Making R cancels automatic is a BIG deal. Nobody expects missed R cancels, true, but stop basing your argument off of that. People react fast enough to punish it. I don't expect fox players to forward air me. Does that mean when they do I don't punish it? **** no.
If you make R canceling automatic, it's just one less thing somebody has to practice to get good. Would you like it if basketballs came with magnets in the middle of them so if you hit the rim, it's pulled into the net?
Would you like footballs to have motors that make them automatically spiral?
Easing the learning curb makes it easier to be good, therefore decreasing skill/practice required to become "good."
Do you give a chef who microwaves a pizza the same respect as a chef who made the dough, shredded the cheese, mixed the sauce, crafted the pizza, and cooked it in an oven?
And even the best players can miss an R cancel. I have extremely high tech skill, I can do almost everything in melee. I might miss an R cancel if I'm link and dair somebody, and I expect it to hit their shield and bounce, but then they light shield and I hit R too quick. This does happen. Or sometimes you may legitimately miss it, but that is very unlikely.
The point is, weaken the learning curb, bring the bad players closer to the good players. That's not a good thing for a competitive game. If brawl players want that, do it. I don't play brawl. I like games that reward the better player.
So please, stop acting so cynical like you've "shown those melee players what's up."
You have a demeanor that insinuates you think you're superior to others. Drop that. Don't challenge people to disprove you. Encourage it.
What 4 competitive games are still around from a long time ago?
Starcraft, Counter-Strike, Melee, and Halo 1. Ever wonder why? They all have very high learning curves.
Have a great day, *******.