Oracle
Smash Master
It's almost exactly the same, so manual just makes it more technical.
EDIT: Post 400! woohoo!
EDIT: Post 400! woohoo!
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But assume that the advantage that one player has over another is derived from his perfected l-cancels. Would you remove this lone advantage that he has just to simplify one aspect of the game?
Clearly there are many more things that make Melee great. Taking away l-cancelling wouldn't revolutionize anything. However, I do think that every small advantage that you can get from practicing more is worth it. Even at high levels of play, getting just a bit closer to perfection for l-cancels would improve one's performance.
Normally I'd make my own statement, but Wobble's post sums it up.It's almost exactly the same, so manual just makes it more technical.
Quoted for truthHe speaks the truth.
I'm pro l-cancelling, pro-having to push the button.
Frankly, the way it is right now, it takes skill and practice, and only then can the player be rewarded. Better players miss fewer l-cancels than worse players. The fact is, this is another technique which distinguishes skill levels, and makes the better player win more.
I certainly want the better player to win more, but if you're in favor of anyone winning no matter how bad they are, you're entitled to that.
Dark Waffles. Refute this post.L-canceling really should be automatic.
Melee already has a lot of technical tricks and nuances to it that require practice and knowledge. Taking away l-canceling doesn't diminish the competitiveness of the game at all. The game is competitive because there are lots of options and situations to outthink and outplay your opponent.
Skler: You don't want to always sweet spot because there are options available from not doing it. There's depth to whether a person will try to sweet spot the edge or not; it creates a strategic situation. Powershielding is a bonus based on knowing exactly when the opponent will attack you; regardless, it's not even a really viable part of the game beyond projectile reflection because it's so difficult to do. You wouldn't want to JC your shines automatically because there are situations where delaying the jump is the smarter option.
Also, drillshine infinites can be affected with smash DI and still require effort regarding the timing of your wavedash and consistently short-hopping (ANOTHER technical aspect where strategic choice is involved).
You always want to l-cancel. Always. There is no time where failing to l-cancel is the smarter move. The only exception I can think of is Kirby, whose landing lag puts him in a crouching animation that makes him harder to grab. As long as we're amending the game though, I have quite a few suggestions regarding Kirby, but L-canceling?
I'll agree that there are situations where trying to affect somebody's l-cancel timing is a strategic decision, and I honestly don't have a refutation for it. I do believe, however, that it's a fair trade-off to lose those situations and make Melee less mechanical.
Yes, you practiced it, it made you better, but it didn't *teach* you anything about playing the game well besides giving you lower lag moves. It didn't make you a smarter or more strategic player. It puts unnecessary technical pressure on you.
There are plenty of situations to practice your tech skill in creative ways that set you apart from other players; l-canceling is not one of them. It's a chore, a needless hoop you have to jump through to experience the fun, creative and strategic aspects of Melee.
I'll risk being brutal when I say this: if an L-cancel is all that's separating you from your scrubby friends, then you are a scrub. You have no understanding of how to play this game well.
You mean "technicality /=/ depth" or "technicallity does not equal depth?I would also like to point out that technicality != depth.
In most programming languages, "!=" means "does not equal." It also looks much less dumb than "=/=" or "/=/". I prefer to just use "≠", though.You mean "technicality /=/ depth" or "technicallity does not equal depth?
First time I've seen "=!"No way, really, meta? I can't believe you made this topic.
^IYONo way, really, meta? I can't believe you made this thread.
In most programming languages, "!=" means "does not equal." It also looks much less dumb than "=/=" or "/=/". I prefer to just use "≠", though.
Did you even READ the freaking OP? My god.....Wow this thread is so pointless I can't even express it...just learn to l-cancel it's pretty satisfying shffling someone to death your first time and brawl is beyond the point of no return
yo bra, windowlzors is like knowledge for that bra^IYO
As said, I never saw "!=" before. And maybe it was just my time around Yuna, but I saw ALOT of "/=/" or "=/=".
SSB64 was competetive because it was all about avoiding the 0-death combos. Although it was easily possible to mess up these combos, SSB64 defined the smash bros series as being competetive because of l-canceling. There was no airdodging or anything, and these combos literally separated Isai from the pros, and the pros from everyone else.L-canceling really should be automatic.
