Airo
Smash Lord
wow, Taj is truely amazing
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i don't have an xbox... but one of my crewmates do, he's really good at halo 2 and 3, but stopped playing cause he couldn't find a good teamyes they are Quak if you want my x box live account i can play wit you in halo
i am LDS (morman)
not sure about the feeds like dr mario, and mario, i dont play them very much. but most docter marios use their cape. but you can move under their pills wave dashing, mario is more of a trouble a hole lot of dash dancing and teleporting to get close.
Link, from what i have found, stay in thier face. you move faster than he does so keep him off balance at all times, because once he has you at a distance he can pin you down with so many flying things.
peach forces you close to her, than she usually uses a down smash wich means death to all. but a spaming peach is very dangerous. try to stop each one of those things. because their is the possibility for the death head. use alot of shadow balls, hit her up close and grab( i play an amazing peach on a regular basis so i deal with all of those things you face)
and i should have rendered my footage on a higher quality becuase they looked good on the computer but suck on the internet
ok thanks that does help..Against mario and doc, your nair eats right through them nicely. Because of this, when mario/doc is on a platform and you are under, its almost always safe to jump up and nair right at them. They dont have a huge tendancy to spam projectiles though, pills and fireballs are just not fast enough for them to spam safely. Keep in mind that Mario and Doc have pretty good aerial control, meaning that its hard to shield grab good mario and docs simply cause they dont have trouble DI ing through and Fsmashing you from behind. For most of the time, instead of shield grabbing, go for a shorthop nair out of your shield, which also covers your back. Edgeguarding against them is also a bit different.... Edgeguarding the sweetspot wont work so forget about dsmash and dtilt (asuming your opponent is good at sweetspoting). Mindgame and SUNC works very very nicely. If they are far enough off the stage, its also generally a safe idea to jump out and bair them.
Against other projectilist. Always stick to the ground (with minor exceptions). Do not be tempted to resort to aerial appraoch, it just doesnt work. while on the ground, shield and wavedash out of those to approach. Remember that they only use projectiles if you are a safe distance away from them. Once you get close to them, they will use much less projectiles. If they want to create space between you to commence with more projectiles, chase them. Once you are nice and close, approach by ground as you would with other characters (dtilt.. grabs..). Spacing is key.
Ground mindgames with wavedash and dashdance are ONLY useful against characters with aerial approaches and no projectile. wavedashing around when against a projectilist will provide them the proper distance they need to safely spam even more projectiles. This is the most common mistake made by mewtwos. Your mindgame is no longer in creating unpredictable movement, but in standing in a position of good spacing and observing carefully to anticipate their movement.
i dont see your trouble in learning SUNC, please elaborate on that.
WAIT WHAT IS THE SUNC?is the SUNC question focused to me or dawn