Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Amen to that. This may not sound like a big deal, but even when you do a Fair on someone and they shield, they don't even flinch away. If it needs to lag, let the opponent be pushed back a bit. OR lag reduced. I see other far less characters push DK back when I shield but when he does it (big muscles) it is like nothing happens. A little bit of running speed would be useful against heavy projectile users.why anyone don't talk about DK? This guy need real BUFF.
so much LAG.
For DK, I would say a small increase to running speed, increased knock back against shielded hits and less lag after a cargo throw in any direction.why anyone don't talk about DK? This guy need real BUFF.
so much LAG.
What.Zelda: She deserves her bottom tier.
Ganondorf: Same as Zelda
Bring back Melee Air Dodge too.
Zelduh/Ganon was a jokeWhat.
Not even with a question mark, just: What.
But you realise how much that would change the game from what it is now? I'm pretty sure the only thing that the airdodges did in Melee were give the ability to wavedash and made it borderline impossible for certain combos to be escaped from by some characters. That is certainly not creativity, it's making the game more rigid. The wavedash tech probably wouldn't even work due to the landing lag from airdodging in this game.Melee Air Dodge is much better as it makes the game more offensive, allows the existence of techniques, and turn the game into a more creative game in terms of combos.
Well, honestly, let's change the game, it would be much better, trust me.But you realise how much that would change the game from what it is now? I'm pretty sure the only thing that the airdodges did in Melee were give the ability to wavedash and made it borderline impossible for certain combos to be escaped from by some characters. That is certainly not creativity, it's making the game more rigid. The wavedash tech probably wouldn't even work due to the landing lag from airdodging in this game.
There are better ways of making the game more offensive, trust me. For example: shield-stun could be tweaked.
Awesome video, a lot of info in it I like a lot, one of the best Mewtwo video ever made congrats man!!!!.... So you have a 3ds mewtwo dlc code? give me give me :3My thoughts
XD I'm only speculating myself on what seems like would happen, but overall it's still only speculation on my part, and I acknowledge that.I predict that peoples biases and desires for certain buffs and nerfs wont happen, causing lots of salt and whining. Once certain top tiers are barely touched, and certain mid tier characters take severe nerfs guarantee people will start crying lol.
Oh okay. I didn't know. I kinda threw this in here and hoped that later on someone would correct me if one was already open.There's a thread for this.
http://smashboards.com/posts/18981980/
Take diddys ko power and give it toIMO all they would have to do to Diddy to make him a little bit more reasonable is nerf his kill power then he would be like Sheik, fast, but has to work a little harder to take the stock. I don't think Diddy is Meta Knight bad but he is a little too strong for how fast he is. Hopefully this patch will address that, and maybe this is too much to ask for but a little more hitstun and reduce the safety of rolling which would help the meta develop and open up possibilities for new more interesting combos.
Yes I agree... I like Melee's cool down and hitbox for it, but alas... it will only be in Melee.Also, the Knee of Justice NEEDS less lag. It's understandable that is hard to hit, but that's some hardcore lag there.
You say WHAAAAAAAAT? that's 1am to me!!!! I hope they release it soonSomeone said the server will go down at 11pst. No idea where that came from.
I would assume during the day sometime but I could be wrong.