Melee already has a lot of technical tricks and nuances to it that require practice and knowledge. Taking away l-canceling doesn't diminish the competitiveness of the game at all. The game is competitive because there are lots of options and situations to outthink and outplay your opponent.
You want to l-cancel. If you don't get it off, however, you need to adjust to the lag and react with consideration to the landing lag. Isn't that just another example of what you refer to as "strategic choice?"Skler: You don't want to always sweet spot because there are options available from not doing it. There's depth to whether a person will try to sweet spot the edge or not; it creates a strategic situation. Powershielding is a bonus based on knowing exactly when the opponent will attack you; regardless, it's not even a really viable part of the game beyond projectile reflection because it's so difficult to do. You wouldn't want to JC your shines automatically because there are situations where delaying the jump is the smarter option.
Also, drillshine infinites can be affected with smash DI and still require effort regarding the timing of your wavedash and consistently short-hopping (ANOTHER technical aspect where strategic choice is involved).
You always want to l-cancel. Always. There is no time where failing to l-cancel is the smarter move. The only exception I can think of is Kirby, whose landing lag puts him in a crouching animation that makes him harder to grab. As long as we're amending the game though, I have quite a few suggestions regarding Kirby, but L-canceling?
I'll probably keep going with this later, but it's nearly 12:30 in the morning now. I haven't really gotten to the second half at all yetI'll agree that there are situations where trying to affect somebody's l-cancel timing is a strategic decision, and I honestly don't have a refutation for it. I do believe, however, that it's a fair trade-off to lose those situations and make Melee less mechanical.
Yes, you practiced it, it made you better, but it didn't *teach* you anything about playing the game well besides giving you lower lag moves. It didn't make you a smarter or more strategic player. It puts unnecessary technical pressure on you.
There are plenty of situations to practice your tech skill in creative ways that set you apart from other players; l-canceling is not one of them. It's a chore, a needless hoop you have to jump through to experience the fun, creative and strategic aspects of Melee.
I'll risk being brutal when I say this: if an L-cancel is all that's separating you from your scrubby friends, then you are a scrub. You have no understanding of how to play this game well.
Lol, I wish I was a mod. I'd ban you just for being this ********.Wow this thread is so pointless I can't even express it...just learn to l-cancel it's pretty satisfying shffling someone to death your first time and brawl is beyond the point of no return
The more you know...^IYO
As said, I never saw "!=" before. And maybe it was just my time around Yuna, but I saw ALOT of "/=/" or "=/=".
-______-l-cancelling makes it so it takes work to do a lot of combos, and making it automatic makes it a shallower experience. just because "everyone can do it" doesn't matter, that's a horrible reason to take it out. when everyone can double shine lets add a TURBO button to every controller to make it easier too. everyone can do it, might as well be easier RIGHT? and so what if there is never a reason to NOT lcancel, makes it all the more important to learn, and all the better to punish when they mess up and people DO mess up. theres plenty of reasons not to walk into a charged fsmash but you have the option to do that if you want, we shouldnt make it impossible to walk forward when your opponent is charging something. OR SHOULD WE DURRR DURRR
also, this is a pointless argument because brawl+ is a gimmick that will only ever be played for fun, AND on top of that the dude who makes a code can make two versions with each option.
you have to time it, you don't just press it. do you know how to waveshine YOU PRESS THREE BUTTONS do you know how to quintuple shine, you press b and y SO EASY. yea, you press a button to do it, what else could you possibly do? mindlink with the gamecube?-______-
You press a button. That's it. The work comes from reading your opponents DI, NOT pressing a button.
It being the 100% best option means their is NO purpose to not L-canceling. If their is no purpose to not doing it, why have it manual when everybody (who knows about it) is going to do it?
And to that last statement, side-tournies? Potential to become it's own lil community?
