Jazriel
Smash Ace
I have an idea for a code, is this the place to share it? I think most people would find it really useful.
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Skip Results Screen & KO Stars = Games Won [Sham Rock, Achilles] (1.02)
C21A415C 00000011
3803FFFF 2C0B0020
41820078 2C000004
40820070 3E208047
6231A1EC 7C088800
4082005C 3E00804D
3A9065A7 6210672F
3E208043 62312087
3A400000 3A520001
3A940001 3A100001
1E720008 7E738A14
8A730000 2C130021
4182001C 8AB40000
2C150000 40820010
8AB00000 3AB50001
9AB00000 2C120004
41A0FFC4 38000000
60000000 00000000
Yes, please do.I have an idea for a code, is this the place to share it? I think most people would find it really useful.
I'm a little baffled as to why these aren't two separate codes. (Admittedly, I didn't read the notes.)Skip Results Screen & KO Stars = Games Won [Sham Rock, Achilles] (1.02)
These are all quality ideas. I may have to implement some of these in the future. I don't know of any memory addresses related to DI at the moment, but I have the knowledge to make the hitlag and no-tech codes right now. I'm imagining a "colors" toggle that turns on all this stuff.I think these would be absolutely amazing if they could be implemented:
-Change colour when in hitlag, to show when smashDI can be inputted. I'm aware this is probably too fast to actually see, but I figure if it can be seen then maybe it could be used for reflex training or something.
-Which leads into my next idea: Is it possible that in addition to a recolour during hitlag, that if smash DI is inputted successfully that colour change persists for as long as the character is in hitstun, so that people can see that they SDI'd at all?
-And and/or that's all possible, is it possible for a code that simply changes colour for any DI? I was thinking you could go lighter for DI that's positive/vertical and darker for DI that's negative/horizontal, with the colour maxing out if you have the most DI possible for your trajectory.
I think some kind of visual feedback for some of the "hidden" parts of the game would be very useful/wanted.
Also maybe something like for the first one or two frames that your character is not in any special kind of animation make them flash a colour, and if a move is inputted during that flash window then for the remainder of whatever it is they're doing they stay that colour. This way you could know if you dashed almost frame perfect after landing or stuff like that.
[Edit] Change colour for if you missed a tech and are in the 40 frame no-tech window.
Also, the best code ever: append to the flash on l-cancel code Captain Falcon's YES! whenever it's done.
Just piggybacked off Sham Rock's skip results screen code which broke the KO star counter (it gets updated at the victory screen). I've never bothered to find the vanilla function for updating stars. If you have this though, it should be as simple as telling it to execute this custom code instead of branching into the KO star count function.I'm a little baffled as to why these aren't two separate codes. (Admittedly, I didn't read the notes.)
It can't. It can only run discs.How do I get Gecko OS to load from SD?
How can I use GC Cheats with USB Games?It can't. It can only run discs.
pretty much every USB game loading app can do this. Go through the unofficial guide at the bottom of the original post.How can I use GC Cheats with USB Games?
if this is the case, can I load games from the SD card, and use your gecko codes?pretty much every USB game loading app can do this. Go through the unofficial guide at the bottom of the original post.
Oh also, is there a lightweight version of the default tournament settings code? All I really want is 4stock/8min/friendly fire on, the rest are handled by my memory card (and I like rumble/deflicker on). I'm assuming you can just delete a few lines of code, but idk which (and I can't seem to find a 'search thread' option, in case you already mentioned how...)
043D4A48 00340102 //the bit 01 represents a stock match
043D4A4C 04000A00 //the 04 is 4 stock
043D4A50 08010100 //08 is stock time (8mins), the first 01 is friendly fire on (off = 00)
I think I'm downloading it from the wrong place… I go to this link that you gave me. http://gwht.wikidot.com/ios236 and then I click on "this page" under the what to download heading, which then brings me to this link http://uploadmirrors.com/download/0QEHVGAG/IOS236_Installer_v6.zip, where i click on the big neon green button that says "DOWNLOAD" which then brings me to this link http://downloadbooxl.com/?q=mir&filename=IOS236_Installer_v6.zip so then I click that green button that says "download" so then when i go into my computer->downloads, i end up with a file, not a folder that when i try to open it it brings up vidx or something…? It won't bring me to a folder with these contents in the picture you posted. P.S. thank you for your patience i really want to figure this out.It's in the pack.
Just put that IOS236 folder into your SD:\apps\ folder
you must be clicking on some ads or something. I reuploaded it for you. Here.I think I'm downloading it from the wrong place… I go to this link that you gave me. http://gwht.wikidot.com/ios236 and then I click on "this page" under the what to download heading, which then brings me to this link http://uploadmirrors.com/download/0QEHVGAG/IOS236_Installer_v6.zip, where i click on the big neon green button that says "DOWNLOAD" which then brings me to this link http://downloadbooxl.com/?q=mir&filename=IOS236_Installer_v6.zip so then I click that green button that says "download" so then when i go into my computer->downloads, i end up with a file, not a folder that when i try to open it it brings up vidx or something…? It won't bring me to a folder with these contents in the picture you posted. P.S. thank you for your patience i really want to figure this out.
Are you editing the .txt file or making your own? If you are making your own new one, you might need to save it with encoding set to UTF-8 (option after click Save-As). At least that's the format that CFG Loader uses.Well this seems strange.
