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Melee: VT

Steelia

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Super Smash Bros. Melee: Versus Top Tier

VIDEO

Sorry, I couldn't think of anything better... ]:

This project is literally just me screwing around with the strengths and weaknesses of the SSBM characters, making weak moves stronger, and broke moves... not as strong. By no means is this an effective balance patch... I probably made things even worse. :awesome:

I was debating whether to release these files or not, but I decided to go with it. Hopefully a few other people out there enjoy this; it wasn't intended so much for hardcore play, since I'm pretty casual myself.

Anyway, info!

I started with the bottom tier characters and worked my way up; weak moves (like Kirby's nair) have been made a little bit better. If a character couldn't combo too effectively (i.e. Bowser or Mewtwo), they were given large upgrades in strength to compensate for their lack of combo ability.

Really, you could download all the characters in mid/low/bottom tier if you want; all the top/high tier tweaks are completely optional for play. Pick what you want, do whatever you want, customize your Melee. It's really refreshing to play some of these characters with these new tweaks. :)

Feel free to leave feedback, tell me what you like or don't like, what you think should be changed... Have at it. And have fun with it!


~This post will look prettier in the near future, I promise.~


GET CHARACTER FILES HERE (NTSC v1.2 .DAT files)

*NOTE THAT ALL CHARACTER SMASH CHARGE EFFECTS ARE CHANGED.*
If you have changed Smash charge effects, you may want to copy-paste them over the ones I have here.


CHANGELOG
07/02/2012
* Sheik's fsmash has a little more knockback
* Marth's usmash sourspots have slightly more knockback
* Roy's dsmash knockback slightly nerfed
* Roy's dair may now meteor smash when sweetspotted
* Mewtwo's rapid jab window extended
* Kirby's Side-B and Down-B have added knockback
* Link's Up-B on the ground may now send opponents at upward angles when hit from below
* Link's rapid jab window extended
* Jigglypuff's dsmash has added knockback, may now send at upward angles
* Pichu's dair may meteor smash if hit in certain spot...

07/01/2012
* Tweaked with Pichu's fsmash and dsmash
* Tweaked with Zelda's fsmash and usmash
* Tweaked with Samus's usmash
* Tweaked with Luigi's dash attack
* Slightly nerfed knockback on Roy's fsmash

06/28/2012
* Release day!




*************************************************
*************************************************
*************************************************


Pichu *PlPc.dat
Made into a "KO-or-be-KO'd" character... Massive damage, especially with its electrical attacks, but still as light as ever. Pikachu is better physically; Pichu is better with electricity.
* SPEED increased (1.720000029 => 1.7549999952316284)
* nair, fair, bair, dair, uair lag decreased
* ftilt upward and downward take slightly less damage
* Sweep takes slightly less damage
* Dash takes slightly more damage
* fsmash damage upped, knockback and charging angles changed; takes 1% self-damage
* usmash damage upped
* dsmash damage, knockback upped; angle changed
* B on ground and air damage upped
* Up-B takes no self-damage (Agility isn't even electrical!)
* Down-B damage upped; takes 1% self-damage if hit
* nair takes slightly less damage
* dair has increased damage and knockback; no self-damage
* bair takes slightly less damage
* uair takes slightly less damage
* fair takes no self-damage
* Grab attack power slightly increased; no self-damage
* fthrow damage upped; no self-damage
* uthrow damage slightly increased
* bthrow damage slightly decreased
* dthrow damage slightly increased
* dair may meteor smash when upper part of body hits



Kirby *PlKb.dat
Made into a stronger version of Jigglypuff, minus the whole floaty aerial combat. Moves were designed damage- and knockback-wise to be reminiscent to his Smash 64 self.
* WEIGHT increased (70 => 74)
* SPEED increased (1.399999976 => 1.4500000476837158)
* nair, fair lag decreased
* ftilt knockback increased
* utilt damage increased
* Sweep knockback increased
* Dash attack damage increased
* fsmash works best at tip; damage and knockback upped
* usmash sourspot knockback upped; damage upped
* dsmash damage increased
* Slow stage attack damage increased
* Up-B damage increased; knockback for upward slice & projectile increased
* Side-B sourspot damage and knockback increased
* Aerial Side-B takes same total damage throughout
* nair knockback and damage upped
* fair knockback and damage increased
* dair damage upped
* bair damage and knockback increased
* uthrow takes more damage
* dthrow takes more damage; damage now applies whenever Kirby makes contact with feet instead of having to wait for end of throw-stomp
* Down-B has added damage and knockback



