• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Metroid Series

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
That was my first Metroid, it was great for it's time and platform, the GB was kinda new at that point so I forgave it's weak points. I've never played the first Metroid seriously so I don't know how it compares.
 

Yuna-Maria

Smash Ace
Joined
Feb 15, 2008
Messages
967
Location
Atlanta, Georgia
Today, I picked up a copy of Metroid Prime: Hunters, and a DS to play it on. My two cents:
Why in the world do so many people bad-mouth this game? Well...okay, I can answer that. For a game with the word 'Metroid' in the title, the single-player mode is painfully linear. However, that isn't to say that the game isn't fun. I haven't gotten too far in it yet, but other than the linear levels I have no complaints. The controls are AWESOME, stylus freelook makes the game easy to get into, the Touch Screen features are well-done, the bosses are cool, and while I haven't played the multiplayer...every area in this game where you fight another Hunter has "Hey guys I beat the crap out of Halo's maps" written all over it, so how bad can it be?
Overall, I am immensely satisfied with MPH, and I consider it an amazing entrant to the series. So many people claim it's the worst Metroid game ever....but I don't even think it's the worst Metroid game that I've played, and I haven't played them all. The worst Metroid game I've played was....probably the original Metroid, actually. It's still a good game, but the stuff that spoils me in Super Metroid, such as the ability to crouch and look upward at the same time...or even the ability to crouch at all....isn't in this game, and that hinders me somewhat despite the fact that I beat this game when I was about nine.
 

antimatter

Smash Lord
Joined
Nov 26, 2007
Messages
1,957
do multiplayer now....
you don't even need other people,
you can just use bots
in multicard play....
 

antimatter

Smash Lord
Joined
Nov 26, 2007
Messages
1,957
they're making it, whether they want to or not.
*loads Magnum*
but I definitely want answers to the end of Metroid Fusion. Why did the Federation have the frozen corpse of Ridley and cloned Metroids? They're clearly up to something, and I think that Samus may become an outlaw.
 

Stryks

Smash Hero
Joined
Apr 8, 2006
Messages
8,423
Location
Tijuana cabrones!
I wanna know if the AUs from prime 3 are the actual mother brains, either in disguise or later to be reprogrammed by the space pirates, and sylux, seriously sylux is full of win... and weavel too.... trace is cheap let him rot...

I just hope the next metroid stays true to the series with the isolation and stuff, but still reveals the answers of all of these questions...
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
So, anyone played Metroid II: Return of Samus recently? I did, and I didn't like it. Sure, it's Metroid-related, but it's not entirely there, in terms of the free-form exploration.
Yeahhhh....

I've owned Metroid 2 for a while, and haven't played it very much at all. I want to beat it to say I've beaten it, but...it's sorta meh.

As for my Metroid Fusion work...I started a 1% run (I know, I'm nuts). It actually wasn't too bad. I got stuck on the "EMERGENCY IN SECTOR 3" for a while, due to big impatience on my part...and those stupid wall-things-with-teeth and their lasers...but yeah, didn't have too much trouble until now...

I WANT TO KILL YAKUZA.

He's the Spider Boss. I hate him. I loathe him with a passion. And I loathe even more the moron that decided to make you run through a bunch of Space Pirates between the last save point and him. And whoever placed a sort of difficult to surpass Energy Tank on that path. My impatience and bad timing has made me reset before I get to the boss alone. Then the jerk somehow manages to pick me up almost every time, so when (or if, more like) I get to the flippy form, I can't survive. Even the one or two times I've made it to the flippy form with 99 Energy, I STILL can't survive. And I guarantee you the first time I actually kill him I'll either die to the X Core or get killed by the Ki Hunters outside. I GUARANTEE you.

That is all. :laugh:

Well actually, I also wanted to say that Serris was rather easy, surprisingly enough. You'd think he'd be hard but, uh...yeah, I found a safe spot so that was easy. So if I could tell you one thing, what would it be?

NEVER call Yakuza hard on an any% run. NEVER.

NOW that is all. ^_^;
 

Yuna-Maria

Smash Ace
Joined
Feb 15, 2008
Messages
967
Location
Atlanta, Georgia
Nightmare and Yakuza were both pretty hard, but I'd say that Nightmare has the edge due to the fact that ninety percent of Yakuza's attacks can be avoided by going Morph Ball in the corner, while the other ten can be avoided by moving left or right. Nightmare's much more difficult. I don't think I've ever beaten him without losing at least two Energy Tanks.

