crudely joking. Don't worry. If anything, I applaud you for responding so calmly. ¦D

I like you, Todd. You're good people. ¦3
 

Tesh

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Actually I finished the whole game on my own in a few hours. The only real difficulty of the game, is botched multiplayer mechanics and generally trolling each other (one of my friends was intentionally killing us the whole time). We're all pretty hardcore gamers and while I don't look to Mario for a real challenge, this game didn't "wow" me in any way like Galaxy continuously did.

If I actually had some difficulty with the game, I'd be somewhat impressed. One of the greatest joys I can find in gaming is going from "wow this is impossible" to finally completing a task. Only time Wii U has done this for me so far is W101.
 

Kaye Cruiser

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Meh, I 100% Galaxy 1 the same day I bought it and traded it in the next day, so I found it pretty boring, honestly.
 

PLATINUM7

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I didn't even finish it, I just found it too boring.
I don't think it was a bad game, but it's no Kirby Superstar Ultra.
I finished it, but didn't bother unlocking the Luigi playthorugh.
SMG 2 on the other hand I got 100% on it. The one thing that annoyed in SMG1 was the purple star missions. I hated getting 8 red coins so getting 100 purple coins was never going to happen.
Did I find either of them boring? No, but SMG1's levels didn't feel as 'alive' as SMG2's.
 
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