Bowser *PlKp.dat
If you've played Project M, you may notice the similarities here... Made into a faster, slightly heavier tank. Can't really combo, but that's okay. Fsmash for days.
* STARTDASH increased (1 => 1.2999999523162842)
* SPEED increased (1.5 => 1.649999976158142)
* WEIGHT increased (117 => 118)
* Jumping lag, landing lag, nair, fair, uair, bair, dair lag decreased
* A (first swipe) takes slightly more damage
* ftilt (forward and downward) take slightly more damage; ftilt (upward) takes slightly less
* 2nd swipe of sweep takes slightly more damage
* Dash damage slightly increased
* fsmash, usmash, dsmash damage increased
* fsmash now has "explosive" effect
* Down-B takes more damage
* Side-B (when hit with claw) takes more damage
* fair, uair, dair (when hitting ground) damage increased
* Grab attack takes slightly more damage
* All throws take slightly more damage



Ness *PlNs.dat
Psy-related moves upped, but still has some problems with close range combat.
* SPEED increased (1.399999976 => 1.4700000286102295)
* WEIGHT increased (94 => 97)
* nair, fair, bair, uair, dair lag decreased
* Dash attack damage increased; knockback slightly decreased
* fsmash sourspots take slightly less damage; sweetspot takes more damage and has electrical effect
* usmash, dsmash take slightly more damage
* Stage attacks take slightly less damage
* Up-B (projectile) damage increased
* Side-B damage slightly increased
* fair damage upped; knockback for smaller hits slightly decreased to hold opponent in easier
* dair, bair damage upped
* Grab attack takes slightly less damage
* All throw damage increased



Mr. Game & Watch *PlGw.dat
Made beefier but still just as light, a la Pichu.
* SHIELD SIZE increased (10.75 => 15)
* fair, uair, bair lag decreased
* ftilt damage slightly increased
* Sweep sourspot damage slightly increased
* fsmash (sweet- and sourspot) damage increased
* dsmash (sweet- and sourspot) damage increased; sourspot knockback increased
* Stage attack sourspots take slightly more damage
* Side-B Judgment 1 takes slightly more self-damage (12% => 13%)
* Side-B Judgment 2 now grounds opponents
* Side-B Judgment 3 adds flower to opponents
* Side-B Judgment 7 has darkness effect
* fair sourspot takes more damage
* dair, bair, uair damage increased



Yoshi *PlYs.dat
A very well-rounded character as it is, gave some power and took away a pinch of knockback. Need to get around to upping his Smash attacks...
* WEIGHT increased (108 => 109)
* dsmash has slightly less knockback
* Quick stage attack takes slightly more damage; slow stage attack takes slightly less
* Up-B (egg) takes more damage
* Down-B knockback and damage increased
* bair takes slightly less damage on later hits
* Grab attack damage slightly increased
* All throw damage increased



Mewtwo *PlMt.dat
Psychic-related attacks and speed UP. Made to be reminiscent to how he is in the games. His tail (and dair) now works similarly to Marth's sword; hitting with the tip is best. Also, that dsmash... that dsmash.
Shadow Ball looks similarly to Pokemon Stadium 2 Shadow Ball.
* WEIGHT increased (85 => 111)
* STARTDASH increased (1.399999976 => 1.7000000476837158)
* SPEED increased (1.399999976 => 2)
* nair, fair, bair, uair, dair lag decreased
* A (initial jab) takes slightly more damage
* ftilt takes slightly less damage, unless hit with tip; tip knockback increased
* utilt takes slightly more damage; knockback varies, tip of tail being best
* Sweep takes slightly less damage unless tipped
* Dash attack takes slightly more damage
* fsmash damage increased; knockback slightly decreased
* usmash damage increased
* dsmash damage increased; knockback slightly decreased
* Quick stage attack takes slightly less, unless tipped
* Upward laying-on-stage attack takes slightly more damage
* Down-B takes slightly more damage
* Side-B takes slightly more damage
* nair takes slightly more damage
* fair damage increased; knockback slightly decreased
* dair damage decreased, but tip increased; knockback increased for tip, with darkness effect
* bair damage decreased; tip of tail knockback increased
* uair sweetspot damage slightly decreased; sourspot damage slightly increased
* fthrow (electric/darkness), uthrow (darkness), bthrow (fire) take more damage
* dthrow has electrical effect
* Rapid jab window extended



