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Mewtwo, Lucas, and Balance Patch v1.0.6 Predictions? Hopes? Complaints? Vent here!

Kannon

Smash Rookie
Joined
Apr 10, 2015
Messages
14
So at what point will Greninja get nerfed into a Frogadier, could there be a new pokemon other than mew2 on the way?
 

JmacAttack

Wielder of the Triforce
BRoomer
Joined
Nov 3, 2014
Messages
308
Location
Glendale, CA, USA
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DudeMcPersonMan
3DS FC
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Buff Rosalina back the way she was before the first patch just to piss everyone's pants off. :smirk:
I'll meet you halfway. Do that, but also remove the super armor Luma gets whenever it does something. That way it is much easier to kill, but doesn't stay dead for long.

That was the only nerf I thought Megaman needed. My friends complain that its OP.
Your friends are scrublets. Mega Man's up-air is good, but you need to get a good read to do anything with it.
 
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Shinuto

Smash Champion
Joined
Dec 19, 2013
Messages
2,473
NNID
Shinuto
3DS FC
4682-8633-0978
Nerf the knockback and spammability of Villager's slingshot...seriously every Villager I see spams lliod rockets to act as a wall and then they spam slingshot and the stupid attack cannot be punished. I dont get why Villager's moveset is so overly safe, moves that JUST WALL against attacks and projectiles. DOWN B WALLS....SIDE B WALLS.....he already has ******* pocket.
 

Nabbitnator

Smash Ace
Joined
Sep 15, 2014
Messages
652
Location
NJ
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Nabbitz
It is villagers job to camp. By taking away those tools you could potentially destroy the character.
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
Best I understand, the patch is hitting Wednesday the 15th, and that's also when Mewtwo codes go out to people who got both versions (which I'm also interpreting as a two-week early access period). Mewtwo will be released for others to buy later, I think.

They may also use those two weeks to crash-test Mewtwo with a large number of users, and may release a fix when he's made available to the public, if there's any need.
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
I thought it would come out on a Tuesday...
That may be accurate depending on where you live, but at least (without double-checking the Direct) according to the Smash Bros website for the US, all the costumes and whatnot are coming out on the 15th, which is Wednesday.
 

Nabbitnator

Smash Ace
Joined
Sep 15, 2014
Messages
652
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NJ
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Nabbitz
I feel like they're going to give us the patch on tuesday to be compatible for the incoming mewtwo dlc on wednesday.
 

NachoOfCheese

Smash Ace
Joined
Dec 27, 2014
Messages
981
Location
Uncharted Island
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NachoOfCheese
TLink/Link/Duck Hunt/Sonic suck the fun out of the game like mega draining a geoudude in pokemon red/blue days
Nah, Toon Link, Link, and Duck Hunt are okay imo. Besides, I rarely play against any of them anyways (offline). Online, they're a lot more common and harder to punish because of latency lag.
 

Dark Phazon

Smash Hero
Joined
Dec 13, 2012
Messages
5,910
Location
London, England
Nah, Toon Link, Link, and Duck Hunt are okay imo. Besides, I rarely play against any of them anyways (offline). Online, they're a lot more common and harder to punish because of latency lag.
I meant the constant projectile spam that everyone does while playing as them.
But i agree TLink spam is not as bad as Adult Link's
 

Defex

Smash Cadet
Joined
Sep 19, 2014
Messages
50
Location
Charleston,WV
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toot1231
Slight Nerfs for both of these characters
-Diddy Kong
- Sonic

Buffs to
-Dr. Mario
-Marth
-Lucina
-Charizard
-Palutena

Slight buffs
-Link
-Kirby
-Samus
-Wii fit
-Game and Watch
-Donkey Kong
-Zelda
-Bowser
-Ganondorf
-Kirby
 
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AreJay25

May or May Not Be Pac-Man
Joined
Mar 4, 2015
Messages
7,256
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Location
I hope they don't go too crazy with nerfs. (I fear for what's gonna happen to some of my mains.) I feel like the time between this patch and the last one gave them enough time to buff a majority of the cast, so hopefully that's the case.
 

Ze Diglett

Smash Champion
Writing Team
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Dec 7, 2014
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I'm really hoping they nerf:4ness:just because I hate him. I also hope they nerf:4luigi:'s Down Throw so it sends opponents backwards at a semi-spike angle. :troll:
Seriously though, :4diddy:is so much better than everyone else at a professional scale that he's bound to get hit with the nerf hammer this time around. :4greninja:,:4bowserjr:, and:4dedede:deserve for their nerfs from 1.0.4 to be revoked, seeing how they weren't exactly dominating the meta in the first place.
 

chaosmasterro

Smash Apprentice
Joined
Jan 20, 2009
Messages
130
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Georgia
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chaosmasterro
The one thing that needs to be fix is the ability to buffer moves the same way we were able to do it in previous smash games. It will fix all of these bad inputs like c-sticking nairs and just getting the correct input.
 

