Plunder
Smash Ace
Nah sorry but I think you need to look it up, it is a language, it's in the acronym and the entire meaning. That point is a great example of you being a hypocrite about what you just said at the end there. It had nothing to do with anything on topic, it was a very poorly thought out attempt to discredit me based on nothing....which you are wrong about anyways, again. Same thing happened over in the Official FAQ thread when you responded to a question I was asking. Should have just let someone else answer it instead of interjecting quickly with an answer that was not accurate at all.If you don't believe me, look it up.
I don't, but I've studied game development and have coded outside of classes a LOT. I've continued coding outside of classes and a lot of the stuff I've learned was actually done independently. We never delved into the uses of enums, we never looked into creating game menus that responded to controller input, we were never taught how to make the game fullscreen, change volume, or any basic settings that any game would have, we never looked into searching algorithms, and dozens of other things. The class I took was bare-bones to get me to the basics, and then we were encouraged to go as far as we wanted from there. That led to some people with games where you mash a button to win, or some people with decently complex games for a one-man operation. I know what the industry is like (I've talked extensively about the industry with the dad of one of my best friends, who has made multiple games over the past 30 years and used to be the CTO at a gaming company), and while I still need work experience, my dad has taught me how to code well and how to properly comment.
I actually try to find non-wiki sources first, but you are dodging around my answer to your situation. Even if I don't disagree with the definition of glitch, wobbling is still an exploit (not necessarily a glitch). Stunlock is common in a lot of games; if you need proof, look up WOW Stunlock or Stunlock speedrun and you'll come up with plenty of instances. It's not a fault in the game's code as it's executing as expected, it's a fault in the design.
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Your last post seemed less like a rebuttal to wobbling and more trying to personally insult my skills as a coder, while never seeing any of my code or knowing my skill level.
This has gone away from the topic, way too far at this point (sparked mostly by you tying to re-define what a glitch is and argue the point). So I agree it should end.
If you want you can have the last word. I wish you luck in your studies and any internships or full employment thereafter. I can give you a bit of advice though - Acting like a "know-it-all" in the work place especially with those that have more experience and knowledge to offer will not get you far. In fact It's really dangerous and counter-productive to not admit that something is beyond your knowledge or skills, or deny help from those that fill in those gaps. I remember all the way back to college working on senior projects with people like that, it's the worst.