JoeInky
Smash Apprentice
- Joined
- Jun 17, 2014
- Messages
- 143
- NNID
- JoeInky
- 3DS FC
- 4596-9442-7695
There's nothing wrong with keeping smash simple.
You can still have depth where the options available are determined by clever thinking instead of I guess 'technical depth' where the optionals available are determined by technical skill, both can result in good games but I think smash, as a whole, would benefit more from the former than the latter.
That's not to say that there shouldn't be ATs though, don't get me wrong I think that kind of stuff in smash is great, I just think there should be less of that at an entry level where newer players can still have those tools that are completely necessary (e.g. L-cancelling) available to them without I guess cryptic inputs.
But these are the sort of things you can't really just say "Wouldn't it be good if..." and would need extensive testing, so maybe it would actually end up being terrible in actual game play, it's just a, somewhat reasonable in my mind, thought I had.
You can still have depth where the options available are determined by clever thinking instead of I guess 'technical depth' where the optionals available are determined by technical skill, both can result in good games but I think smash, as a whole, would benefit more from the former than the latter.
That's not to say that there shouldn't be ATs though, don't get me wrong I think that kind of stuff in smash is great, I just think there should be less of that at an entry level where newer players can still have those tools that are completely necessary (e.g. L-cancelling) available to them without I guess cryptic inputs.
That's what I was thinking, yes, I feel like it could be a good way of improving offensive options whilst still giving defensive options for the clever player, so that the game has more of a balance between the two styles than an all or nothing approach.@JoeInky : So you're saying aerial that moves should auto-cancel but only do so if they connect? That is an interesting sounding mechanic and, while I cannot honestly judge whether it would work in practice, I do like the potential implications for it.
But these are the sort of things you can't really just say "Wouldn't it be good if..." and would need extensive testing, so maybe it would actually end up being terrible in actual game play, it's just a, somewhat reasonable in my mind, thought I had.
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