Johnny Heart Gold

Smash Journeyman
Joined
Sep 21, 2014
Messages
313
Location
Tlaquepaque, Jalisco
No ners for any character, well except for :4diddy:. I want them to buff everybody except for :4diddy: then the game will be awesome and everybody will use anyone on tournaments and people can be happy with the diversity but only buffs NO NERFS
 

Bren00

Smash Rookie
Joined
Feb 4, 2015
Messages
7
Mega Man is really good but I do think he could use a little buffing. Not in the same way though his metal blade is amazing. if u pick it u and throw it it does like 8-10%. I want is dsmash buffed actually i think it needs less endlag and i want his fair to have less landing lag. then he'd dthrow into sick flame sword combos with projectile follow ups!

Personally, I think the only thing that needs to be done to megaman is to buff his dsmash to the point to it being true to it's animation. There is fire, yet other people walk through it unharmed half the time. If it were true to it's animation, the ending lag would be perfectly fair to both the player of megaman and the competitor.
 

Ze Diglett

Smash Champion
Writing Team
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Personally, I think the only thing that needs to be done to megaman is to buff his dsmash to the point to it being true to it's animation. There is fire, yet other people walk through it unharmed half the time. If it were true to it's animation, the ending lag would be perfectly fair to both the player of megaman and the competitor.
Same goes for Pac-Man's grab. If you're going to make it so laggy, at least make the grab hitbox stay out the entire duration of the beam animation.
 

AreJay25

May or May Not Be Pac-Man
Joined
Mar 4, 2015
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Same goes for Pac-Man's grab. If you're going to make it so laggy, at least make the grab hitbox stay out the entire duration of the beam animation.
Oh god, THIS. If you do anything with Pac-Man, fix that awful grab.
 

SuperTorn

Smash Apprentice
Joined
Apr 11, 2015
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97
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- ROB's downthrow so it kills at later percentages
- Marth/Lucina's D-air less landing lag
- Robin's grab miss animation less lag
- C-stick can be spammed
- Fox's eye problem fixed (useless but it kills his epic victory screens)
- Ness's PK Fire less landing lag
- (hopefully) Fox and Falco's lasers have less lag
 

NachoOfCheese

Smash Ace
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Have you guys SEEN Abadango's PacMan? If his grab was better, he'd be a ridiculous character. That's like making Jigglypuff faster on the ground just because she's slow, or buffing Sheik's killpower just because she doesn't have any. There are reasons behind these things, and most of them have to do with balance.
 

AreJay25

May or May Not Be Pac-Man
Joined
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Messages
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Have you guys SEEN Abadango's PacMan? If his grab was better, he'd be a ridiculous character. That's like making Jigglypuff faster on the ground just because she's slow, or buffing Sheik's killpower just because she doesn't have any. There are reasons behind these things, and most of them have to do with balance.
You're right, but making it at least a little more accurate would be great. Besides, he still has trouble with killing.
 

Amiiboshiibo

Smash Journeyman
Joined
Mar 20, 2015
Messages
249
Warning: this is coming from a casual scrub.
:4miisword:: Give him wall jumping abilities.
:4lucina:: Make her Roy without fire.
:4marth:: Bring back Melee Marth!
:4darkpit:: Give him more significant changes. I'd accept anything, really.
:4greninja:: Don't you dare nerf him.
 
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33percentgod

Smash Apprentice
Joined
Dec 13, 2014
Messages
115
:4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser:


But don't worry, I'm sure Bowser will continue to be ignored.

I mean, he does have the only move in the game that takes a stock because someone else is bad at covering themselves.

I just ask you do something...ANYTHING to make the Bowser Bomb worth a damn in this game because right now it serves literally NO purpose other than "get to the ledge faster."

Come to think of it, why has nobody mentioned Yoshi? If anyone needs a nerf, it's him. Holy crap he has no landing lag at all and he kills at like 100 with almost all of his kill moves. How he isn't seeing more high level competitve play is beyond me. Sonic amd Yoshi and Diddy's uair. That's the only nerfing I'd be interested if there has to be a patch.
Yep. Yoshi can just continue and continue and continue to throw out move after move because he has ZERO lag and almost all of his moves are these quick "snap" attacks that always kill.
 
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CaptainZer0dew

Smash Apprentice
Joined
Mar 4, 2015
Messages
123
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Yoshi's down air is ridiculous... 30%... are you kidding me, that's something a fully charged smash attack from Yoshi should do not his down air.
 

Buffoon

Smash Ace
Joined
Nov 14, 2014
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866
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Illinois
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Buffoon_on_U
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Off the top of my head:

:4drmario:; Side-B functions like Melee/Brawl cape(s), you get a little bit of height after using it once; but anymore after that is practically a waste of an input.

:4bowser:: Bowser Bomb gives Bowser the victory when SD'ing.

:4yoshi:: More cooldown on moves and when struck by an attack; it's absurd that a majority of Yoshi's moveset is very difficult to punish and how quickly he can retaliate.