On another note, my girlfriend bought a DS and Hunters. We played it and I tore her apart....almost felt bad. ALMOST. But I didn't, since I can't stand Spire.
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
*cough*wait until nightmare again!*cough*
Nightmare and Yakuza were both pretty hard, but I'd say that Nightmare has the edge due to the fact that ninety percent of Yakuza's attacks can be avoided by going Morph Ball in the corner, while the other ten can be avoided by moving left or right. Nightmare's much more difficult. I don't think I've ever beaten him without losing at least two Energy Tanks.

On another note, my girlfriend bought a DS and Hunters. We played it and I tore her apart....almost felt bad. ALMOST. But I didn't, since I can't stand Spire.
Yeah, I can't wait for Nightmare...but Yakuza is still obnoxious. At least with Nightmare you start off RIGHT there, and the Energy Tank there is easily avoidable. My impatience is certainly part of the reason I have so much trouble. If I were playing on VBA with save states, I could almost definitely do better. Half of the time I die against Space Pirates because I'm sick of going through them...I could probably go through there in my SLEEP now. Then Yakuza somehow grabs me almost every time, or I get hit by fire by accidentally jerking and hitting a button when I don't mean to...I actually morph ball jumped straight into his talons today, so yeah...

But yeah, Nightmare will definitely be hard. I'm getting really sick of Yakuza though. At least the Techno music is catchy. :p Kinda makes me want to dance rather than fight the godforsaken spider. Well, that's not really hard.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
I gave up after trying to defeat the Nightmare on 1% D: I don't know how to dodge his flight patterns. ;_;
I never reached Ridley on 1% in Fusion, how hard is he?

M:ZM-My best score was 10% hard 0:58

Also, I love how Metroid is unique in the way that a lower percent indicates that you've performed better. It's like, Hey, we're going to give you all these weapons and power-ups and we're like, "Nah, WE DON'T NEED IT CAUSE SAMUS IS TOO BEASTLY!". You can't beat the game without completing a certain objective first. Metroid was like, yeah, screw the rules, I'll find my own path!

...

I think I beat Nightmare once on 1%... then I tried speedboosting outside, only for me to not activate the speed boost soon enough and getting killed by the 'bat-tank-thing'.
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
The ridley x music is sweet too. he was a somewhat easy boss.
Yeah, but Ridley's music in EVERY game is sweet. Well, except for Metroid. It wasn't necessarily bad, but it's not traditional Ridley music. Which is funny, considering it's the original...

I'm not all that worried about the later bosses, actually. I mean, I know a great strategy for Ridley, SA-X has never been difficult for me (I've beaten it without being touched before, so I can probably do it now), and Omega Metroid is pretty simple...of course, it'll be an OHKO if I get hit by him (he takes out an Energy Tank per slash) so I have to watch out, but there's also a way to do it so you run forward immediately and fire like hell. He keeps backing up into the wall (even though he's already there) so he doesn't have a chance to move.

I'm not entirely worried about the Plant either, although come to think of it, I'll have to alter my strategy for it...usually I say "Screw the spores, fire Missiles until they go away", but with 99 health I think I have to take care of them. After the spores disappear though, I'll be home free.

Security Robot-X might be a little tough...that thing is always annoying. But I don't think I'll get stuck on it for even half as long as Yakuza and Nightmare. Seriously, I'm afraid of Nightmare. Anyone have an idea how many hits it takes to die from Nightmare on a 1% run? My strategy is basically stay under him, fire Missiles until he goes all anti-gravity on you, at which point I fire Charge Beam shots until he's done with phase one. Then the rest I'm not TOO worried about...but I'm sure it'll be more of a problem than I think.

I gave up after trying to defeat the Nightmare on 1% D: I don't know how to dodge his flight patterns. ;_;
I never reached Ridley on 1% in Fusion, how hard is he?
I don't know from personal experience (obviously, as I haven't been past Yakuza yet), but I've seen videos that make it look fairly easy. As long as you infinitely Space Jump in the top left corner, shooting a charged shot when it's charged, you can go through it easily...then again, those could be just uber pros doing it, so I'm not going to necessarily assume it's that easy.

