except then you'll immediately negate any need for the otherwise rad edgeguard game. dair ain't free, and thank god for that, because it shouldn't be
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I feel like he needs a little work but is mostly solid like you said. In regards to combos chaining 2 Uairs into Bair is awesome. And you can Dthrow into the Instant Dimensional Cape for an easy powerful hit. My main problem now is that MK can't do Uair chains nearly as well as he used to be able to, which really robs him of a great killing tool he had (Uair's to the top of the screen, then Neutral B up to kill). At best I get 2 Uairs into an Fair or Bair. I can get a Neutral B after it but it's never high enough to kill and the damage isn't worth it. I haven't found Ftilt or Dtilt to be very useful combo wise. I always stick to Dair to Usmash to Uair, Uair, Bair. I'll use throws and some tricks to land Dimensional Cape occasionally but I don't get what Ftilt or Dtilt are good for besides poking to land grabs. Also Utilt isn't really worth beans unless i'm missing something. It's just a teeny bit longer range ****ty version of Usmash?MK is SO WELL DONE. He's not overwhelming and actually has weaknesses that you have to play around, like any character should. His kit wasn't butchered so I feel he retains that aggressive rushdown/vortex playstyle that he had in Brawl. His recovery is definitely something I'll have to adjust to since upB doesn'tsweetspot except for on glide. Even reverse upB isnt quite as reliable and requires good timing. His jumps kinda blow but that's ok; something i can live with.
His sideB kinda sucks. There's like no angle to it and it's pretty **** for anything except for a recovery mixup at best. Just needs it's angleability back.
Also Dair is the ****. uthrow -> dair -> usmash -> bair HNNG. Nair is still godlike even with the increased ending lag though I have to be careful about how I use it offstage. Wish the IASA frames came a liiiiiiiitle faster. Uair is just kinda whatever. It does what it's supposed to and that's about it which is just fine. Bair timing took some getting used to but overall I like the move.
Ftilt is sex. Utilt is great for a combo starter. Dtilt as well.
Fthrow is pretty useless imo. All of his other throws are alright though. Dthrow for combo/techchasing, uthrow for a combo starter, bthrow for throwing offstage/setting up edgeguarding. I guess fthrow could have the same use at higher %s.
Also what's this about Instant dimensional cape? how does that work?
Dude, after Uthrow use Dair to Usmash to Uairs for more damage. After 2 Uairs finish with whatever, but as is that's the most combo I've gotten out of Dair.Meta-Knight's combo game is amazing! He also racks up damage really quick. I especially love chain-grabbing with down-throw hehe, My favorite combo that I learned with him is Down-throw to Up-throw to Dair to Nair hehe
Sweetspot is right at the beginning of it. Otherwise, they go nowhere. It's a little frustrating that it has almost no knockback at all on the sourspot.And where's the hit on Up B? I can never land it reliably.
Thanks. can you think of any way to combo into it? I doubt the Uair chains would work. Maybe Uthrow? or Ftilt?Sweetspot is right at the beginning of it. Otherwise, they go nowhere. It's a little frustrating that it has almost no knockback at all on the sourspot.
that's because that was broken.My main problem now is that MK can't do Uair chains nearly as well as he used to be able to, which really robs him of a great killing tool he had (Uair's to the top of the screen, then Neutral B up to kill).
And where's the hit on Up B? I can never land it reliably. Since Neutral B can't kill off the top after Uair chains, what does it do besides recover pretty well?
It was broken because it was guaranteed in Brawl. If they made it work at different percents for different characters from different starting heights it could be balanced. Though the point of my post was more just to outline that Uair chains are semi useless right now as he can't fully utilize his awesome number of jumps, and Up B has no use besides that and recovery.that's because that was broken.
think of it like Marths upB. Gotta hit right at the start of the loop.
Yeah, it's kind of strange. Meta was fun in Brawl, but it felt like it was too easy to fully master him. It didn't help that he was the best character in the game.I find it ironic that Meta Knight was one of the most difficult characters to balance, but yet he is mostly receiving praise for being fair and fun at the same time.
But that's just me.
It was broken because it was guaranteed in Brawl. If they made it work at different percents for different characters from different starting heights it could be balanced. Though the point of my post was more just to outline that Uair chains are semi useless right now as he can't fully utilize his awesome number of jumps, and Up B has no use besides that and recovery.
Metaknight was not too easy to master in brawl. I don't think there has ever been a player to fully master metaknight. Even Zero didn't master him yet and he plays cpu's for hours every day. Metaknight requires so much precision and perfect execution at top level play. Metaknight's combos like grounded bair, to uair, uair... are super difficult to master.Yeah, it's kind of strange. Meta was fun in Brawl, but it felt like it was too easy to fully master him. It didn't help that he was the best character in the game.
In Project M, I feel that he's excellent without being broken like he was in Brawl. Not to mention he's got some pretty nice additions to his move set.
Are some of you crazy? Lmao MK is an extremely good character. Mk's tech chase via Dthrow, his nair that can do literally everything you can ask for in a move, great recovery, great combos (albeit some can be pretty janky/require good reaction), Phenomenal edgegaurding (Bair is extremely strong). All of these things contribute to making MK one of the more viable characters in P:M. Just because he is different and takes some time to get used to, doesn't mean he needs buffs or is bad. The only change I see is nerfing his Nair. Everything else seems pretty good.