Roy *PlFe.dat
Easily one of the better of the upgraded characters. Sourspots have increased damage and knockback, most attacks are stronger in general. Made into a more powerful version of Marth. Marth relies on knockback and combos, Roy relies more on raw power.
* STARTDASH increased (1.399999976 => 1.4700000286102295)
* SPEED increased (1.610000014 => 1.8199999332427979)
* WEIGHT increased (85 => 101)
* Turning lag, nair, fair, bair, uair, dair lag decreased
* Jab (A) knockback and damage increased
* ftilt sourspot knockback and damage increased
* utilt damage/knockback increased
* Sweep damage increased
* Dash attack sourspot damage/knockback increased
* fsmash damage increased; sweetspot knockback decreased, sourspot knockback increased
* usmash end damage increased
* dsmash sourspot damage/knockback increased; sweetspot knockback decreased
* Quick stage attack takes slightly less damage; slow stage attack sourspot takes slightly more damage
* nair damage increased; first hit of nair has increased knockback and adjusted angle to send opponent away, is slightly weaker than second hit
* fair damage increased; sourspot knockback increased
* dair damage/knockback increased; sweetspot may meteor smash
* bair damage increased; sourspot knockback increased
* uair damage/knockback increased
* uthrow and dthrow take slightly more damage



Zelda *PlZd.dat
Made more Project M-esque; lowered damage on fair and bair, gave power to pretty much all other moves. Many of her magical attacks giving somewhat more power. Hitting with dair in just the right spot will leave a mark...
* STARTDASH upped (1.100000024 => 1.3399999141693115)
* SPEED up (1.100000024 => 1.350000023841858)
* WEIGHT up (90 => 92)
* Jab (A) takes slightly more damage
* utilt takes slightly more damage
* dtilt takes slightly less damage, knockback increased; when used at edge of stage, may meteor smash; sweetspot is electrical
* Dash attack sourspot damage increased
* fsmash made easier to hold for more hits
* usmash knockback and angles adjusted
* dsmash damage/knockback increased
* Slow stage attack sourspot takes slightly more damage
* Laying-on-stage attacks take slightly less damage (upward/downward attacks)
* Aerial Up-B takes slightly more damage
* fair, bair damage/knockback reduced
* dair sweetspot damage/knockback upped; has electrical effect when landed
* uair damage/knockback increased
* Grab attack takes slightly more damage
* dthrow takes slightly more damage



Young Link *PlCl.dat
Not as strong as Link with the sword, but any of his attacks related to his body (nair, bair) are stronger than Link's. Hopefully given enough knockback in those moves to at least be able to KO effectively.
* nair, bair, fair, uair, dair lag decreased
* AAA jab has slightly more knockback/damage
* utilt knockback increased
* Sweep sourspot takes slightly more damage
* fsmash damage increased (both hits); second hit of fsmash has increased knockback
* usmash knockback adjusted
* dsmash takes slightly more damage
* Quick stage attack damage slightly decreased
* Slow stage attack damage slightly increased
* nair takes about same damage throughout; knockback increased
* dair damage increased
* Second hit of bair damage/knockback increased
* uair knockback slightly increased
* Grab attack takes slightly less damage
* fthrow and bthrow take slightly more damage



Link *PlLk.dat
Sword even more powerful than before. It's the Master Sword... why shouldn't it be? Leg attacks not as good as Young Link's, but sword has far better power than before.
* STARTDASH upped (1.299999952 => 1.4950000047683716)
* WEIGHT increased (104 => 105)
* Rapid jab window extended
* AAA jab damage slightly increased
* Dash attack sourspot damage slightly increased
* fsmash damage increased; first hit of fsmash knockback upped
* usmash damage increased; knockback adjusted
* dsmash damage increased
* Slow stage attack damage increased
* Laying-on-stage attack damage (upward/downward) slightly increased
* Up-B on ground damage/knockback slightly decreased; getting hit at edge of Up-B may send at upward angles
* nair damage slightly decreased
* Second hit of fair damage slightly increased
* dair damage slightly decreased
* First hit of bair damage slightly decreased
* uthrow and dthrow damage increased