WiiFlow has two parts it seems, one under
sd:/apps/wiiflow
And another that's just
sd:/wiiflow
In sd:/wiiflow there're the following directories:
sd:/wiiflow/codes/gct
sd:/wiiflow/codes/wip
and some magical file called GALE01.txt in
sd:/wiiflow/codes
"""
GALE01
Super Smash Bros. Melee
Version 1.0
Target Test Never Ends [Link Master]
041C3374 38030000
Unrestricted Pause Camera [Link Master]
04450F94 42000000
04450F98 42000000
04450F9C 42000000
04450FA0 40200000
04450FA4 47000000
Co-author: Jay007
Version 1.1
Target Test Never Ends [Link Master]
041C3CD8 38030000
Unrestricted Pause Camera [Link Master]
04452270 42000000
04452274 42000000
04452278 42000000
0445227C 42000000
04452280 40200000
04452284 47000000
Co-author: Jay007
"""
Weeeeeiiiiirrrddd, in my Notepad it's all squished together on one line, but here it's all nice and formatted. I had tried cutting these codes out and putting in just "Everything unlocked" but that only prompted Wiiflow to say "No cheats, do you want to download" and then it just downloaded the same 4 codes and overwrote the file. Since I now know they're actually formatted, I'm going to try to put in just 1 code and see if it works.
Also I totally put in the .gct I made with 20XX and CPU DI codes and when I start the game via Wiiflow it loads Dios Mios, and then black screens indefinitely. Really starting to wonder if I'm missing a .wad or using the right IOS or something.
[Edit]
"""
GALE01
Super Smash Bros. Melee
Version 1.0
Unlock Everything [Smashboards]
0445BF28 FFFFFFFF
0445BF2C FFFFFFFF
Flash on L-Cancel
C208D6A0 00000002
C00600E8 39E000D4
99E30564 00000000
C20C0148 0000000C
387F0488 89FE0564
2C0F00D4 41820008
48000048 39E00091
99FE0564 3DE0C200
91FE0518 91FE051C
91FE0520 91FE0524
3DE00000 91FE0528
91FE052C 91FE0530
3DE0C280 91FE0534
3DE0800C 61EF0150
7DE903A6 4E800420
60000000 00000000
Co-author: asdf
"""
Let's see if this works.
And that's a no. Is 64kb cluster size on my SD the issue? Another website I've come across says that's the problem. The guy says it should be as simple as putting Dios Mios Lite into apps, the iso into /games, and the .gct into /codes and that should work.
Idk if you're trying to run with codes enabled on the debugfast version but that always gives me an error. Idk why regular debug isn't working for you....Now I'm having this fun thing where Memory Breakpoints just don't work, and when I try to load anything but 1.0 in Debug or DebugFast mode, it won't start, and gives me a "OSPanic" popup. Am I missing something important about modding different versions of Melee in Dolphin?
are you working on the combo counter code? that's pretty much the only one that I haven't converted.I did notice that earlier. I always test my codes in the regular build debug mode. Right now, it does it even with cheats disabled. I changed nothing. It's so frustrating, I'm just trying to convert my dumb one-line code.
The only thing I've messed with is the symbol map (b/c the symbol map of one version would be largely meaningless to other versions).
It just stinks for this purpose and for the Wii usb launchers that we have 3 versions of the game that all share the same ID, GALE01. Dolphin and the loaders all arrange things by ID.
Hm.... maybe I could do the same fix in Dolphin that I did for WiiFlow.... give the three versions dummy IDs and different titles to tell them apart in Dolphin (and consequently give each its own independent symbol map and cheat list). 1.0 = GALE10, 1.1 = GALE11, 1.2 = GALE 12.
I'll do that and report back in a few hours.
Remember KO Count when Resetting [Todd Bonney]
041a55ec 4E800020
Falcon Punch Takes 2 Stocks (1.2-00) [Todd Bonney]
C2033D48 00000007
81810014 816C1868
814B0064 2C0A0002
4082001C 2C030001
41820014 814B20EC
2C0A0012 40820008
3803FFFE 9804008E
60000000 00000000
I never thought about the free code lines that could be available by disabling functions in the game. I'll have to always have that in mind.It frees up 9 lines of code.
Yep, in case you want to DOL mod other long codes and need to find some free space.I never thought about the free code lines that could be available by disabling functions in the game. I'll have to always have that in mind.
When you refine this code, can you make Warlock Punch take three?Code:Falcon Punch Takes 2 Stocks (1.2-00) [Todd Bonney] C2033D48 00000007 81810014 816C1868 814B0064 2C0A0002 4082001C 2C030001 41820014 814B20EC 2C0A0012 40820008 3803FFFE 9804008E 60000000 00000000
I use CFG Loader with no problems. Make sure your codes are on the same device as Melee is being loaded from (USB or SD).I can't get anything to work and this is really starting to piss me off. WiiFlow will download a .txt and .gct from the WiiRD website (http://geckocodes.org/index.php?c=GALE01). I just cannot fathom why it's so hard to make a program scan for a simple .gct and make it work. Is there something magically different about a .gct created by codemgr.exe?
not necessarily a relevant reply, but has anyone had trouble with the Marth swing color code?Yes, please do.
hmm idk. Put it at the top of the list when making the gct and it should work.not necessarily a relevant reply, but has anyone had trouble with the Marth swing color code?
I have several codes active, on an SD card, and all are loading except that one. I think there might be a conflict with a different code or something.
edit: confirmed. loaded it alone on a GCT, worked. loaded it with all codes i originally had + 1 extraneous code. extraneous code worked and Marth sword swing color still didn't.
edit2: i can't really be bothered to try to find out which is conflicting, since i don't use dolphin. would be a pain. if you can't find time don't worry about it. i don't even really play marth. if you or someone else does find time, i'd be happy to use it though :^)