Blue Yoshi
Smash Master
Probably not doable by puff then. She always teleports off the stage facing away from the stage, no matter where I start it from.
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Also, remember to FASTFALL into the ledge as soon as you fall off the edge facing inwards toward the stage. This will make the edgehogging instant, otherwise you might just fall away from the stage.You just run towards the stage and flick the control stick back at a certain point so you turn around and slide onto the edge.
No, the melee metagame can still be upgraded a lot. Watch European players like Armada and Amsah, especially at the most recent European tournaments you'll see melee is still evolving and probably at a much faster pace than smash64, although the pace has to do with the amount of players and tournaments.Smash 64 has ONE player who no one, including slanty-eyed people can beat consistently.
Yes, this may be because we have a smaller pool of skilled/talented players but there are people like Boom, Alancitu, Prince, etc who try realllly hard to be good at this game and STILL don't have a chance to be #1
Melee was more back and forth and from the looks of it, a good two dozen players (APROXIMATLY) or so reached the top top top level, examples : Mew2king, Ken, Mango, You know who belongs here.
So if a bunch of people have "capped off" so to speak for melee's metagame, hasn't melee already reached it's ultimate metagame? admitedly I think melee can still be pushed a LITTLE further, but I think ssb64's competitive scene can be pushed further if only people spent more time on it. Very, VERY few competitive ssb64 players today are anywhere close to the top level.
So far for ssb64 only Isai has reached the ultimate level so in terms of depth and what it takes to win consistently no one really knows how far this game can go, but a comparison between a player like Superboom who not many of us have a hope in hell of beating in a tournament, and isai does support my point.
Melee does have more techniques and all that but ssb64 has different techniques, it's a VERY different game.
A very debatable topic indeed, I don't really want to argue or say that I'm right because it's pretty subjective, however ssb64 has a considerable ammount of depth. More than some of you give it credit for.
Thats not really true for melee. All the huge national melee tourneys have always been dominated by a select few players. The melee scene has always had a clear cut top 1-3 players who always dominate the scene. Mango and M2K have won pritty much every big national melee tourney over hte past 2 years. Outside of those two there might be a couple players who have a legit shot at winning a national tourney like PC/Shiz/Chu etc.Still, why can't anyone else reach the level Isai has? Redundant question but it really bugs me, because in melee a lot of people are so good that they all have a chance in a tournament.
I can't tell if that's sarcasm or notSo your argument on why 64 is deeper then Melee Dylan is because Isai dominates this game and there are multiple competitors at the top of Melee this proving Melee is stagnant or nearing the top of its metagame?
Get this man into smash debaters quick.
i've been trying to join debaters for a long time let those lazy admins to at least read my pm messages <_<I was merely poking fun at your logic, no need for the wall of text brah.
cool story broKevin, will all due respect for your fancy red name and reputation here, I found your post sarcastic, arrogant, and worst of all patronizing.
My opinion though you may disagree with it is still valid. No one here except malva plays REAL ssb64, so naturally he would be the only person who knows how far it goes. Watch him play, he knows something that we don't. If we ask him what it is, he'll just call us dum and tell us to play for fun. Which is my motto, play for fun, and I find ssb64 the most fun.
I didnt mean to imply my opinion for ssb64 vs melee was a fact. It is not a fact. I still believe ssb64 is deeper, but needs a wayyy bigger following. Which is a hypothetical situation that will never happen.
So just for that you insult my intelligence with your sarcasm and invite me to the debate room why? because you believe based on my opinions for a video game that I have no skill debating issues?
That is what you discuss right? World issues, moral issues... etc? Because "debating" smash itself would be sad, honnestly. Discussion, fine. Debate no, not for a video game.
In anycase I dont have time for the debate room, but just because you disagree with me here, doesn't mean your pseudo-intellectual friends would paint me into a corner in a different debate, believe me.
I dunno what happened, either you're joking with me, or you're an arrogant prick now. I hope it's not the latter since I thought you were really cool.
Peace XKevinX![]()
Don't get hit?I love ssb64. A few things about it just really piss me off.