:4marth:(also :4lucina:, by extension) and :4falco:: Have them like they were in Brawl.

:4ganondorf:: Improve air speed.
 

CaptainZer0dew

Smash Apprentice
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Mar 4, 2015
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CaptainZer0dew
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let ganondorf float lol

also, shorten the range/weaken strength of dks back air.

another also, Bowser is noob bait, we can see that, so why not try to make him a character that people who know the game can play (and let us be able to di out of his stupid up special)
 
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NachoOfCheese

Smash Ace
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981
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Uncharted Island
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You're right, but making it at least a little more accurate would be great. Besides, he still has trouble with killing.
Ooooooooh okay my bad I thought you meant straight up buffing the grab. Yeah if the animation actually matched the grab box that'd be great, actually.
Actually, now that I think about it, y'know who I want to be the best character in this game? Peach. She could be really good but she has one of the steepest (if now, THE steepest) learning curves this game has ever seen. Now if someone like that were number one, I wouldn't mind. I'd take a Melee fox over a Brawl ice climbers any day.
 

Artmastercorey

Smash Journeyman
Joined
Oct 31, 2005
Messages
429
:4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser::4bowser:

Yep. Yoshi can just continue and continue and continue to throw out move after move because he has ZERO lag and almost all of his moves are these quick "snap" attacks that always kill.
I agree that Yoshi needs a nurf but just these super fast attacks in general versus the ability to defend against them needs to balanced. I understand that Sakurai wanted to make the game faster so he gave some characters little end lag on their attacks but the end result made it hard to punish in general in this game. Take for example, some characters can jump do an attack, and shield immediately when they land where as some cant.

Also the fact that you're not as rewarded for successfully landing an hard attack because hitstun seems too small needs to balanced. Using Yoshi as an example, when you fight against him you'll probably find he's able to retaliate much quicker after you successfully land an attack more than you would normally against other foes . Not hating on Yoshi though he's a great character but alittle more balancing is in order overall in the game on hitstun, ending lag, and landing lag.
 

Artmastercorey

Smash Journeyman
Joined
Oct 31, 2005
Messages
429
Nerf the knockback and spammability of Villager's slingshot...seriously every Villager I see spams lliod rockets to act as a wall and then they spam slingshot and the stupid attack cannot be punished. I dont get why Villager's moveset is so overly safe, moves that JUST WALL against attacks and projectiles. DOWN B WALLS....SIDE B WALLS.....he already has ******* pocket.
villagers fairly easy to punish once you get past the projectiles though because he cant really attack hardly upclose. The slightshot attack isnt all that fast either/predictable and and the loyd rocket you can literally run through it for quit a long time when it first spawns. Villager doesnt need a nurf if you think about his options for attacking he doesnt really have much reliable choices but to use slingshot and rocket since he cant hit directly in front of him reliably in the air from a shorthop attack.
 

WwwWario

Smash Ace
Joined
Jan 16, 2012
Messages
637
Location
Norway
I was very pleased when I heard a new patch was coming, since I thought they had finished that already. So! What do ya all want to happen? Me personally: (and please, no hate, haha! :D)

-Diddy's Wola Hola Dola combo (duh)
-Buff Ganon's grab range
-Buff Doc's recovery (or buff his vertical recovery on his Doctor Tornado)
-Nerf Luigi's D-throw to areals (I don't know if this is just me getting tired of it, but it seems impossible to escape from. I know it isn't, but it's very good, when he has little to no ending lag on his reals, too)
-Nerf DK's Custom Up Special (The Kong Cyclone. Not only has it super armor, but it has good knockback and damage, good recovery, AND it sucks opponents in. I feel it should be toned down)
-Nerf Sonic. Extremly fast, powerful AND good for comboing. It's very, very hard to read a Sonic because of his speed. Nerf that mofo. But not his speed, tho... that's what makes Sonic Sonic :3
-Buff Lucina and Marth a bit (especially Lucina)
-Fix Bowsercide. It's very... weird now. You go down on top, yet you lose? Doesn't make sense.
-Nerf Sheik. Seriously. Make her side tilt slower, or maybe a bit more knockback to prevent that chain? Just... do something about her :)


-And they better nerf Greninja! (................ok maybe not :D)

And yeah, my list here might be completely... bull. But hey, what are your hopes?
 
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Matoi Knight

Smash Apprentice
Joined
Sep 6, 2014
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114
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Yasogami High, Inaba
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katarina-hatsune
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- Buff Lucina and Marth as a whole (mostly Lucina though *shot because bias*)
- Buff Greninja, going against the whole "better nerf Greninja" meme that we borrowed from League. Dunno how, but just buff this frog
- Buff Robin. Give her slightly faster run speed and only around 10% more uses in some of her tomes and her Levin Sword
- Buff Palutena. Make some of her tilt attacks a bit faster
- Nerf Sheik, make some of her moves have slightly more ending lag (especially her f-tilt)
- Nerf Diddy Kong (duh), particularly give him less of the "HAH" (u-air)
 
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