Sempai
Smash Ace
Does that mean only aerials that come out frame 5 or faster will have a hitbox? (Fair and nair)HC Aerials are 5 frames
Therefore anything slower will not come out before mewtwo lands?
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Does that mean only aerials that come out frame 5 or faster will have a hitbox? (Fair and nair)HC Aerials are 5 frames
This is auto canceled? no l-cancel necessary right?No, that's the five frame landing lag, sempai.
For example, difficulty would be how hard the character is to use, easy/intermediate/hard/very hard. Defensive power would probably mention above average weight, counter etc. Approach strength would probably say something about how few characters have an answer to a well spaced fair. idk I'm throwing things out there. For reference: http://iplaywinner.com/roll-tvc/CHARACTER STATS
Difficulty:
Style:
Defensive power:
Offensive power:
Approach strength:
Combo ability:
Key techniques:
Doubles partner options:
You could do what I do with moves that have Frame Speed Mods. I use the color overlay command so that when the FSM ends, the character is overlaid with a color and then I terminate the color overlay after the FSM is over. I assume you could easily do this with hover so that when he is hovering, Mewtwo has a color overlay and make the color overlay go away after the hover is entirely over.Hover = ~62 frames
Maximum amount of hover time before it uses your double jump: 19
There is no distinguishable animation change so I can't tell how long hover is since Mewtwo doesn't fall fast enough.
I guess I could modify the pac file to make him drop faster than Fox, but that would require effort.
My frame advance is hating me atm so...
This is a cool idea, I was originally thinking of just modifying M2's falling speed and acceleration rate, which also should theoretically show me when hover ends.You could do what I do with moves that have Frame Speed Mods. I use the color overlay command so that when the FSM ends, the character is overlaid with a color and then I terminate the color overlay after the FSM is over. I assume you could easily do this with hover so that when he is hovering, Mewtwo has a color overlay and make the color overlay go away after the hover is entirely over.
I am sure that somebody's already thought this, or maybe it's common knowledge, but since it's not posted here, I'm going to say it.Section 3 / Sticker & Moveset Attributes [STCK]
Jab 1 - Foot/Darkness
Even though he uses his hand, this is a foot attack.
Jab 2 - Hand/Aura
This is Aura but looks like Darkness. I checked this like, 3 times. Not sure what's up here.
Dash Attack - Foot/Darkness|Foot/Darkness|Foot/Normal
One of the three hitboxes uses the Normal attribute
Ftilt - Hand/Normal
Tail confirmed to be Mewtwo's hand.
Utilt - Foot/Normal
Tail confirmed to be Mewtwo's foot.
Dtilt - Foot/Normal
Is this real life?
Fsmash - Hand/Normal|Hand/Darkness
Sourspot uses Normal attribute.
Usmash - Hand/Darkness
Not much to say here.
Dsmash - Explosive/Darkness
Mewtwo getting a bit excited.
Nair - Energy/Electric
Typically Energy attacks are seen on things like Fox Blaster.
Fair - Magic/Darkness
Magical!
Bair - Hand/Normal
Did they realise that there are tail stickers?
Uair - Hand/Normal
Apparently not.
Dair - Hand/Normal
... no comment.
Pummel - Energy/Electric
<insert witty comment here>
Shadow Ball - Typeless/Darkness
This attack is only boosted by Darkness stickers since Typeless ones don't exist.
Disable (vs. Grounded) - Foot/Stun
Don't use this vs. Subspace Emissary enemies plz
Disable (vs. Aerial) - Foot/Normal
Don't use this either.
Yep! They are editable, but the PMBR probably decided not to edit 'em since the Subspace Emissary doesn't work yet!Am sure that somebody's already thought this, or maybe it's common knowledge, but since it's not posted here, I'm going to say it.
Are the stickers weird because they're actually for Lucario's attacks?
So aerials are good for shield pressure? And are the block advantages for the aerials in relation on hit or in relation to FAF? (I know this was not your information but I am just asking if you know)Negative is bad. It's the amount of frames that the enemy has to work with to punish you.
Marth and Roy are the only characters in Melee who can't grab behind them.whats up with mewtwo's ridiculous grab?
i've seen and then replicated situations where the opponent is behind me and i still get the standing grab. that isn't cool, atleast melee marth would get you if you were infront of him.
oh cool thanks, still dont care, still doesnt affect my opinion on P:m mewtwos grabMarth and Roy are the only characters in Melee who can't grab behind them.
Again, Roy and Marth are the only characters who can't do this. Not really imbalanced since literally 95% of the characters in the game can do the exact same thing.oh cool thanks, still dont care, still doesnt affect my opinion on P:m mewtwos grab
https://www.youtube.com/watch?v=yCjB3TK8kt8
check out this video at 7:20 and 12:12. thats more than a little stupid, in addition to the ridiculously good range and safety on his up tilt up air and back air.
He didn't say anything about it being balanced or not.Again, Roy and Marth are the only characters who can't do this. Not really imbalanced since literally 95% of the characters in the game can do the exact same thing.
Perhaps, but then it should be brought up on the general forum, rather than Mewtwo's. Also, if he's not talking about balance, why would he mention that the ranges on utilt, uair, and bair are so good, too?He didn't say anything about it being balanced or not.
It was that it doesn't make sense to be able to grab people behind you with a standing grab.
It's counter intuitive design.
Making the entire cast able to do thing might make thing balanced by definition but does not mean that thing isn't ridiculous.
I think the point he was making is that its ridiculous because its unbelievable. It's like Ness's Yo Yo Glitch.
Doesn't matter if everyone could do it, if it's counterintuitive.
IMO that is.
A 'solution' would be to change the character animations so they they extend arms on both sides of them, conveying to the player that their character is able to grab from both sides.
Ah I see. You make good points. Thats what I get for skimming.Perhaps, but then it should be brought up on the general forum, rather than Mewtwo's. Also, if he's not talking about balance, why would he mention that the ranges on utilt, uair, and bair are so good, too?
only reason I'm in this thread haha. I keep checking. can't seem to find them myself.Does anyone have the actual hitboxes for Mewtwo or am I just blind and they were already posted?
I know this was a long time ago, but what is the frame data after a power shield. Is it all the same stats as a normal OoS option or can you immediately drop shield and walk/run/smash/etc. I think its normal OoS with no shield stun and Yoshi parrying is messing with my head...ohhhhhhhhhhhhhhhhh
That's just... Do people really not know how this works?
Let me
Explain
View attachment 28182
Ignore the not perfectly round shield, but basically if a hitbox (the orange thing) enters that green area within the 1-4 frames, the move will be powershielded.
I know that the reddit thread linked above mentions a powershield value, but for whatever reason I've never heard of that, lol.
I mean, it's based on the shield size on the first couple of frames, so maybe they're talking about the characters starting minimum shield size being humungous?
It just cancels the shield drop animation.I know this was a long time ago, but what is the frame data after a power shield. Is it all the same stats as a normal OoS option or can you immediately drop shield and walk/run/smash/etc. I think its normal OoS with no shield stun and Yoshi parrying is messing with my head...
Also, do you have an order that you are updating these threads? Sartron has a list in all his threads showing the order he is updating and was curious if you had a list as well.
Understandable. It'd still be great to have a current version of this information available. I don't have BrawlBox (assuming that's how you gathered your data) but I'm willing to learn it. Would anyone else be willing to undertake a group effort at data gathering?Also I'm not really updating these because Smash 4 is a very high priority sorry.