Radical Larry
Smash Lord
- Joined
- Mar 19, 2014
- Messages
- 1,994
- Location
- The Pocket Dimension
- NNID
- Crimson-Vulcan
- 3DS FC
- 1822-3761-9326
From all of my tests, Diddy Kong was in motion. I tested it on Battlefield, had the damage set on 50% and hit Diddy Kong with an attack or charged attack that had enough knockback to send him back and dealt at least 18% to 20% (in the case of Ike, the standard was always 22%).Is Diddy Kong being hit during his charge animation or in motion? Because if it's while he's charging his Up-B, I've long suspected that specials have something similar to the Smash Charge Vulnerability, where you get launched farther while charging or holding a special.
And from my tests, I can conclude that attacks like Samus's full charged Charge Shot will KO him much earlier during this than if he were hit on stage without using Rocketbarrel. Diddy would normally die around 90% from it, but he dies at 60% to 70% in the motion animation.