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It's actually pretty nifty IMO. Pulling a retreating squall and desyncing into that NCD, the opponent may think they can punish you out of the squall. but with Popo free and Nana holding a smash you can keep them at bay or punish them for trying to punish you. o.o It could have its use for offense too. They see Nana with a smash so you can just read their movements and use Popo to capitalize on it.I like your points about squall, but I still don't like that NCD.
What I like to do is use that trick, and follow it up with a reversal blizzard and instantly go into a blizzard wall. So if you can picture this: Retreating Squall, Nana Charge Deception Desynch into:It's actually pretty nifty IMO. Pulling a retreating squall and then going into that NCD, the opponent may think they can punish you. but with Popo free and Nana holding a smash you can keep them at bay or punish them for trying to punish you. o.o
lol noYou can't gain height if you're squalling while on the ground. You have to do it in the air.
Without short-hopping first? You mean like, from feet on the ground to the blastzone? o.osorry boys, just clarifying something...
lol no
you can literally gain enough height on fd to go into the magnifying glass at the top blastzone, from the ground.
also NaCl/Latias, I'm reasonably certain the direction you're facing makes no difference, I'd have to do some proper testing to confirm it though.
anyway, continue.
Yess, I do this when I feel like I'm in a bad position.it's also important to note that side b (only pressed once) lets you fall MUCH quicker to the ground, allowing you to get away from deadly frame traps and bad positioning.
Yeah, it works well, if the opponent jumps after the pop up you can interrupt/chase with aerials/squall, if they airdodge you can grab them. Very similar to MK's nado actually, just much more nerfed in comparison xDI really love when the end of squall pops someone up, you poke a few aerials at them, and use squall again after the jumps are spent. I know it's basic, but I don't see it done a lot. I was watching an old frozenhobo vs 4god, and although I think he overdid squall, he chased/spaced in that fashion a few times, and I have found it helpful in moderation. It gives that "extra jump" feel.
yeah squall desynch I find pretty useful for both post-recovery control and shifting gears quickly against heavier characters since you use squall a ton more in those MUs.IMO the sideb recovery desync into nana blizzard or iceblock is one of the best desyncs we have, since almost immediately upon squalling you open up with an ice move that leads into free grabs. however, i do notice that sometimes if i'm squalling into someone, two weird things sometimes happen.
1. i barely knick them with the end or almost end of squall, which lets me have a free grab
2. they misjudge the lag after squall, and they go for a move which ends up letting me powershield -> grab
it's up to you to decide which option is better once you start the squall. it's also important to note that side b (only pressed once) lets you fall MUCH quicker to the ground, allowing you to get away from deadly frame traps and bad positioning.
more stuff laterrrr