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MetaKnight: Official Character Discussion

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
King Ace in Canada supposedly plays a good MK+. Omni did as well but he's only played B+ once. There's one active MK+ main in MD/VA (Tantalus) but he's pretty terrible.

The only thoughts I have for MK+ right now is a little more endlag for dair (dair spam still works very well) and maybe more BKB for uair so it doesn't combo into itself like 6 times every time you land it. But MK+ is still so rarely played that it's hard to judge things like this, so iunno.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Right now, I have a .PAC here of MK with the removal of two jumps and a changed Dthrow angle (so he can't gimp you that quickly like he can now). If anyone wants to try it, here's the download link: http://www.mediafire.com/download.php?njwjtg4koto

We don't have to take away two of his jumps, it's just something to try out. I also removed transcendent priority from his Fsmash (which I hope I did right, something tells me I didn't) as a test to see what would happen.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
After playing the more recent MK I really think he needs to be looked at again:

- Remove 1 jump
-MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40
-MK's whorenado now cannot change vertical height due to increased gravity
- MK Tornado change Comes out .75 speed (hits frame 16 instead of 12) & 1.5x as much landing lag
- D-Throw: Angle changed to 120° from previous setting of 40°. New:[1 Dmg; 110 KBG; 60->80 BKB; 50°->120°] Old:[1 Dmg; 60->80 BKB; 110 KBG; 50°->40°]
- F-Throw: BKB raised to 70 from 50, KBG 125 from 140 [3 Dmg; 140->125 KBG; 50->70 BKB; 65°]
- F-Air: Outer hitboxes added back in. Shifted inwards.
- D-Air: Inner Hit: [1x Size; 7 Dmg; 105 KBG; 30 BKB; 35°->40°]; Outer Hit: [1x Size; 9 Dmg; 105 KBG; 15 BKB; 23°->32°]
- Neutral-B: Special offensive flags changed from 204FFFC3->004FFFC3 to fix non-existent hitlag
- Up-B (Ground): Invincible on frame 8 when hitbox comes out from default 5-8
- Up-B (Loop): Angle raised to 35° from 30°. New:[1x Size; 9 Dmg; 60->83 KBG; 90->55 BKB; 30°->35°] Old:[1x Size; 9 Dmg; 60->83 KBG; 90->55 BKB; 30°]
- 1.7x Hitlag on D tilt and Glair
- 1.3x hitlag on all other moves
- SideB hitboxes at 80% size (might help with the priority problems)

Still need:
- Cant grab ledge 7 times in a row
- Remove sideB autosnap


These are my opinions that I really think would be the perfect MK. If someone is willing to code it, I will test it.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
Why are you shrinking the size of Side B which is still a mediocre special move and is unsafe on block and is pretty SDI-able still which is what hurt its utility in the first place.

Removing Glide Jump is silly as that limits his G-air to only Shuttle loop in which Shuttle to Gair is already predictable and has little shield stun.
 
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