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Awesome ! That's just what I wanted to know !I don't know if it works with all CHR0s, but it does with pokepark and Monster Hunter ones. Select a CHR0, then on the right, put a large number on the Frame Count, then change the Unknown large values to 0, then rename it to whatever you want and test it.
ROFLCOPTER (sorry if this is considered spam but i just couldn't resist XD)If the mdl0's are packed in .fpk files then the auto resizer hates it, espicially the face and hands.
Then again, Naruto's always looked like that to me.
A very, very small number of DVD drives read Wii discs. If you're in the majority here (you have one that does not), then there is a homebrew app that rips the disc while it's in your Wii and streams it to your comp. I don't recall its name, though. It's been mentioned several times at random points in the thread if you get really desperate to know haha.i don't know if this is allowed to be discussed but how do you get the .mdl0 file from a game? i do i just put my game disk in my computer or something?
i guess i need to find the name for it!A very, very small number of DVD drives read Wii discs. If you're in the majority here (you have one that does not), then there is a homebrew app that rips the disc while it's in your Wii and streams it to your comp. I don't recall its name, though. It's been mentioned several times at random points in the thread if you get really desperate to know haha.
A very, very small number of DVD drives read Wii discs. If you're in the majority here (you have one that does not), then there is a homebrew app that rips the disc while it's in your Wii and streams it to your comp. I don't recall its name, though. It's been mentioned several times at random points in the thread if you get really desperate to know haha.
For legality's sake, it's better if we leave it at that...i guess i need to find the name for it!
Just don't double post next timeROFLCOPTER (sorry if this is considered spam but i just couldn't resist XD)
Yeah, I didn't think it would, especially since it's based off of the first Super Mario Galaxy's engine.Super Mario Galaxy 2 doesn't use mdl0's
and the .ARC extractor is confusing.
lol so did iI knew for a while... I downloaded when it was leaked lol.
i didn't lolwho didn't!?
Mario and Sonic at the Olympic Winter Games, from one of the Dream Events.What game is this model from? o_O
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6524&Moderated=All
That, is awesome.What game is this model from? o_O
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6524&Moderated=All
To answer your question,I would like to confirm Super Mario Galaxy 2 uses .ARC files... but i am not sure if they need to be hexed to use or they can be used in brawlbox/brawl automatically like some games...
can someone confirm this?
Super Mario Galaxy 2 doesn't use mdl0's
I used Yaz0Dec.exe to decompress the ARC files, and then I used RARCDump.exe to extract them.hmmmm... apparently arcman cant extract them... but it can't be... they are .arc's!!!
i wanted to bring Throwback Galaxy to brawl!!!!! it's no fair! you suck nintendo!
Where'd you get those files? I need them xPI used Yaz0Dec.exe to decompress the ARC files, and then I used RARCDump.exe to extract them.
Yes, they are the exact same format as the first Super Mario Galaxy. I was able to view Cloud Mario's model in BMDView, for example.
Right here. It's all in the SZSTools ZIP file.Where'd you get those files? I need them xP
Its not Galaxy 2 >_>Lolwtf.
Why is there a Wiimote model in Galaxy 2?