Falco is REALLY far from Fox 2 since they have pretty different styles of play, and top 8 can win a national (although only top 6 have won regionals recently).
That was a joke, I realize they're different but Falco is a clone.
L-Cancelling is makes the game more technical and raises the skill ceiling. Having inputs that benefit the player if they execute them properly helps distinguish the higher level play and lower level play, makes the game more difficult and impressive to master, and I've found the ability to halve landing lag extremely useful in every scenario. It makes the combo game more robust because it opens up options that were not possible without L-Cancelling, it allows for new types of shield pressure that were not viable options before (like a last-frame Knee before landing making you -1 on shield if you L-Cancel), and makes the game feels faster overall.
Tripping. Smooth. Brawl.
It a bit too obvious that you just find L cancelling And wavedashing too difficult. That is fine, but you have to realize that your handicap has nothing to with the game's design quality or caliber. Anything that adds skill and practice time to competitive game is what makes it more legitimate and less of a party/casual game. But beyond that you're not even playing Melee, you're playing an illegal emulation of it on a false platform and no doubt you haven't spent enough time with it to render any kind of actual opinion.
It's all sort of silly.
I have to reiterate I'm not talking about movement options or game mechanics itself, but the fluidity in which you're able to preform those actions and transition in to another. Brawl and Smash 4 to me feel more responsive, you are not understanding what I am saying,
I never said anything about wavedashing. I quite like wavedashing, it has lots of different applications, it alone adds a layer of depth to movement and offensive gameplay. L cancelling however, does not. L cancelling only has one application, to cut landing lag. There is no reason to not use L cancelling at certain times. L cancelling offers you absolutely no options, it's about as good as having little amounts of landing lag on moves to begin with, it arbitrarily raises the skill ceiling of the game without actually expanding on the gameplay. Just because it adds a level of skill doesn't mean it's good, I don't like it because I don't think it is a good mechanic from a game design standpoint, not because I'm not a master at it.
Also. what does me playing on Dolphin have to do with it anyway. I own Melee, I've had my own disc copy for over 10 years, but I'm not going out of my way to try and put 20XX on my Gamecube when I can get the same result much easier and faster from using Dolphin. Since you're using movie metaphors this is like someone saying you can't have an opinion on a movie if they streamed it online without purchasing it.