Donkey Kong *PlDk.dat
A pretty solid character already; made slightly beefier with some moves. Nair works out pretty well, too. I think...
* SPEED slightly increased (1.600000024 => 1.6099998950958252)
* WEIGHT increased (114 => 115)
* ftilt (downward) damage slightly increased
* Late dash attack damage slightly increased
* fsmash, dsmash, usmash damage increased
* Quick stage attack damage slightly decreased
* Aerial Side-B damage slightly decreased
* nair knockback increased
* dair (tip), uair damage slightly decreased
* All fthrow damage increased
* dthrow damage slightly increased



Luigi *PlLg.dat
Made somewhat like his PAL variant, only with a bit more strength.
Fireball looks 8-bit.
* SPEED up (1.340000033 => 1.4132000207901)
* fair, bair lag decreased
* AAA jab damage slightly increased
* Sweep (edge) takes slightly more damage
* Dash attack knockback adjusted for easier hits; end of dash attack takes slightly more damage
* fsmash (all angles) take slightly more damage; tip is best
* Slow stage attack takes slightly less damage
* Laying-on-stage attack (upward) takes slightly less damage
* Fireball (B) takes slightly more damage
* Down-B takes more damage
* nair damage/knockback decreased
* fair, bair damage increased
* uair damage slightly decreased
* Grab attack takes slightly less damage
* Hitting with Taunt very briefly forms flower on opponent



Mario *PlMr.dat
Can combo really well, and can finish off with a more powerful nair if need be.
Fireball looks 8-bit.
* SPEED slightly up (1.5 => 1.5899999141693115)
* WEIGHT slightly down (100 => 98)
* uair, dair lag slightly decreased
* Dash attack takes slightly more damage
* fsmash (upward, forward) sourspot damage increased; fsmash (downward) sourspot damage slightly decreased
* usmash damage increased
* dsmash (second hit/sourspot) damage slightly increased
* Quick stage attack damage slightly decreased
* Slow stage attack (opponent close) damage slightly decreased
* Laying-on-stage attack (downward) damage slightly decreased
* First hit of Down-B (aerial/ground) damage slightly increased
* nair damage/knockback increased
* bair damage increased
* uthrow damage increased
* dthrow damage decreased



Pikachu *PlPk.dat
A very solid character already, usmash made just a little less knockback-y. Also made a little more heavier, and switched ftilt powers.


Samus *PlSs.dat
Missiles do more damage, among other things.


Ganondorf *PlGn.dat
Behind Bowser in terms of power, but still just as chaotically strong as ever. Given a somewhat Project M-esque inspired aerial elements (darkness fair, electric bair).


Dr. Mario *PlDr.dat
More electricity... Yeah.


Ice Climbers ** PlPp.dat (Popo) ** PlNn.dat (Nana)
Damage from grabs lessened. That's about it, though, I don't know ICs too well. >:


Captain Falcon *PlCa.dat
Given rapid jab from PAL version (easier to perform gentleman); traded a pinch of fair knockback for more a pinch of damage. Not too much else modified.


Peach *PlPe.dat
Fsmash powered; dsmash power lessened by a % or two; dash may or may not be as good...?


Marth *PlMs.dat
Solid character as is; aerial game losses some %, but not by too much.


Sheik *PlSk.dat
Loosely based off of PAL version, only with a bit more bulk to some of her aerial game. Will probably do some other tweaks on her later.


Jigglypuff *PlPr.dat
Bair losses a %; shield breaking does NOT instantly KO; downB losses some power/knockback; nair made somewhat more effective; PAL weight. Will probably have a lot of trouble with the new hard hitters (Bowser, Mewtwo, Roy).


Falco *PlFc.dat
Knockback from dair and most of Smash attacks lessened (save usmash); given slightly more power in nair, upB, sideB, and grabs.


Fox *PlFx.dat
Losses knockback from most of Smash attacks (particularly usmash); dair and uair take slightly less damage; fthrow and nair slightly better?


