- Joined
- Apr 7, 2008
- Messages
- 7,681
- NNID
- OctagonalWalnut
- 3DS FC
- 0619-4291-4974
Jeez, you're pretty down on Fusion, aren't you?Super Metroid was MUCH better than Metroid Fusion. For one thing, Super Metroid was non-linear while in Metroid Fusion has a computer telling you what to do. Another was the music selection. Super Metroid has the most diverse range of music I have ever heard. The music fit appropriately with all areas of the game while Fusion's was just god awful. And firing shots in Fusion made the most annoying sound I have ever heard.
To put it simple...
Super Metroid>Metroid>Metroid Prime>Metroid Prime 2>Metroid: Zero Mission>Metroid Prime 3>Metroid Fusion>Metroid II
I really don't think it's that bad; in fact, I'd say it's pretty good. Okay, so the fiftieth time you have to listen to a briefing that you could say yourself verbatim without the option to skip the cutscene altogether is annoying...but I see Fusion's linear-ness as more of a loose guideline than sticking you someplace and saying "Do this." When you look at the way Fusion is linear, yes, it's a little strict, but you're still left to make a lot of decisions yourself. It's more to keep you from running around like a headless chicken than to take you by the hand. Yes, it tells you what to do most of the time, but the later you get into the game, the less you're told. The second time you visit Sector 4, you are told nothing. It throws you a curveball because you're not expecting to do something like unlock a Security Lock without being told to, which makes for a more confusing factor. Pretty much from that point on, in fact, you're left to make the decisions by yourself. Adam tells you to LEAVE Sector 6 immediately after you're done, but the fact that you can't leaves you to find what you must do. You're not told that Ridley is there and needs to be defeated, you're left to do that on your own. The fact that it guides you a little and then sets you loose all of a sudden confuses you a little, but in a good way.
Also, the music wasn't even half as stellar as Super's, but it wasn't that bad. Also, the beam sounds may be classified as annoying when heard repeatedly, but they're really good SFX when you listen to them in moderation.
I would still not even open a debate about Fusion vs. Super, Super wins hands down, but Fusion is a great game, I think.
My order would be this;
- Super Metroid
- Metroid Prime
- Metroid Fusion
- Metroid Prime 3
- Metroid Prime 2
- Metroid
- Metroid II
Not including spinoffs, nor Zero Mission since I haven't played it and thus can't judge it.
Also, regarding my Metroid Fusion antics, I began another 1% run. I decided that despite the fact that it drove me crazy last time, and that I swore I'd never do it again, it would be good for me. Also, I want to try to improve my time as much as possible.
I am very pleased to say that Giant X, Yakuza, and Nightmare, I've defeated handily (Those are three of four difficult bosses in Fusion on a 1% run, I believe; Ridley being the fourth.). Heck, Nightmare took me one try. I finally got a strategy for him, and it appears it works well. If anyone is having trouble with him and wants an exact explanation of the strategy, I'll be glad to help. Big X and Yakuza took me about 5 tries each; a lot better than last time. At this rate, I may be able to do 1% runs frequently and still have hair left.