Folly
Smash Rookie
- Joined
- Aug 12, 2016
- Messages
- 14
If you could still do everything you could do now, not at all. Though in theory that sounds like it just makes it very inconvenient, how would you move in midair?What if tilting the stick was all you need to do to wavedash? Would that remove depth?
Bridges lower the threshold of skill required to play, yeah, bridges are crutches, and they arguably do detract from pool but as far as the amount of options you're presented in pool they don't change much.I don't think depth has one single definition. There's also the technical/execution side of the game versus the gameplay itself.
Think about pool. In many cases, using a bridge to guide your aim with the cue makes executing an accurate shot much easier. But in the end, a shot is a shot, whether you steady the stick yourself or the bridge does. Just like an L-cancel is an L-cancel, whether you do it or the game does it for you. But wouldn't using the bridge for every shot remove SOME depth from the game (pool)?
No, for l cancelling to give any sort of depth to the game according to my definition there would need to be several difference scenarios in which it is applicable, but you're forced to use L cancelling in the exact same way in the same instances every single time to achieve the exact same result, to reduce your landing lag. All those things you listed are merely a biproduct of having little landing lag, none of these would be affected we if just had little landing lag without L cancelling. That's not depth.I don't think you even understand your own made up definition of depth. Your argument objectively makes no sense.
L-cancelling does open up a lot more options, offensively by allowing you to act quicker after aerial hits to combos and defensively by making shield pressure safer.
Okay. Me getting better isn't going to make my objection to the mechanic go away, I'm positive. I mean, it'll get more tolerable, I love lots of games that have some weird design in them, but it won't go away. I still see nothing I have said here as wrong.It separates the good players from the casual players. That pretty much is a text book definition of depth in a fighting game.
Really give up on this man, consider the overwhelming majority that disagrees with you objectively here. It's pretty obvious and I'm almost positive your mind will change once you actually play this game long enough. I've had similar conversations with players new to competitive Melee about game mechanics, their minds almost always change when they get experienced.