Eternal phoenix Fire
Smash Hero
For all we know the game could be balanced right now and we are merely approaching the game in a fashion we are accustomed to.As a Melee advocate, I do not even necessarily want "options," I just want balance.
A common complaint is the lag on aerials, which sucks, but approaching with short hop aerials may not be the best method of approach given the amount of options characters have out of pivot, the game may have more ground oriented options.
Grabs are hard to follow up on with aerials now with some characters (notably Marth) may be a balance indicator. Since Marth is a zoning character maybe the distance on the throws are justified to put the opponent in positions where he has an advantage: in front of him and above him. He has lag on his forward air and can't double fair so that his zoning tools aren't so crippling considering that he is already a beast at frame traps, and this may also force more creative play. From what I'm seeing Bair is great, Nair is still good, counter is stronger along with shield breaker and landing lag on dolphin slash is minimal so theoretically you can follow up with it on platforms fairly well.
The way things are playing out it seems like balancing seems to be character specific.