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Ultimately, we'd want to hit Diddy out of his flip before he can attack, correct? Or should we wait for his attack to come out and then attack?Space better against his Monkey Flip.
Can you be more detailed please? By saying "controlling", do you mean dominating or having a significant lead? If so, this question doesn't have a direct answer, you'll be able to do that with knowledge, experience, and outsmarting your opponent.I need a deep explanation on controlling a matchup.
The MKs who did best against me had the best flow of one move to another, best landing canceling, buffering etc. MK can have very little vulnerability and attack super fast if the player really uses him well. That's my advice for a 1st step.I need a deep explanation on controlling a matchup. Start basic please, as I don't understand how to do many things the right way quite yet.
Spacing correctly - tornado at correct moments - juggling - edguarding - landing the killing blow as early as possible - reading your opponent.Dominating the opponent I suppose.
Try spacing SH Fairs and Dair camp, but you don't want to be far away from Fox because he'll start wracking up damage with his lasers. Remember that you're at kill percentage at around 90%-95%, don't play overly aggressive or you'll eat an upsmash that will end your stock, bait his upsmash and then punish it with tornado or GSL OoS. You ultimately want Fox in the air to juggle him and you definitely want to gimp him, predict his SideB and punish with Nair (if you can't get the timing down fast enough, tornado works). Generally spacing against Fox and edgeguarding him works for me, good luck.So I'm having trouble in the Fox match-up. The match starts and we duke it out, but after some trades and clashes we're both at high/mid percentages. I often get the first KO, but after that I can't keep my stock. How do I avoid all this damage? I can't set up a efficient wall against him.
Well, Fair spacing isn't really working for me. He's too fast and dashes in on me, so I generally try to stuff his approaches with Fair, but I somehow still get hit. I'll try to get some videos up soon, so the problem can be indentified easier.Try spacing SH Fairs and Dair camp, but you don't want to be far away from Fox because he'll start wracking up damage with his lasers. Remember that you're at kill percentage at around 90%-95%, don't play overly aggressive or you'll eat an upsmash that will end your stock, bait his upsmash and then punish it with tornado or GSL OoS. You ultimately want Fox in the air to juggle him and you definitely want to gimp him, predict his SideB and punish with Nair (if you can't get the timing down fast enough, tornado works). Generally spacing against Fox and edgeguarding him works for me, good luck.
If he's that aggro, punish his approaches with tornado or forward/down tilt. But yeah, get the video up so we can critique it and help you out.Well, Fair spacing isn't really working for me. He's too fast and dashes in on me, so I generally try to stuff his approaches with Fair, but I somehow still get hit. I'll try to get some videos up soon, so the problem can be indentified easier.
http://smashboards.com/threads/vict...-critique-thread.225117/page-37#post-16703171If he's that aggro, punish his approaches with tornado or forward/down tilt. But yeah, get the video up so we can critique it and help you out.
I have reached that point, the bad thing is I like to take it very slow.IMO he can be quite difficult to master at higher levels
another Meta Knight (thats actually not banned in my country because there really isn't any team that uses it)In doubles, as MK, who is your preferred partner character?
Also what is the % chance to trip on dtilt?
Thanks!
Not true if you want to do a dash directly out of PC. Otherwise you're correct =)Drill Rush Cancel is done by ending it right at an edge of any platform.
And there is no need to platform cancel with Dairs using MK, use your shield, or just a normal Down Platform Cancel.
Drill rush cancels, platform cancels, the spacing for offstage shuttle loops to autosnap the ledge, up air strings and their follow ups, like the roofie-o, auto cancelled back air into turn around grab, the down tilt lock, glide tossing, and just generally executing the moves you intend to are all things that will help your game.What are some technical things I can work on with meta knight to improve my game?
Ew, no! If Fox dash-shields your SH fair you get grabbed or even usmashed OoS! In fact, Fox's dash is fast enough for him to read your SH and interrupt it with a usmash!Try spacing SH Fairs [against Fox]
Fox's ideal spacing is at the tip of your dash attack range, because he can safely react to your decisions with a shield, dash shield, or SHTL. Your ideal spacing is at dtilt-on-shield range; this chokes Fox's options (no lasers! no dash shield!) really hard.but you don't want to be far away from Fox because he'll start wracking up damage with his lasers.
With bad or no DI Fox can kill you in the mid-high 80s! But if his usmash is staled you can last to about 110%-ish.Remember that you're at kill percentage at around 90%-95%
Fox is really hard to juggle because of his great fall speed (which makes his air dodge really safe) and shine's timing mixup. Stay really far below him and you might be able to punish his landing.You ultimately want Fox in the air to juggle him
Fox is actually pretty hard to gimp. You can get a good string if you send him offstage, but Fox's recovery is actually really versatile (all the side-B cancels and up-B angles, plus rising fair, plus shine stalling) so killing him offstage is not always an option.you definitely want to gimp him, predict his SideB and punish with Nair (if you can't get the timing down fast enough, tornado works).
I recorded a video analysis of a tournament SSBB match between nakat's fox and zero's mk. It should be helpful. I don't think I talked about mindgames much or at all (only stuff like staples, and counters and pointed out big mistakes) so it should probably be understandable to any mid+ level player who knows what a buffer is.
[go to post for link; I need 10 posts before I can post links ]
That is why I stated to space Fair, a well spaced Fair can't be freely punished.Ew, no! If Fox dash-shields your SH fair you get grabbed or even usmashed OoS! In fact, Fox's dash is fast enough for him to read your SH and interrupt it with a usmash!
Completely agree that you should be at Dtilt rangeThe Maven said:Fox's ideal spacing is at the tip of your dash attack range, because he can safely react to your decisions with a shield, dash shield, or SHTL. Your ideal spacing is at dtilt-on-shield range; this chokes Fox's options (no lasers! no dash shield!) really hard.
You want to rush down fox but once you're at kill percentage you should be cautious, Fox might catch you with an upsmash after you misplace an attack due to rushing.The Maven said:In fact, if you don't rush Fox down really hard, Fox is winning the matchup!
If the Fox you're facing is prone to do AD> FF, you can read it and punish with Nado/Nair when you're below him. If Fox decides to shine stall in the air and you predict it, take advantage of it and juggle him for as much as you can, until you bait an airdodge and punish him accordingly.The Maven said:Fox is really hard to juggle because of his great fall speed (which makes his air dodge really safe) and shine's timing mixup. Stay really far below him and you might be able to punish his landing.
Gimping Fox is definitely no walk in the park, but MK generally has great option edgeguarding Fox. Shuttle loop is a very good tool against Fox's UpB, it can cover most angles if spaced correctly. Rising Fair can be punished by invincible ledged Nair/Dair, and so on.The Maven said:is actually pretty hard to gimp. You can get a good string if you send him offstage, but Fox's recovery is actually really versatile (all the side-B cancels and up-B angles, plus rising fair, plus shine stalling) so killing him offstage is not always an option
2010 M2K would practice against level 1 Snakes, and shadow-box them (that is, think "what would a human do here", and cover that option, even if the computer won't pick that option).What is the best level CPU to practice juggling on? Which one air dodges the most and most randomly?