M:ZM-My best score was 10% hard 0:58

Also, I love how Metroid is unique in the way that a lower percent indicates that you've performed better. It's like, Hey, we're going to give you all these weapons and power-ups and we're like, "Nah, WE DON'T NEED IT CAUSE SAMUS IS TOO BEASTLY!". You can't beat the game without completing a certain objective first. Metroid was like, yeah, screw the rules, I'll find my own path!
Yeah, Metroid really did say "SCREW THE RULES!" with things like backtracking, a female protagonist, having less items being better (depending on how extreme...60% as opposed to 100% doesn't really fit that description)...yeah, Metroid dared to be different.

...

I think I beat Nightmare once on 1%... then I tried speedboosting outside, only for me to not activate the speed boost soon enough and getting killed by the 'bat-tank-thing'.
*shudder* Oh my God...I am SO sorry. I cannot imagine what would happen if that happened to me. Well, actually, I sorta can...that's what it's going to be like if I beat Yakuza and then on my way to the freakin' Save Station I get killed by a Ki Hunter. That'll probably happen to me, actually. :laugh:

I'm laughing about it while I can, because I'll be ripping my head off of my neck when it actually does happen.

when it actually does happen.
See how pessimistic I am? :laugh:

EDIT: YES!!! And no.

I beat Yakuza, finally, sometime last night! Then in less that fifteen minutes (well, in time that the game recorded; I'm not going to pretend I didn't die at all) I got to the next Save Station (without dying! Yes!), got through the SA-X chase without too much difficulty (only died once because of a stupid mistake), got through Sector 2, beating the Plant boss. It was a little difficult at first, but once I got the rhythm of Charge Beam, fire, Charge Beam, Fire, duck, keep ducking, then repeat down, it was easy. Only took me about 4 tries to beat him. Then I got to the Navigation Room without too much difficulty, and...wait a minute, Nightmare already!?

Seriously, I did not remember him being so soon afterwards. It was rather disappointing, since I was happy to not be stuck in one place anymore.

So I headed on to Sector 5 and reached Nightmare. I'm currently stuck on him. I had to totally flip my strategy, but it's not actually that bad until his flying. I CANNOT figure out what his pattern is; hell, I don't even think he has one. I'll Space Jump over him (after hanging on the ladder-thing) onto the right side. Then, he usually goes up a little bit, then off-screen to the right, which gives me time to jump. I Space Jump in a circle, dodging him until he settles again, and then...well, you know, I fire away and repeat the whole thing. But sometimes it's like he homes in on you, and even with full energy it takes all of two times getting touched by him to die. Which means even if you get through phases one and two without getting hit AT ALL, you will still only have one chance to mess up with his flying.

*sigh*...if anyone has any strategies for Nightmare at all, I'd be glad to hear them.
 

drcossack

Smash Ace
Joined
Aug 2, 2005
Messages
608
Location
Scranton
So, anyone played Metroid II: Return of Samus recently? I did, and I didn't like it. Sure, it's Metroid-related, but it's not entirely there, in terms of the free-form exploration.
I wanted to try completing it again a few years ago. Didn't get very far.

Of the three classic Metroids, it's definitely the worst.
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
Samus and all her moves in brawl should match her in her Prime games
I disagree; I think they should match her moves from Super Metroid. Which they do. ;)

Only thing that bugs me is that her Screw Attack fails compared to the Screw Attack in any Metroid game...it's an insta-kill and it's rather weak in Smash Bros. I realize it would be unfair if it were an instant kill, but, c'mon...

Oh my God, I just had the most amazing idea for Samus's Final Smash...one that's actually true to the games.

She basically goes into Super Metroid mode, acting exactly as she does in the final phase of the
Mother Brain
battle. Meaning every attack at her disposal, an uber beam at her disposal, and a pwnsome Screw Attack.

Better than Zero Laser, anyways...

Oh yeah, and Super Metroid Gravity Suit for the win. :)
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
I wanted Samus to have a b-down transformation attack.

Bv: Would roll Samus into her morphball where she gets access to four new moves.

In morphball:
B: Bomb- An actual bomb from Metroid Prime, none of that solid explosives stuff.
B>: Boost Ball- Hold B to charge, you are able to move left and right while charging. Release for a speed boost. No damage taken while boosting, but you can be knocked back.
Bv: Power Bomb- Smart Bomb-esque with half the blast radius and less damage. Cannot perform any other attack while bomb is exploding.
B^: Spider Ball- Ghetto tether using Magnetic waves. Use in conjunction with Boost Ball for an effective recovery
A: Changes you back to Samus
L/R: Cannot shield.
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
AGH!!!! NO!!!!!

