Mizar
Smash Ace
Hahah awesome <3
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Hahah awesome <3
it's obj for now...A third question: I found mariokart64n's 3DS Max Brawl script incredibly useful when vertexing models in Brawl, as it impored the model, let you mess with it and actually SEE what you are doing, and then export it. It made for far better vertex hacks, is it possible to have a script like that for Melee? Tcll, I suppose I'm kindof directing this towards you because you're working with making a model converter to obj or something along those lines...
Ah, I see I see. Well, I'm off to Dissidia texture hacking and possibly figuring out how to vertex hack it.it's obj for now...
I'm building a collada 1.4.0 export plugin though (my converter will work off plugins)
^not being sure of the 1.4.1 format
^I'll figure it out though -.-
collada and directX are some of the best ASCII formats for games :/
3DS and diredctX are also some of the best binary formats...
it'll take me quite a while to learn the .blend format <:/
^that's one of the very best as you can have an entire game in 1 blend file...
(and be able to edit it) :D
Having a weird issue
When I downloaded Nuro's pre-loaded ISO, I tried extracting the RAR file and it said it was damaged or corrupted. I thought it was a problem with the ISO he uploaded.
Now that I try extracting this one, I'm getting the same message
Please help if possible!
Ohh, awesome. I remember bringing that up to one of the admins I knew a loooong time back, said there was a chance if Melee hacking picked up. Sweet! :DI got news for ya :D
KCMM just may extend their brawl roster to add support for the melee chars...
also, this gave me an idea to have just 1 roster for all my hacks
(Brawl, Melee, and 64)
^_^Ohh, awesome. I remember bringing that up to one of the admins I knew a loooong time back, said there was a chance if Melee hacking picked up. Sweet! :D
http://www.megaupload.com/?d=G1L7H6ROCan someone (re)upload the Red Ranger texture? I've downloaded it three times, used GC-tool, GC-rebuilder, and it's still Pinstripe Falcon >_>
Thanks in advance
Woah, a melee vault. Awesome opossum.hey...
Picano needs some help in getting the melee vault built...
is anyone here good at PHP??
(I'm only HTML/JS)
or there could be images made as well :/
I'm just getting into C++, so I'm afraid I'm out on that :/Woah, a melee vault. Awesome opossum.
Is anyone working on some kind of GUI for texture hacking Melee..? It would make life so much easier, however, manual is fine too... just takes some time.
I use webfreehosting.net, but there's one that UD's much faster,Someone pleeeeeaaaaaase give me a rcommendation for a server for my site. The ones I've tried do very little.
not editing the OOS isn't bad, just that everyone prefers if you do =P. I always get so annoyed whenever i go offscreen and the character revert to their old costume. (probably gonna edit the oos myself for some characters, like princess marth)http://www.megaupload.com/?d=ADQY6MDV
what is batman with out his side kick?
i didn't change the OOS stuff is that a bad thing?
Gonna **** with this **** later.Sigh, finally I got this up and running.
http://meleestages.webfreehosting.net/melee.html
The sites not quite finished (the two top right buttons don't even hyperlink). It just contains the basic information so far.
Thanks this will help me **** with this **** later.C0/40 = Floating point and is always 4 bytes. Changing just the first 2 hex values without taking this into account, can easily cause invalid values. Treating the data as Floating point will allow you to avoid a good deal of the conversion process you are going through.
0x3F800000 = 1.0
The high bit is the sign bit, so:
0xBF800000 = -1.0
http://tfinley.net/notes/cps104/floating.html
http://gregstoll.dyndns.org/~gregstoll/floattohex/
Well I'm happy for you. Personally I would have made it so it stayeed on the neutral version less than it did on the transformations, but that's just me.My Pokémon Stadium doesn't transform anymore ! (Thank you again for your website Milun)
I did a 8min match and the stage didn't transform.
Nice texture hacks there, really nice!Final note: similar to how you might figure out how to keep Stadium from changing. can't you compare PAL data to NTSC data to find stuff like how much damage fox's up-smash deals?
0xC0A0000 = -5.0...Hm... first of all, revel8n, thanks for the link to that converter (I know my method was highly flawed, I just didn't know what I was working with). Trouble is, using the converter I can't get the values to equal what they should; i.e. C0 A0 00 00 = 160, so it's a bit confusing. Yeah... I know my method really sucks, but at least it has pretty good accuracy when editing collisions.
And Zyx, yes that is the Magnifier. I'd try altering those values from "00 00 0e 10" to "05 00 00 07" to "7F 7F 7F 7F" (in groups of four), and seeing what happens.