P 1
Smash Cadet
success! can't believe i didn't think of that. thanks :^)hmm idk. Put it at the top of the list when making the gct and it should work.
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success! can't believe i didn't think of that. thanks :^)hmm idk. Put it at the top of the list when making the gct and it should work.
Use this guide for installing IOS 236. Even if you think you already have this installed, do it again. I think the installer that InternetExplorer had bundled was not working correctly or something.I get stuck on the ISO236 part of this. TV reads:
Could not open file: sd:/IOS36-64-v3351.wad
Could not open file: sd:/IOS36-64-v3351.wad.out.wad
Error reading IOS into memory
IOS236 Install failed. Press any button the exit...
I've been doing a lot of digging around trying to understand these mods better. I've actually managed to get CFG USB Loader working and playing GC games from a USB drive without any problems, but I still can't load cheats (which was the whole point of hacking in the first place). I didn't think CFG USB Loader could work without IOS236 being installed. I'm just lost. can anyone help me out?
What about this?I have version 1.01. Any codes that disable the invincibility gained after getting off the revival platform, causing the top blast line to either regular KO or screen KO instead of star KOing (these are both for when I'm in Super Sudden Death mode), or one that keeps Nana from dematerializing and respawing when Popo gets KO'd?
That worked! However, the MIOS patcher still doesn't work. I have:Use this guide for installing IOS 236. Even if you think you already have this installed, do it again. I think the installer that InternetExplorer had bundled was not working correctly or something.
http://gwht.wikidot.com/ios236
don't worry about the MIOS patcherThat worked! However, the MIOS patcher still doesn't work. I have:
install patched MIOSv4
Is the MIOS patcher also out of date/bugged?
Halo invincibility can be turned off. At the bottom of this post are AR codes (not necessarily gecko compatible) for making top KO always star or hit off screen - but they are for 1.02. It doesn't look like there are ones for 1.01 at the moment. And what about a code that just let you play as Solo Popo always?What about this?
I tried loading through Gecko OS Mod with Hook type IV and Ocarina turned on. It says that it finds the codes and applies them, but none of them are actually working, and the game freezes up when I try playing classic mode. It does actually get into the game though, which is a start.don't worry about the MIOS patcher
There's Screen KO codes for 1.01 (AX34-B9HW-2QQ7U, WKTJ-ND35-B9GDC) and the kind doesn't matter since I use Dolphin to run Melee. I don't see anything on turning halo invincibility off though. Also, I wanted to have both ICs present in the match. They're CPUs and when I get rid of Popo, I want to be able to do the same to Nana without having her disappear before I can hit her. It's annoying when she disappears just before I'm able to act.Halo invincibility can be turned off. At the bottom of this post are AR codes (not necessarily gecko compatible) for making top KO always star or hit off screen - but they are for 1.02. It doesn't look like there are ones for 1.01 at the moment. And what about a code that just let you play as Solo Popo always?
Have you tried using DM Booter or CFG?I looked through half the thread and then got annoyed so I'll just ask without checking.
Anyone know why this is happening? When I try to play Melee, codes or not, after I run the game in Gecko OS Mod the screen just goes black.
I would try reinstalling IOS 236 using this guide. Delete your old IOS 236 app and download the one from that thread.I looked through half the thread and then got annoyed so I'll just ask without checking.
Anyone know why this is happening? When I try to play Melee, codes or not, after I run the game in Gecko OS Mod the screen just goes black.
Code has been added to the OP for "Flash Red on Unsuccessful L-Cancel".- Button input display
- Frame counter (1-60 repeating)
- Flash on unsuccessful l-cancel
- Cp holding shield indefinitely (or infinite shield / no shield break animation)
How?Halo invincibility can be turned off.
Disable P2 Halo Invincibility (1.02)How?
I need it for 1.01Disable P2 Halo Invincibility (1.02)
48000000 80453FC0
DE000000 80008180
140019EC 00000000
E2000001 80008000
They'll still be blinking white but can be hit.
How?