I got SO close to Nightmare's X-Core (or at least I think I did...I hit him about 20 times while he had a red face) and died...I HATE YOU NIGHTMARE...SO MUCH.

I just want to get him out of the way already...it's like immediately after having my run be at a standstill for Yakuza, it's at a standstill for Nightmare. Gr...:mad:
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
That morph ball moveset sounds pretty awesome. I have no idea why that kind of feature wasn't in in the first place.

As for Samus's Final Smash, I would have preferred Corruption-style Hypermode which, of course, would still have to drain all of her energy tanks and make the suit fall off.

Here's how it would work:

Your beam becomes rapid-fire and has the strength of fully charged shots, you have infinite space jumps, your screw attack becomes five times more powerful, morph ball bombs become power bombs, your aura damages those in close proximity, and all of your attacks get a power boost.

As for me, I've been playing Metroid Prime 3 a lot lately, and I'm going back through it on Hyper Mode difficulty. I'm having trouble getting past Mogenar. Could someone give me a few pointers?
 

RedPeppers

Smash Ace
Joined
Nov 20, 2007
Messages
672
Location
"La La Land"
Mogenar isn't too bad as long as you focus on COMPLETELY taking his orbs one at a time, don't try to take out all 3 of the front orbs at once. He is like one annoying enemy.
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
YES!! YES!!! Nightmare has finally been put in his grave!...or...whatever.

Well, my freedom was a little short-lived...because not long after, I got stuck on Ridley. I've never actually used strategy on him before, just missile/Charge Beam spam since I had enough Energy Tanks...so this is a big change. Anyone have any strategies I can use for him? I'm a little tired tonight, so after a couple of tries, I stopped...I'll resume tomorrow.
 

Yuna-Maria

Smash Ace
Joined
Feb 15, 2008
Messages
967
Location
Atlanta, Georgia
RE: Samus's Final Smash
I think that Samus and ZSS got screwed in the Final Smash department. Zero Laser? Don't recall ever seeing that in a Metroid game....EVER. And ZSS just got gypped. Power Suit Samus...pff. Here's what I think would've been better for their respective Final Smashes.
Samus: Shinespark
I don't know why this isn't Samus's Final Smash. It makes SO MUCH FSCKING SENSE. She'd sprint for about ten paces, then go TOTALLY RAGE MODE, sort of like Wario-Man. She'd be able to do her Shoulder Tackle, her Ultra Jump, and her Cannonball techniques by using side-B, up-B, and down-B, respectively, and her normals would receive Wario-Man-esque boosts. It'd last for fifteen seconds like all the other status-type Final Smashes.
ZSS: Summon Gunship
The fact that Samus can do this in Metroid Prime III is ridiculously cool, and there has to have been some way for her to do it sans the suit. I'm guessing there's a tracking device either on Samus or in her very bloodstream. Either way, she can call it remotely. That'd be the best Final Smash ever, just have it be like Grenade Launcher but with moar SHOOP DA WHOOP.
 

Dastrn

BRoomer
BRoomer
Joined
Jul 16, 2005
Messages
9,472
Location
Indiana
i don't play 3d metroid titles, other than MPH on the DS, which was pretty good.

I still think the original was the best, and after that, probably Metroid: Fusion for the GBA.
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
YES!!

I beat my 1% run! I am very proud of myself. :)

The only annoying part is that I ended with EXACTLY, RIGHT ON THE DOT, 2 hours for my play time. If I could've reduced it by one minute, I could've gotten the best ending. I suppose if I could beat the SA-X/Omega Metroid faster or do the in-between parts faster, I could probably shave off just a minute...

But overall, I'm very pleased. Okay, so Yakuza and Nightmare took a while, Ridley got me stuck for a little bit, and I ended up with much longer than I usually do...but it's a 1% run, which seems completely impossible, so I'm not at all disappointed.
I will never understand how someone can do a non-stop 1% run though, without saving...

But yeah, I wish anyone else trying that good luck, and if anyone needs any help whatsoever...I'll try to give it to you. Can't guarantee anything, because both Ridley and...well, sort of Nightmare, I beat them by mostly luck, but I'll still try to help.

