red stone
Smash Ace
Why is it that when I work extra hard with ganondorf or mario to get my meteor spike off, my opponent can just meteor cancel it?! that is insane. Do you know how risky it is to do a mario meteor spike?...And then I see falco over there with his easy peasy drill spike which is a true spike which can't be canceled and it makes me furious. Falco's spike isn't even cool to look at like mario's or ganondorf's. They should just switch the properties of all the spikes and meteor smashes in the game. It makes complete logical sense to me.
Why is it that melee decides to give the characters with the worst recoveries, the worst lag time on said recoveries? Look mario isn't exactly the best at recovering, so just give him a break and let him have zero lag up landing with his up-b. It's the least they could do. frickin fox over there can immediately do stuff after his fire fox, so why not mario. Peach has a pretty fast up-b land as well. I believe that peach has a good enough recovery that it's just overkill to have her be able to do stuff after landing so quickly. In fact, doesn't she have an umbrella combo, to d-smash? Do you know what certain characters would give to be able to do a combo after their up-b. I know that roy would give up an arm and a leg for that. I would vouch for sheik having a zero lag up-b as well, buuuuut I think she can manage. Oh and captain falcon definitely needs less lag upon landing. Oh and his over-b needs to grab the edge. he looks so helpless after doing an over-b and not even being able to grab the ledge.
why would a character have a move that hits but doesn't have enough hitstun. When luigi does a dash attack, he just hits the other guy with a flurry of dainty punches, but then luigi just gets grabbed to and comboed to death afterwards? WHAT IS THE POINT THEN! Why does mario have a down tilt that tickles the opponent's feet and then can get punished afterwards. You might as well have mario's down tilt make him take a dump, because that at least is a second taunt. Melee gives all the good moves to characters like falco. Pick any move of falco's and I bet it's at least half useful.
about that zelda/sheik combo. why does it take so long to switch between the two. I get the snot beat out of me every time i change. The switch should be instant (1 frame). then maybe zelda might get a little more screen time and sneak in a lightning kick every now and then and get some credit finally.
oh and what is up with pichu hurting itself? is it dumb or something? does it get a papercut every time it tries to ready the newspaper? if it's going to hurt itself, then it better be the fastest and most damaging character in the game then. It needs to have ganon's power with captain falcon's speed.
And finally, why are all the levels so big. This is a fighting game. Running away should not be an option unless this was a hide and seek game or a sidescroller. They should have like 20 different stages of yoshi's story size or fountain of dreams size with varying death zone sizes, at least for 1 on 1s.
Am I making sense, or am I the only crazy one around here?
Why is it that melee decides to give the characters with the worst recoveries, the worst lag time on said recoveries? Look mario isn't exactly the best at recovering, so just give him a break and let him have zero lag up landing with his up-b. It's the least they could do. frickin fox over there can immediately do stuff after his fire fox, so why not mario. Peach has a pretty fast up-b land as well. I believe that peach has a good enough recovery that it's just overkill to have her be able to do stuff after landing so quickly. In fact, doesn't she have an umbrella combo, to d-smash? Do you know what certain characters would give to be able to do a combo after their up-b. I know that roy would give up an arm and a leg for that. I would vouch for sheik having a zero lag up-b as well, buuuuut I think she can manage. Oh and captain falcon definitely needs less lag upon landing. Oh and his over-b needs to grab the edge. he looks so helpless after doing an over-b and not even being able to grab the ledge.
why would a character have a move that hits but doesn't have enough hitstun. When luigi does a dash attack, he just hits the other guy with a flurry of dainty punches, but then luigi just gets grabbed to and comboed to death afterwards? WHAT IS THE POINT THEN! Why does mario have a down tilt that tickles the opponent's feet and then can get punished afterwards. You might as well have mario's down tilt make him take a dump, because that at least is a second taunt. Melee gives all the good moves to characters like falco. Pick any move of falco's and I bet it's at least half useful.
about that zelda/sheik combo. why does it take so long to switch between the two. I get the snot beat out of me every time i change. The switch should be instant (1 frame). then maybe zelda might get a little more screen time and sneak in a lightning kick every now and then and get some credit finally.
oh and what is up with pichu hurting itself? is it dumb or something? does it get a papercut every time it tries to ready the newspaper? if it's going to hurt itself, then it better be the fastest and most damaging character in the game then. It needs to have ganon's power with captain falcon's speed.
And finally, why are all the levels so big. This is a fighting game. Running away should not be an option unless this was a hide and seek game or a sidescroller. They should have like 20 different stages of yoshi's story size or fountain of dreams size with varying death zone sizes, at least for 1 on 1s.
Am I making sense, or am I the only crazy one around here?