saying what I just said in the social thread: if you think MK's vertical recovery is bad, you're bad with MK. learn how to recover with reverse shuttle loop.
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Right, thanks for clarifying. I was never big into MK until his PM version :/Actually no, I was talking about ... Dimension Cape
pick a special. any of them, several of which work entirely well for ledgehogging like downb, or you're feeling particularly lazy, edgehogging via an upward airdodge is ez pzWhat does MK have that can get back quickly and SAFELY from below the stage?
these things require you to actually have precision tho, so again: if you can't recover well, you're a bad player, straight-up
it's also true. if you can't be bothered to deal with the technical requirements to deal with otherwise problematic situations, don't play that character
nearly all of the "janky problems" people are whining about with MK comes from the fact that they don't want to learn the solutions to these problems
but then MK won't ever be considered top tier, man. I ain't getting him there, that's for sureYou just want everyone to drop MK so you can be the only MK main
Shuttle Loop, while amazing for horizontal recoveries, is a hit-or-miss move for Meta Knight. You can recover vertically with it, but not as well as compared to the horizontal range with it. Furthermore, a reverse Shuttle Loop can be very difficult to pull off, especially when Meta Knight has better options for recovering.saying what I just said in the social thread: if you think MK's vertical recovery is bad, you're bad with MK. learn how to recover with reverse shuttle loop.
Wizzy, plup and I will be streaming this Sunday. Plup's MK is incredibly good. Positive he understands he character better than anyone else atm. It'll be very good evidence to show mk's true potential, since plup is also a extremely high caliber melee player. If you wanna see how a mk should be played, watch our stream this Sunday.
http://www.twitch.tv/smashstudios
Btw mk top3.
When are y'all going to be playing on Sunday? I'd love to see some top level MK!
Yeah, Plup beats me and wizzy like 95% of the time with MK hahahaoh man, good MK players starting to pop up? fuuuuuck yessssssssss I'm down a thousand times over
Have a long cool down thenMK having his Brawl DAir in P:M basically means spacies, amongst others, will never come back to the stage. That kind of disjoint that sends at a horizontal angle would be even more broken in a Melee-esque environment.
QFT.MK had a LOT of people playing him at Low Tier City this weekend in singles and doubles. My opinion of him changed a bit. I think he's got a somewhat janky kit, and he's kind of getting massively carried by how fast he can cover ground. Very much like Falcon/Fox in that regard because stuff only starts working out due to ridiculous run/dash speed and momentum carried over from running SH. You had to respect that part of the character, not because of diverse or interesting choices but because he's very similar to an old school Melee top tier.
I'm interested and afraid at the same time to see where people will take MK as the game goes on, because I feel like his ground game potential is too good for people to be flying around with SH aerials and Dairs and x options. The guy generates pressure in the same way that Fox Falcon Marth Sheik etc do by being real fast. I'm never gonna be super interested in playing MK, but heed my words. Staying grounded with him is super strong, don't waste your fun doing acrobatics.
Jump off the stage and N-Air, hope you don't miss/trade, and try to make it back to the stage with your multiple yet super weak jumps and Up-B without getting gimped. Dat obscene edge guarding.Don't forget about is obscene edge guarding...
MK's onstage edgeguarding is pretty solid. Doesn't need to fly way out there when he can trap your options getting back on. Most MK players there (at LTC) didn't really fly out unless you were Falcon Ganon etc. Fsmash Dsmash Tilts and onstage Nair seemed to cover a ton.
IDC on the ledge is pretty good when they're trying to sweet spot the ledge. You can do the slash and then turn around to grab the ledge afterwards.Agreed. On stage his edgeguarding is awesome. Sometimes I feel like D-Tilt at the ledge is his best option, but shielding their "get-up" and using Nair is also a great option.
Agreed. I feel like too many people are complaining about MK not adapting their playing style instead of adapting their play style to MK's move set. Sometimes I wish PM wasn't a demo so people would just accept the characters the way they are and find the ways to make them viable for their play style.it's also true. if you can't be bothered to deal with the technical requirements to deal with otherwise problematic situations, don't play that character
nearly all of the "janky problems" people are whining about with MK comes from the fact that they don't want to learn the solutions to these problems