Morin0
Smash Lord
What? O___Oi dont wanna disturb the hard work but i doupt this will really work playable at the end
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
What? O___Oi dont wanna disturb the hard work but i doupt this will really work playable at the end
No? Where are you getting this information from?what about controllers? how are we going to connect gc controllers to this? USB adapters almost always have lag
Am I helping now?I added a Like button, everybody go to http://ssbmo.com and like the **** out of it.
i dont wanna disturb the hard work but i doupt this will really work playable at the end
I have enough CPUs that it doesn't bother me.and firefox is the CPU killer XD
I've been using a knock off ps3 controller with the stick and dpad switched and it works finewhat about controllers? how are we going to connect gc controllers to this? USB adapters almost always have lag
My Super Joy Box 13 GCN-USB has no lag whatsoever.I've been using a knock off ps3 controller with the stick and dpad switched and it works fine
Maybe so, but when you're playing humans, Firefox has way too much startup to be very useful for killing. Its primary use is recovery.and firefox is the CPU killer XD
One GC to USB adapter per controller or if you have a GC to USB adapter that has 4 ports, use that.Is there gonna be a way to have 2 people on the same pc to play teams?
Yes, this is planned for teams. Pretty much any combination of local/online players will be supported.One GC to USB adapter per controller or if you have a GC to USB adapter that has 4 ports, use that.
Which reminds me, will there be support for more than 1 player on one PC playing online? For example, me and my friend can be a team on my PC, and we can play online with 2 other people on their same PC or two different people with seperate PC's online..
This is not true. There are a number of good USB adapters with no lag.what about controllers? how are we going to connect gc controllers to this? USB adapters almost always have lag
So pumped. Ill force you guys to accept a donation from me when this is complete, no matter what you say
Online Melee will change the world as we know it!
Edit: god damn mobile bs. Sorry for double post
We'll take donations if at some point we're required to spend money on the project. However, this is unforeseen and so far hasn't been the case (except the $10 I spent on http://ssbmo.com).So pumped. Ill force you guys to accept a donation from me when this is complete, no matter what you say
US V Russia will never happen online. what with the way sending information works (and the actual, y'know, speed of light) you couldn't get less than like 6 frames, which isn't really playable.Just shown thread to star Russian Smash Bros. friend Prostitute Love, he have great interest for the future of this project. =)
With this Melee Online: maybe some day U.S.A. vs. Russia crew battle may happen. Beat you down son. =)
Hey, if it's possible to do East Coast v. Western Europe, it'll be possible to do Russia versus West Coast... provided that all the respective Russians and Americans gather in specific parts of the U.S.... kinda.US V Russia will never happen online. what with the way sending information works (and the actual, y'know, speed of light) you couldn't get less than like 6 frames, which isn't really playable.
East Coast vs. western Europe might be done in 3 frames theoretically, which would be... almost playable? But generally speaking it's gonna be people in your extended area that you'll be playing "good" matches with.
The current version can be built for OSX/*nix platforms, but I don't own (or have any interest in owning) a Mac or have the time to invest in building a version specifically for it. After beta release when we start doing some GUI and stability upgrades, I am almost positive we will not be OSX compatible at all.Also (and I'm sure this is a silly question, but I confess I don't know much about computers)--would there be any functional difference between a Mac and a PC?
I'm dangerously excited about this project.
Good to know.If you have boot camp and a suitably powerful mac, you'll, of course be able to play this with no difficulty by booting into a windows install.
Well, since this is P2P, your (and your opponent since both of you share the same ping) ping will vary depending how far the 2 players are from each other. If my Kaillera knowledge serves me right, P2P is infinitely better than a server since it cuts down the middleman and the packets are sent directly to each other. I'm sure there's a correlation here. Anyways, in P2P the minimum delay someone from the west coast should expect when playing someone in the east coast is 4 frames and vice versa. The delay goes down to 3 frames if you're playing someone in the middle (i.e. Texas). If you're playing someone from the same state or general region, expect 1 - 2 frames of delay. All of this applies if you're playing someone from Canada. As for international play, it varies greatly. People from the west coast should expect around 6 - 7 frames of delay to countries like Australia, Japan, etc. I'm not sure about the east coast. Another factor that determines your ping is your traceroute but I think everyone should be OK in that aspect.Hey, if it's possible to do East Coast v. Western Europe, it'll be possible to do Russia versus West Coast... provided that all the respective Russians and Americans gather in specific parts of the U.S.... kinda.
Actually, has that already been answered? What's the presumed distance at which lag will render this lagtastic?
Also (and I'm sure this is a silly question, but I confess I don't know much about computers)--would there be any functional difference between a Mac and a PC?
I'm dangerously excited about this project.
all matches are gonna have some delay. Generally speaking, I'd say EC can play MW, most of europe can play most of europe, etc... EC to WC is not gonna be a good look, neither is MW to WC really. the cool part of canada that's near the US can chill with EC and MW.Hey, if it's possible to do East Coast v. Western Europe, it'll be possible to do Russia versus West Coast... provided that all the respective Russians and Americans gather in specific parts of the U.S.... kinda.
Actually, has that already been answered? What's the presumed distance at which lag will render this lagtastic?
Also (and I'm sure this is a silly question, but I confess I don't know much about computers)--would there be any functional difference between a Mac and a PC?
I'm dangerously excited about this project.
That's fantastic that you're making such progress!I've been disassembling Melee to figure out how action states are loaded, changed, etc. Here's a sample AR code that forces upsmash to IASA (cancel into anything) by changing only one conditional:
Upsmash Cancel
0408CAEC 41820004
Videos will probably show up after we've finished beta and I'm not adding features every night. Once the code isn't being touched as much it'll probably be more feasible.Keeping tabs on this, this sounds really cool, and very promising. Hope there are more breakthroughs in the near future for getting this to run smoothly, I'd love to see some videos popping up on YouTube showcasing this at work. (=
Hahaha. This is scarily accurate.COMPLETE, GOD-LIKE CONTROL OVER SMASH BROTHERS
I don't think it would hurt to do a proof-of-concept video, at least to demonstrate its reliability and to refute the occasional skepticism.Truthfully I don't really know what people are expecting to see in a video; it just looks like someone's playing melee. The other guy just isn't in the room with them, lol.