That's why I do it, man. lol
@billbaggins.
Excellent work. I'd like to see what you can do with the audio.
Speaking of which, I'm interested in creating a program for automating audio hacks (SSM specifically). I need input from some of you on how you would want something like this to work.
I'm thinking that it should take edited WAVs and automatically run dspadpcm.exe, and then insert them into the SSM, with the parameters being [SSM to edit] and [## of audio file]
Any thoughts?
Any thoughts on the tpl_insert.exe? It seems that audio hacks are more interesting right now than texture hacks, but the program's there nonetheless
Heh heh, the main reason I'm more interested in the audio hacks is because... well... being an ex-Brawl hacker, I never had the opportunity to cross into that territory. There was music, sure, but editing voices and sound effects? Just can't beat that.
That, and I've made a large handful of Melee texture hacks as it is; times those with my Brawl ones, and you can bet I get demotivated of texturing once in a while.
As for an automatic audio program... I could see it coupled with billbaggins; all the files are in separate folders, but once you finish editing the WAV files, they're automatically reconverted to DSP format (perhaps in a different folder, or even saving over the originals), then put into the SSM one way or another. I'm far from a professional in that kind of thing, so I'll just leave my two cents on it here.
All I know is, if there's one way to make the whole conversion process easier, I'm all for it, even if it means simple automatic DSP-to-WAV-to-DSP programs.
As for the tpl_insert, can't say too much on it as I haven't used it often (as audio hacks were introduced around the same time).