Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
meh never mind ive used the auto hex tool on some other brres file turns out not every brres with mdl0 works on it i guess.. so i tried manual with the guide and all.The format en general is the always the same. Only values changes from what I've seen.
.wad files huh? You mean like Doom .wads?Does anyone know how to extract models from .wads? I'd like to extract model data from the Final Fantasy Crystal Chronicles titles (that are listed as using MDL0's), but I can't seem to find a way to do so. I've managed to unpack the wad, but all I get are .app files...
Yeah, I will. After all, if I want to attempt to port something from a completely different game to Brawl, I'm gonna need to know.Wow. This is kind of exciting. Have you looked into bone weights and stuff for MDL0 yet?
Hm. So U8Tool won't work on them, then?Anybody mind giving me an ARC extractor? Thanks :D Google doesn't help much because the ARC files are "corrupt"..
you could try changing .carc to .szs and opening it up with SZS Modifier. I used it for Wii Sports Resort and it worked.Okay, question, what about .carc files, I imagine that they are just compressed .arc files, can someone give me info about that.
Try asking in the Stage Hacking Thread in Customized Content.you could try changing .carc to .szs and opening it up with SZS Modifier. I used it for Wii Sports Resort and it worked.
BTW when i hexed the model of WuHu Island and everything, I tried adding it to Final Destination and it froze. Anybody know why?
awesome timer ball :DAnd now, time for another episode of...
ADVENTURES IN MDL0 EXPERIMENTING! ...ing... ing...
The model formats between Pokémon XD (also Colosseum, and possibly Melee) and the Wii's MDL0 aren't too much different. I just did a bit of an experiment just a few minutes ago, taking the raw vertex, normals, UV and polygon data directly from one of the unpacked files from that game, and pasted over King K. Rool's head (because it's a good way for me to test models without having to rebuild the MDL0 completely, having used it to test Bill's hat in the past), and what do I get?
*PIC OF TIMER BALL <3*
A Timer Ball. I swear, I didn't make any modifications to the information I took from the Timer Ball's original file. I'll be trying this method with a few more things from that game sometime later.
I'll take a look at it at a later time.The Mobile Suit Gundam Game has MDL0's of some kind but so far I havent been able to get them to work, I'll keep trying though.
I'll send you an OBJ of Mewtwo in a bit. I'll have to rip it, first.does anyone know how to find a SSBM obj model character like mewtwo since I want to test a thing :/
"google is not my friend". cant find any ;_;
if it works that I am thinking on... hehe... *evil plans* >:3
Ah, that was nothing, really. What I'm trying to figure out right now is how to transfer a rigged character model from XD to Brawl... Props seem to use a variation on the MDL0 format (which was how I was able to port the Timer Ball easily -- just a copy and paste of the info), but there are a bunch of differences with rigged models, it seems, from looking at May's character file.awesome timer ball :D
I actually had to re-do the polygon data in order to fix that problem. It apparently wasn't just the normals, but the ordering of the normals as well.Het RandomTBush, how did you fix that inverted error on your Sandvich? And is there any chance you could create a program to do that super omega please?
Well, I'm gonna say right now that it probably won't have MDL0, but it won't hurt to check.i amazed no body here has check the game Rampage: Total Destruction for the MDL0 format
here's a wiki about it so you know about the series ...
http://en.wikipedia.org/wiki/Rampage_Total_Destruction
That's made by Midway, which is based in America, and so far, only Japanese based companies have MDL0's, I believe.i amazed no body here has check the game Rampage: Total Destruction for the MDL0 format
here's a wiki about it so you know about the series ...
http://en.wikipedia.org/wiki/Rampage_Total_Destruction
Ok. thanks! I will do a team to make Ryu!
Do want.Hey, RTB, haven't you ripped models from Kirby Air Ride before? Are KAR's models similar to Colosseum/XD/Melee's models, too? I have some KAR .dat files on hand, but I don't know how to extract the models from them, and you have much more knowledge about models than I do. >.<
(Note to mods: I'm not requesting any models. I'm just asking if KAR's models will work.)
Fortwaffles' resizer. It's probably in the OP, but I'm too lazy to check.I hate to ask, but has anyone managed to find a way of resizing the Castlevania Judgment models properly?
They wouldn't have put it in the title if they didn't. Don't encourage anything that'll cause legal problems for the boards. No one benefits from that :/.Do want.
Also, mods don't care.
I've tried the resizer in the OP, but like you said, the model come out REALLY distorted. I tried it with another game and it worked fine. Maybe Castlevania Judgment uses a different algorithm? IDKAs far as I know, Fortwaffle's resizer - although useful already - lacks floating point accuracy. Maybe it's not a problem with all models from all games though... Kirono, you probably should give it a try with your Castlevania Judgment models ; but expect them to come out distorded !
I haven't looked into Kirby Air Ride's models, but they could be a similar format to Melee's... which I can't seem to figure out right now. In fact, I can't even get any of the other XD models to work for me (I tried Porygon, May and Mewtwo, to name a few), except for the Poké Ball models... So that's pretty much the only similarity they have to MDL0s, as the vertex weights and whatnot must be stored differently.Hey, RTB, haven't you ripped models from Kirby Air Ride before? Are KAR's models similar to Colosseum/XD/Melee's models, too? I have some KAR .dat files on hand, but I don't know how to extract the models from them, and you have much more knowledge about models than I do. >.<
(Note to mods: I'm not requesting any models. I'm just asking if KAR's models will work.)
It's because the model resizer is limited, as it was written in Game Maker, and it rounds down every value to the second decimal value, and that easily distorts models.I've tried the resizer in the OP, but like you said, the model come out REALLY distorted. I tried it with another game and it worked fine. Maybe Castlevania Judgment uses a different algorithm? IDK