Dantarion
Smash Champion
Your statement applies to DI, Teching, hell, ANY SYSTEM IN ANY GAME THAT GIVES YOU A CHANCE TO COMEBACK after making a mistake is apparently bad according to your logic.
Almost every fighting game gives the person losing some chance to come back. SF4 has the revenge meter for the ultra. T6 has you do more damage the less amount of health you have.
I don't want Brawl+ to end up like MVC2, where once you get a hit or so in, your opponent can't get out unless you mess up. I know Brawl+ isn't like that, but coming from vBrawl, any action you can take from inside hitstun adds another element to play that normally wouldn't exist.
Almost every fighting game gives the person losing some chance to come back. SF4 has the revenge meter for the ultra. T6 has you do more damage the less amount of health you have.
I don't want Brawl+ to end up like MVC2, where once you get a hit or so in, your opponent can't get out unless you mess up. I know Brawl+ isn't like that, but coming from vBrawl, any action you can take from inside hitstun adds another element to play that normally wouldn't exist.