Like when pikachus and kirbies uptilt me 6 times and theres basically not a **** thing I can do. Or when captain falcon upsmashes me twice and upairs me 4 times. Or Pikachu forward smashing my fox from the ledge when I'm recovering. All that is way too hard to espcape and takes way too little skill..
There's nothing hostile about this, you know that it's a generally, more widely-held view that Melee is deeper than 64, and you likely know all the reasons why people have that opinion too.I'm stayin away from this hostile thread, I hope it gets closed.
"All the cool kids could never agree on what was the coolest, but we could always agree on what wasn't cool."Well let's just all agree that Brawl is the worst of the 3 and be friends. Peace.
dont say things like thatI'm stayin away from this hostile thread, I hope it gets closed.
osmash 64 has better sound effects
What specifically do you find harder? Me = curious.Goddamit though i still find a lot of the advanced techs in ssb64 harder than *most* advanced techs in melee, remember I used to play melee a lot so Im not talkin outta my *** here.
I can't think of anything in SSB64 that's harder than something in MeleeGoddamit though i still find a lot of the advanced techs in ssb64 harder than *most* advanced techs in melee, remember I used to play melee a lot so Im not talkin outta my *** here.
Pivots being harder in melee is not a good thing.lol dylan you're not the only one here who plays competitive melee..i know alot of 64 players that do
melee is my main game, 64 second.
i dont know how the hell you can try and say 64 is deeper because tech wise, and mindgames wise it isn't and it's a fact
and there are no techs in 64 that are harder? z-cancel = l-cancel in melee..
pivots in melee are harder, shield drops in melee are harder
melee has an abundance of techs that are 'hard', (reverse thunders, SH shine bair combo, multimoonwalks) i only find them easy from practice..
..whereas 64 barely has any
from what i've seen you're the only one that's been hostile, and been trying overly hard to prove your points..
no offence but i think you're waffling on and causing meaningless discussion :S
In a way, it's a good thing. It helps weed out the noobs from the pros.Pivots being harder in melee is not a good thing.
Having ridiculous one frame timing for something that could be simpler (like it is in 64) makes the game worse.In a way, it's a good thing. It helps weed out the noobs from the pros.
O RLY?thats bad sir.
So basically you want to make it easier for bad players to win against good players?Having ridiculous one frame timing for something that could be simpler (like it is in 64) makes the game worse.
Sirlin wrote some good articles about making Street Fighter 2 HD Remix where he points out how he specifically tried to make move inputs easier so that beginners could do them more easily. http://www.sirlin.net/articles/street-fighter-hd-remix-design-overview.html
For example, I think that both 64 and melee are worse for having z/l canceling. If all moves were automatically z canceled, it would eliminate a stupid tech skill barrier to actually playing the fun part of the game (this assumes that it is always better to z cancel than to not z cancel but whatever). As it is, any noob will have to spend at least a bit of time practicing to z cancel everything (which is boring) before they even have a chance.
These kinds of things should be reduced if possible, since usually having to spend time practicing tech skill is uninteresting. Sirlin uses the example of normal chess vs chess where you have to juggle while playing. Tech skill will always be important in fighting games, there's no need to make it more important than it has to be.
You mean a noob actually has to practice a game to get good at it?! THIS IS AN OUTRAGE SOMEONE REMOVE Z CANCELING IMMEDIATELYAs it is, any noob will have to spend at least a bit of time practicing to z cancel everything (which is boring) before they even have a chance.
Obviously you've never played anyone good in Melee, because even l-cancelling is part of the competetive aspect. Ever dropped a SHFFL on someone's shield with say, Fox, and you follow it up with a shine except wait - you just got shieldgrabbed! How? Turns out your opponent was holding their shield up towards the sky so you would hit it early, messing with your l-cancel timing, making you miss a cancel and punishing you with a grab.For example, I think that both 64 and melee are worse for having z/l canceling. If all moves were automatically z canceled, it would eliminate a stupid tech skill barrier to actually playing the fun part of the game