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Melee Gecko Codes + Guide and Discussion

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
could you easily port this to 1.00? I'm trying to run these codes on Melee SD, and melee SD rewrites any NTSC-J/U into 1.00.

I used to use this code on my 1.02 iso, and it was AMAZING. i would greatly appreciate it ! I just hope it's doable :^(
There is already a code for 1.00. It's on the main post.
 

P 1

Smash Cadet
Joined
Apr 16, 2014
Messages
45
Location
Merced, CA
Oh i'll get to you. This is an easy change. Just next time i get back to my computer.

Currently grocery shopping lol
oh dope. would a 1.00 marth sword and stock dependent platforms be simple too?

My setup is fully functional, so take all the time you need.
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
I wrote a proper "boot to character select screen" code that doesn't skip the memory card check.

Code:
Boot to Character Select Screen (v1.02) [InternetExplorer]
041BFA20 3C600202
041A4300 90640000
@ Achilles1515 Achilles1515 Please add this to the OP at your convenience, thank you.
When using this code, hitting "Back" from the Character Select Screen brings you to the Start Screen instead of the Menus like it normally would. Do you know how to fix this problem, IE? Memory Card data does get loaded, which is good.
 
Last edited:

Japsy

Banned via Warnings
Joined
Jul 15, 2013
Messages
171
Location
JipC
So... 16:9 cheatcode, what does it actually do? Just stretches the screen out entirely, not actually "true" 16:9 mode?
 

Downsmash_abby

Smash Rookie
Joined
Apr 23, 2014
Messages
2
I think you should make the color of fox and falco's shine/lasers dependent on their costume just like you did with marth's sword
 

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
Mushroom Kingdom is Replaced "Pokemon Stadium 2." (Blue Pokemon Stadium, No transformation)

PS w/ No Transformation Replaces MK I version 2
C21A57E8 00000009
94850008 3EC0006E
62D60013 7C00B000
40820014 3C00006E
600000F0 39C00001
48000020 3EC0FF6E
62D60013 7C00B000
40820010 3C00006E
600000F0 39C00001
60000000 00000000

PS w/ No Transformations Turns Blue
C21A4FEC 00000008
2C0E0001 40820034
39C00000 39E001ff
3E005454 3A105454
3E2080C5 3A3109A0
7C0E7800 41820014
92110000 3A310004
39CE0001 4BFFFFEC
90190008 00000000

Edit: For Now, These codes will NOT, work with the 20xx pack.
 
Last edited:

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
Sorry about the terrible quality, my computer is terrible and I rushed it. The goal was to make it different from the regular pokemon stadium so you were positive you picked the one without transformations. So I made it blue like Pokemon Stadium 2.


Edit: Look at 28 seconds
 
Last edited:

Kramwood

Smash Cadet
Joined
Mar 11, 2013
Messages
39
I have an issue getting fox and falco textures to work. I have stage textures, character mods/textures, sound effects and all of miluns stuff working, but when ever i mess with either fox or falco's shine/lasers the game freezes at the stage selection screen.
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
I have an issue getting fox and falco textures to work. I have stage textures, character mods/textures, sound effects and all of miluns stuff working, but when ever i mess with either fox or falco's shine/lasers the game freezes at the stage selection screen.
Are you opening up the dat files and hex editing them yourself? Or are you downloading files and replacing them?
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Mushroom Kingdom is Replaced "Pokemon Stadium 2." (Blue Pokemon Stadium, No transformation)

PS w/ No Transformation Replaces MK I version 2
C21A57E8 00000009
94850008 3EC0006E
62D60013 7C00B000
40820014 3C00006E
600000F0 39C00001
48000020 3EC0FF6E
62D60013 7C00B000
40820010 3C00006E
600000F0 39C00001
60000000 00000000

PS w/ No Transformations Turns Blue
C21A4FEC 00000008
2C0E0001 40820034
39C00000 39E001ff
3E005454 3A105454
3E2080C5 3A3109A0
7C0E7800 41820014
92110000 3A310004
39CE0001 4BFFFFEC
90190008 00000000

Edit: For Now, These codes will NOT, work with the 20xx pack.
Btw, I think changing the color of PS for the no transformation version is a great idea. I don't like how the entire stage texture is removed, though. What values/effects are you specifically changing with that code? Are you disabling the "ground" texture on purpose?
 

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
Btw, I think changing the color of PS for the no transformation version is a great idea. I don't like how the entire stage texture is removed, though. What values/effects are you specifically changing with that code? Are you disabling the "ground" texture on purpose?
The texture is stored in the memory from 0x80c509a0 to 0x80c5119c. Unlike the two platforms above that are a textured clear/white color with flat green underneath, the "floor" of Pokemon Stadium is just textured green. I change the textured green to a flat blue, which doesn't look amazing I agree.

Does that answer your question?
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
The texture is stored in the memory from 0x80c509a0 to 0x80c5119c. Unlike the two platforms above that are a textured clear/white color with flat green underneath, the "floor" of Pokemon Stadium is just textured green. I change the textured green to a flat blue, which doesn't look amazing I agree.

Does that answer your question?
Yep, gotcha. Thanks.
 

Blahblahwutever

Smash Journeyman
Joined
Apr 26, 2009
Messages
214
Location
Corneria
Is it possible for the 6 player debug battle code to work with ocarina? I tried converting it and the debug menu code using ARtoWiird but Dios mios crashes at the green screen and can't load the game.
 

