Achilles1515
Smash Master
This is really neat and I could see it having a bunch of other applications, too. I might make it the combo counter for example.I've finished part 1 of the system I want to place in my custom mode. Here is a bonus thing you can add in your game that will influence nothing, that can be fun to see.
Help by Achilles and inspiration from the Taunt Battle code from Dan Salvato.
Coins in Stock Mode (1.02) [flieskiller]
04167f78 60000000
04167f84 60000000
0416B0CC 38600001
044ddc28 41500000
0416597c 480000CC
C2165A64 00000007
3E208045 62313110
7F53D378 2C130000
41820010 3A73FFFF
3A310E90 4BFFFFF0
80110000 3E208016
62315AA4 7E2903A6
4E800420 00000000
result: The coins are dropped like in Coin Mode, but in any game modes. In addition, the Score Display number appears under the characters logos and shows the amount of coins the player has.
ASM notes:
show score display in all modes. One checks if Score display is at ON, the other checks if it's time mode (both branches out if any of them are false)
04167f78 60000000
04167f84 60000000
coins always drop
0416B0CC 38600001
height of score display
044ddc28 41500000
Stock mode and Bonus mode uses the same Score Display as Time mode, and the Time mode number uses the coins instead of the score with the C2 below.
0416597c 480000CC
show coins instead of score from the Score Display number
C2165A64 00000007
3E208045 62313110
7F53D378 2C130000
41820010 3A73FFFF
3A310E90 4BFFFFF0
80110000 3E208016
62315AA4 7E2903A6
4E800420 00000000
Video showing this (with no sound and low quality):
Those first two 04 codes can be condensed into one.
04167FA0 38600001
or just make the first nop a branch to 80167f88.