I wonder if I should try to push any more of Fusion's limits...?

:samus:
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
I was gonna try to do a 1 hour run but I can't be arsed. Speedruns aren't for me since I get distracted easily.
 

drcossack

Smash Ace
Joined
Aug 2, 2005
Messages
608
Location
Scranton
I read the whole thing. Dropping the f-bomb in chapter five was very unexpected, though.
It's pretty good. Too bad it's so short (I think it was listed as only having two volumes on Onemanga)

I did remember the old comic that ran in Nintendo around the time of Super Metroid after reading it. I wonder if I still have the old issues...
 

Stryks

Smash Hero
Joined
Apr 8, 2006
Messages
8,423
Location
Tijuana cabrones!
RE: Samus's Final Smash
I think that Samus and ZSS got screwed in the Final Smash department. Zero Laser? Don't recall ever seeing that in a Metroid game....EVER. And ZSS just got gypped. Power Suit Samus...pff.
Well mario finale, triforce slash, negative zone and the rest didnt appear in past games either :/
 

~Krystal~

True American Heroine
Joined
Nov 6, 2007
Messages
3,124
Location
Texas
RE: Samus's Final Smash
I think that Samus and ZSS got screwed in the Final Smash department. Zero Laser? Don't recall ever seeing that in a Metroid game....EVER. And ZSS just got gypped. Power Suit Samus...pff. Here's what I think would've been better for their respective Final Smashes.
Samus: Shinespark
I don't know why this isn't Samus's Final Smash. It makes SO MUCH FSCKING SENSE. She'd sprint for about ten paces, then go TOTALLY RAGE MODE, sort of like Wario-Man. She'd be able to do her Shoulder Tackle, her Ultra Jump, and her Cannonball techniques by using side-B, up-B, and down-B, respectively, and her normals would receive Wario-Man-esque boosts. It'd last for fifteen seconds like all the other status-type Final Smashes.
ZSS: Summon Gunship
The fact that Samus can do this in Metroid Prime III is ridiculously cool, and there has to have been some way for her to do it sans the suit. I'm guessing there's a tracking device either on Samus or in her very bloodstream. Either way, she can call it remotely. That'd be the best Final Smash ever, just have it be like Grenade Launcher but with moar SHOOP DA WHOOP.
For Power Suit Samus I would have been ok with a Hyper Beam FS. You have a set amount of energy obtained from the smash ball to shoot Hyper Beams similar to the ones in Super Metroid only this time, you can also focus the remaining energy and expel it all at once for a bigger & more powerful Hyper Beam.
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
Well mario finale, triforce slash, negative zone and the rest didnt appear in past games either :/
Wrong.

Negative zone was actually the fan name for the glitch level -1 in the original Super Mario Bros. Random data was assembled from different areas of the cartridge. The same principle holds for Luigi's Final Smash, since random effects are assembled from different parts of the game.
____________________

I love the artwork in the Metroid manga, though the Space Pirates seem a bit fat. :ohwell:

Anyway, I just got through Metroid: Zero Mission's Zero Suit segment without getting detected. I declare this harder than 1% Fusion. :urg:
 

supermariopro101

Smash Journeyman
Joined
Dec 1, 2005
Messages
385
Super Metroid was MUCH better than Metroid Fusion. For one thing, Super Metroid was non-linear while in Metroid Fusion has a computer telling you what to do. Another was the music selection. Super Metroid has the most diverse range of music I have ever heard. The music fit appropriately with all areas of the game while Fusion's was just god awful. And firing shots in Fusion made the most annoying sound I have ever heard.

To put it simple...

Super Metroid>Metroid>Metroid Prime>Metroid Prime 2>Metroid: Zero Mission>Metroid Prime 3>Metroid Fusion>Metroid II
 

Yuna-Maria

Smash Ace
Joined
Feb 15, 2008
Messages
967
Location
Atlanta, Georgia
so, MPH definitely doesn't count for you?
MPH is AWESOME. I don't care what anyone freakin' says.
Here's how I rate the Metroid games.
Super Metroid > Metroid: Zero Mission > Metroid Fusion > Metroid Prime > Metroid Prime: Hunters > Metroid > Metroid II.
I have yet to play Metroid Prime 2 or 3.
 
Top Bottom