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
I'm very proud of this one. The goal was to recreate IE's stock control hack for PM in Melee. Essentially, the hack gets rid of damage modifier for handicap and replaces it with controllable stocks so that one player can spawn with say 6 stocks and another can spawn with 4.

When handicap is set to "ON" you can set custom stocks per player (1 stock - 9 stocks).

When handicap is set to "AUTO" you can set custom stock per player (1 stock - 9 stocks) just like when handicap is "ON." However, upon re-entering the character select screen, your handicap will be set to the amount of stocks you had at the end of the game. If you had zero stocks (as in you lost), the game will set your stock to the current stock setting (any stock amount higher than nine will be set nine). This allows for easy crew battles. You can still change the stocks manually if needed (rage quits etc.).
[collapse="Stock Control/Crew Battle Gecko Code Replace Handicap"]
Code:
Stock Control/Crew Battle (1.02) [Jorgasms]

04036bb4 60000000
C2266678 00000015
3DC0803F 61CEA3E6
89CE0000 2C0E0000
4182008C 3DC08045
39CE310E 3DE08048
39EF0828 3E008045
6210BF14 8A100000
2C100009 40810008
3A000009 8A2E0000
2C110000 4182000C
9A2F0000 48000008
9A0F0000 8A2E0E90
2C110000 4182000C
9A2F0024 48000008
9A0F0024 8A2E1D20
2C110000 4182000C
9A2F0048 48000008
9A0F0048 8A2E2BB0
2C110000 4182000C
9A2F006C 48000008
9A0F006C 3803FFFF
60000000 00000000
C21A57DC 00000005
3E008048 621006E0
3A200009 9A300000
9A300024 9A300048
9A30006C 38BEFFF8
60000000 00000000
C2230D54 00000006
88030005 3DC0803F
61CEA3E6 3DE08045
61EFBF15 3A000001
89CE0000 2C0E00FF
4082000C 9A0F0000
38000001 00000000
C222F76C 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C222F6BC 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C2033CC4 0000000A
3DC08045 61CEBF15
89CE0000 2C0E0002
40820038 3DC08045
39CE310E 3DE08048
39EF0828 8A4F0000
9A4E0000 8A4F0024
9A4E0E90 8A4F0048
9A4E1D20 8A4F006C
9A4E2BB0 48000008
98A3008E 00000000
[/collapse]
 
Last edited:

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Is it possible for you to give me the adress codes for the background / cloud texture colors during Final Destination's white phase? This transition is giving me transitions every time, so I want to make it black instead. I've tried hacking it on my own, but I didn't get very far. I've only managed to make part of the clouds black.
Will 12$ be enough for this?

Edit: Of course, GrNLa.dat without the black phase would be even better.
Disable Final Destination Background Transitions
0421aae4 60000000

EDIT: code was updated by Dan Salvato to not include abnormal wind effects.
 
Last edited:

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
I'm very proud of this one. The goal was to recreate IE's stock control hack for PM in Melee. Essentially, the hack gets rid of damage modifier for handicap and replaces it with controllable stocks so that one player can spawn with say 6 stocks and another can spawn with 4.

When handicap is set to "ON" you can set custom stocks per player (1 stock - 9 stocks).

When handicap is set to "AUTO" you can set custom stock per player (1 stock - 9 stocks) just like when handicap is "ON." However, upon re-entering the character select screen, your handicap will be set to the amount of stocks you had at the end of the game. If you had zero stocks (as in you lost), the game will set your stock to the current stock setting (any stock amount higher than nine will be set nine). This allows for easy crew battles. You can still change the stocks manually if needed (rage quits etc.).

FOR NOW THIS REQUIRES A SKIP RESULTS SCREEN CODE TO BE ENABLED FOR CREW BATTLES TO FUNCTION PROPERLY (need a better injection point).
[collapse="Stock Control/Crew Battle Gecko Code Replace Handicap"]
Code:
Stock Control/Crew Battle (1.02) [Jorgasms]
REQUIRES A SKIP RESULTS SCREEN CODE FOR CREW BATTLES


C2266678 00000015
3DC0803F 61CEA3E6
89CE0000 2C0E0000
4182008C 3DC08045
39CE310E 3DE08048
39EF0828 3E008045
6210BF14 8A100000
2C100009 40810008
3A000009 8A2E0000
2C110000 4182000C
9A2F0000 48000008
9A0F0000 8A2E0E90
2C110000 4182000C
9A2F0024 48000008
9A0F0024 8A2E1D20
2C110000 4182000C
9A2F0048 48000008
9A0F0048 8A2E2BB0
2C110000 4182000C
9A2F006C 48000008
9A0F006C 3803FFFF
60000000 00000000
C21A57DC 00000005
3E008048 621006E0
3A200009 9A300000
9A300024 9A300048
9A30006C 38BEFFF8
60000000 00000000
C2230D54 00000006
88030005 3DC0803F
61CEA3E6 3DE08045
61EFBF15 3A000001
89CE0000 2C0E00FF
4082000C 9A0F0000
38000001 00000000
C222F76C 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C222F6BC 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C2033CC4 0000000A
3DC08045 61CEBF15
89CE0000 2C0E0002
40820038 3DC08045
39CE310E 3DE08048
39EF0828 8A4F0000
9A4E0000 8A4F0024
9A4E0E90 8A4F0048
9A4E1D20 8A4F006C
9A4E2BB0 48000008
98A3008E 00000000
[/collapse]
This is great, btw! I added it to the main post. And I have no idea why it is split into two COLLAPSE tags...when I go to edit the text, it looks like this:

Capture.PNG


Can you explain the injection point problem and what you need for a solution?
 
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