It's not difficult. It's barely technical. Really, it's technical for the sake of being technical (which is dumb).you have to time it, you don't just press it. do you know how to waveshine YOU PRESS THREE BUTTONS do you know how to quintuple shine, you press b and y SO EASY. yea, you press a button to do it, what else could you possibly do? mindlink with the gamecube?
it's pretty simple, there is lag on aerial moves, if you want to cancel the lag you have to....lag-cancel. if you don't you can't do certain ground moves RIGHT after doing an aerial, you could't even do some combos REGARDLESS of DI. who gives a shiiiiit if all you do is press a button, it's what the button does that counts
thanks for the info bra, i appreciate ityou have to time it, you don't just press it. do you know how to waveshine YOU PRESS THREE BUTTONS do you know how to quintuple shine, you press b and y SO EASY. yea, you press a button to do it, what else could you possibly do? mindlink with the gamecube?
it's pretty simple, there is lag on aerial moves, if you want to cancel the lag you have to....lag-cancel. if you don't you can't do certain ground moves RIGHT after doing an aerial, you could't even do some combos REGARDLESS of DI. who gives a shiiiiit if all you do is press a button, it's what the button does that counts
i have an idea though, go to a tournament and when you miss an lcancel and get *****, state your argument to the guy, see how it goes over. and at the same time i'll falco ditto the shizwiz and every time he does a shine-bair i'll say "HEY THAT SHOULD BE AUTOMATIC" . i bet we'll be the two biggest f@gs at the tournament
lol, sounds exactly like Brawl.(Starcraft 2)
Banks you're missing the point. L-canceling isn't really a "Technique" or a "Skill" it's more a "Do this or else" kind of thing. There is never a reason NOT to L-Cancel, there is never a time when you can chose not to do it and have a better outcome than when you would. This isn't comparable to something like Waveshining because waveshining is an actual technique, one you can chose not to do at given times to get different, sometimes more desirable outcome. With L-Canceling isn't a choice or a skill or a technique, it's just something you HAVE to do. It's like saying Jumping is a technique or Recovering is a technique. They aren't. You must jump, you must recover and you must L-cancel. It's not a choice.you have to time it, you don't just press it. do you know how to waveshine YOU PRESS THREE BUTTONS do you know how to quintuple shine, you press b and y SO EASY. yea, you press a button to do it, what else could you possibly do? mindlink with the gamecube?
it's pretty simple, there is lag on aerial moves, if you want to cancel the lag you have to....lag-cancel. if you don't you can't do certain ground moves RIGHT after doing an aerial, you could't even do some combos REGARDLESS of DI. who gives a shiiiiit if all you do is press a button, it's what the button does that counts
i have an idea though, go to a tournament and when you miss an lcancel and get *****, state your argument to the guy, see how it goes over. and at the same time i'll falco ditto the shizwiz and every time he does a shine-bair i'll say "HEY THAT SHOULD BE AUTOMATIC" . i bet we'll be the two biggest f@gs at the tournament
his name is Banks...Banks. You don't play Melee hoping for your opponent to miss an L-cancel at a crucial moment. If it happens, you punish them of course, but you don't bank your chances of winning on your opponent missing L-cancels. That's dumb like trying to bank your chances of winning a Brawl match with tripping (though not quite).
starcraft is mad ****, but it'll never replace brawl!lol, sounds exactly like Brawl.
so your saying if something isn't hard to do, but has value then it shouldn't be in the game and should be automatic? let's make it so you have to input a 27 button code to l-cancel! people mess up lcancels, it makes many technical combos from fox and falco, and every character challenging to perform perfectly each time under pressure. you sound like sakurai, suggesting we make it so everyone can do everything so they can win and feel fuzzy inside.It's not difficult. It's barely technical. Really, it's technical for the sake of being technical (which is dumb).
Their is no benefit to not doing it. Most mid-to-high level players will get it every important time. So WHY have it as manual? It seperates players who are accustomed to it from players who aren't. What is the point of that barrier?
says you, but it's quite related in some ways and you can see from the discussions above, its involvement between the games are quite apparentThis thread actually has almost nothing to do with Brawl, since we're considering a possibility in Melee right now...
And on starcraft 2 being like Brawl, I'm very scared that it could be. I've been disappointed with quite a few sequels recently.