Giga Bowser *PlGk.dat
Pretty much 1% more damage on everything over Bowser. He's pretty strong now.
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
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Are you working with vietgeek on this? We're making a balance patch also...

:phone:
 

Steelia

Smash Champion
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No, I wasn't even aware a balance patch was in progress... This was done totally on my time just for the fun of it. :)

I wouldn't call this a "balance patch" either, all I did was add more bulk/nerf certain moves of characters... speed some up, slow some down. Nothing as in-depth. :p
 

Steelia

Smash Champion
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Messages
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Here
is a preview of sorts...

Not sure when I'll have more casual gameplay up, but it's all I've got for now. V:

I'll be editing OP soon with more descriptions on character changes.
 

phish-it

Smash Champion
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Nice, I really like some of the aesthetic changes you've made.


The downside about these 'balance' versions is that everyone is kind of making their own thus there won't be any official one (if it matters).

Are you working with vietgeek on this? We're making a balance patch also...

:phone:
I'm kind of interested on working on you guys with this, but at the same time I don't want to abandon the work I put into my own project.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
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@phish-it I know that feeling man. That's why I haven't approached you about joining up with us. I've worked on this project since November of last year and I'm pretty sure you probably have been working on it even earlier than that. There's pride attached to all those man hours lol.

@Steelia: I think I'm gonna take a look at your Luigi dash attack if you don't mind. ;P

Also brilliant for using Giga Bowser's graphic effects on Bowser. I tend to forget Giga Bowser is even in the game...
 

Steelia

Smash Champion
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@phish-it, thanks! (=
I don't really mind what people use, it'd just be nice to see some people mess around with these changes. It's pretty refreshing. But I know I saved 2 different folders for SSBM stuff, one for just textures and another for all these moveset things.

@VietGeek, sure! Here's his info in a little more detail:

Code:
40a0 / 40b4 / 40f8 / 410c / 4150 / 4164 / 41a8 / 41bc / 4200 / 4214 / 4258 / 426c = Dash: 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 (2+2+2+2+2+2)

=> 2..2..2..2..2..2..2..2..2..2..4..4

Knockback ==== 01 (x12) => 01..01..01..01..01..01..01..01..01..01..10..10

Angles ~~~~ b4 (x12) => 87..87..87..87..87..87..87..87..87..87..b4..b4
 

Shadow Huan

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Springfield, MA
not that i know a ton about this kind of stuff but


mewtwo: *fsmash damage increased; knockback slightly decreased.

personally i would've reccomended keeping the damage the same, but giving it the same KB as Marth's tipper fsmash at the sweetspot.

we were actually talking about possible buffs on the mewtwo boards a few months back, i should go look that up again...

other than my possible nitpicks with mewtwo, amazing job! :awesome:

:phone:
 

VietGeek

Smash Hero
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Messages
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By the amount of damage Steelia increased the flub and sweetspot hitboxes, the KB for the sweetspot would be comparable to Marth's Fsmash tipper as damage affects the scaling of both base knockback and knockback growth. The KB decreased done is not as significant.
 

TerryJ

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This is awesome! I have an interest in DK so here are my ideas for him; instead of making DK just do more damage could you make his have less windup and maybe a little less lag?

Speed up his ForwardAir by 10 frames for everything.
Reduce the total time for his UpAir from 44 to 33.
Make it so his Dair can Nipple with hit higher up foot.

Reduce Up-Tilt total by 7 frames.
Reduce all Forward Tilts total by 3 frames

Reduce his SideB (SpecialS) by 19 frames.
Give him less traction, preferably around Marths level of traction.
Reduce his kneebend by 1 frame.
Dash becomes run at frame 20 instead of 16
Turn-jump Threshold: 20
Run turnaround: 30 instead of 36
And for the love of god could if it's possible could you please remove the hitbox for his tie?

This is by no means me trying to balance him, I just want to have to some with my unknowning friends. :awesome:
 

Steelia

Smash Champion
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Sep 23, 2007
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...lmao, he has a hitbox on his tie?

Unfortunately, "Melee: VT" was created before I learned that it was possible to speed up frames and the like. As it stands, I have no intention of going that in-depth with it. If you want a nice alternative (by people who know far more technical stuff than I do), check out SD Remix. They can even make hitboxes appear sooner, I think! No idea how they perform that magic. :)
 
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