Well I don't have the offsets for that version right now so I can't port it.I need it for 1.01
Actually try this:I need it for 1.01
Not working. The code doesn't seem to have any effects. P2 ignores my hitboxes when getting off the platform, showing the usual green flash where it would've collided instead.Actually try this:
Disable P2 Halo Invincibility (1.01)
48000000 804532E0
DE000000 80008180
140019EC 00000000
E2000001 80008000
Are you playing on a console?Not working. The code doesn't seem to have any effects. P2 ignores my hitboxes when getting off the platform, showing the usual green flash where it would've collided instead.
no, in Dolphin (version 3.0). The only consoles I have are a NES and a PS2. All of my SSBs run emulated, 64 in Project64 and Melee/Brawl in Dolphin.Are you playing on a console?
One step closer. It now loads to a screen that says "GameCube Backup Loader v1.1" ? I don't understand since I want to load from a disc. It even read my disc for this.I would try reinstalling IOS 236 using this guide. Delete your old IOS 236 app and download the one from that thread.
i remember there being a problem loading gecko codes when booting the game through the disc drive. try using an SD card.One step closer. It now loads to a screen that says "GameCube Backup Loader v1.1" ? I don't understand since I want to load from a disc. It even read my disc for this.
I am so confused. it's probably because I didn't do step 3 but I assumed I didn't need to. (Why ask for help when I didn't even do everything is probably what you're asking yourself.)
I'll most likely eventually do colors for hitlag and hitstun. Not sure about one where you're able to act though. I'm not sure if theres a memory address that corresponds to that.Is it be possible to set a code that makes you flash a color while you're in hit stun? I'd think it would be fairly simple to just modify the "turn white during shield stun" code to instead refer to hit stun, but I don't know how to. Could anyone help me with this? I feel like it would be very helpful during practice.
In addition, I feel like maybe flashing a color whenever you're able to act (e.g., whenever you're not throwing an attack or air dodging or falling helpless) would be similarly useful.
Awesome! I would love to have this. I would even be fine with a buggy code, if that would make it easier for you to create the code. I just really want to be able to see hit stun.I'll most likely eventually do colors for hitlag and hitstun.
Yeah. Because what it is doing is turning color tint for that character on - but that's it. It doesn't actually set colors to values.Achilles, do you know why the color overlay used in the set P2 action spam is not consistently yellow like in the OP? It flashes black to white for me but I think I've seen it go yellow like once. I know IE's white flash on L cancel had that issue where it would get yellow or red on something like FoD in training.
3PDT-9QAN-WQD7B
FGHB-VGKG-4UYHN
M4EJ-D9FZ-N0QF2
CA7W-33QH-2YBTN
39ZG-R2N0-GVYKH
TVRB-QAFG-CWAYJ
R5GP-ZKPM-ET70Q
DQYF-ZMBD-TEG68
RAU2-V3QR-Z6KRH
W07K-3VC8-TG4BJ
EQGT-8UBP-GJVU1
PCHW-7BZ5-W796P
4J70-ZWKW-8A3EC
HYYW-U36B-12YE5
AN6F-FH6P-KYCF4
YM68-1NCZ-CU2UN
3J66-2JWB-7G8ZE
058T-3Q62-YJCZX
9XK9-ZFJN-85BHK
RGM2-69TH-KJ80U
Q6CZ-H78U-MR8J1
Q5FP-96GN-BHFT1
CGCU-PRR4-21P0U
63VU-8WB2-ZFUG9
EURR-UXUJ-1VKYA
RJPX-EXCD-F7U7Y
why aren't the codes working? and is there a version that affects all plaeys (not just P2)?Are you playing on a console?
could you easily port this to 1.00? I'm trying to run these codes on Melee SD, and melee SD rewrites any NTSC-J/U into 1.00.New code! Boot directly to the Character Select screen:
041a45a0 3c000202
041a45a4 901e0000
v1.02 only. The code is also in the OP. I came up with this as a side-effect of a code I wrote for SSBMO. Enjoy!
By the way, as for hitbox toggling, I was having trouble locating the relevant memory addresses and ASM routines last time I looked at it. I'll hopefully return to it at some point.