shadowlink3
Smash Journeyman
First I must say, This tech is mind blowing, cheap and will most likely be banned as soon as I post how to do this. People who get credit for this is the Japanese for showing a video, Me, (Sean) for obliviously showing the public and the concepts behind this tech and all that good stuff. And Lucien cause he’s really good at doing this stuff. haha
Alright here we go
The MetaKnight Infinite Dimensional Cape, the name I guess its being called till I find a catchy-er name, Is a tech that allows Metaknight, and only Metaknight to my knowledge can do.
Basically meta enters his Down-b Animation, were he becomes completely invincible and not to be seen till the move is over, witch you can get distance with it, grab the edge with it, a bunch of goodies with it, even attack out of it!
But this tech, it allows you to stay in the 'disappearing animation' as long as you desire or your arms let you.
First before I spill how to do it, I must tell you how his down - B happens.
I hope by now, everyone knows that Metaknight can travel a short distance with it. But what most people do not know is that, if you were to do it in the air, as you touch the ground, the animation of the move gets extended a tad longer. Witch is how this tech is preformed, basically you make Metaknight go up and down over and over to stay in 1 spot or move around.
How to do it:
First, stay stander on the ground with MK, and prefourm your Down-b, and directly after, and I mean DIRECTLY after, start smashing up C, the up on the c stick, while holding down. What does this allow Metaknight to do? Simple. Here is the physics behind it:
As MK is in his down - B, what I said earlier he touches the ground from being in the air, his down b last longer. So up on the C stick, makes him rise just a very small bit, and when you hold down, he goes back to the ground, thus making the animation last longer.
http://youtube.com/watch?v=PdmwKfPchms
That’s basically it, now a few words of warning about this tech. I, by no means try to have this tech made for stalling proposes. I used this tech this sat at a tournament 2 times in matches, 1 was in teams, we was about to lose, so I did it across the stage then off the stage to kill myself to basically leave my people in awe. And another, Ill show the video once it is uploaded to the web, my match I used it in. All I did was use it cause I was in a corner. And not use it to its fullest extent, but just a bit more to get past him.
So in conclusion, I want to say this:
This tech is obliviously going to be used, its going to be used as a stall, its going to get banned, all that. But only if people don't do it, to stall that is, but just to maybe show off, or maybe in a match, just to get out of a 'sticky situation.' You have the power now, use it wisely.
-Sean the 'co' finder of MetaKnight Infinite Dimensional Cape.
Alright here we go
The MetaKnight Infinite Dimensional Cape, the name I guess its being called till I find a catchy-er name, Is a tech that allows Metaknight, and only Metaknight to my knowledge can do.
Basically meta enters his Down-b Animation, were he becomes completely invincible and not to be seen till the move is over, witch you can get distance with it, grab the edge with it, a bunch of goodies with it, even attack out of it!
But this tech, it allows you to stay in the 'disappearing animation' as long as you desire or your arms let you.
First before I spill how to do it, I must tell you how his down - B happens.
I hope by now, everyone knows that Metaknight can travel a short distance with it. But what most people do not know is that, if you were to do it in the air, as you touch the ground, the animation of the move gets extended a tad longer. Witch is how this tech is preformed, basically you make Metaknight go up and down over and over to stay in 1 spot or move around.
How to do it:
First, stay stander on the ground with MK, and prefourm your Down-b, and directly after, and I mean DIRECTLY after, start smashing up C, the up on the c stick, while holding down. What does this allow Metaknight to do? Simple. Here is the physics behind it:
As MK is in his down - B, what I said earlier he touches the ground from being in the air, his down b last longer. So up on the C stick, makes him rise just a very small bit, and when you hold down, he goes back to the ground, thus making the animation last longer.
http://youtube.com/watch?v=PdmwKfPchms
That’s basically it, now a few words of warning about this tech. I, by no means try to have this tech made for stalling proposes. I used this tech this sat at a tournament 2 times in matches, 1 was in teams, we was about to lose, so I did it across the stage then off the stage to kill myself to basically leave my people in awe. And another, Ill show the video once it is uploaded to the web, my match I used it in. All I did was use it cause I was in a corner. And not use it to its fullest extent, but just a bit more to get past him.
So in conclusion, I want to say this:
This tech is obliviously going to be used, its going to be used as a stall, its going to get banned, all that. But only if people don't do it, to stall that is, but just to maybe show off, or maybe in a match, just to get out of a 'sticky situation.' You have the power now, use it wisely.
-Sean the 'co' finder of MetaKnight Infinite Dimensional Cape.