alexjol
Smash Apprentice
Maybe it's in ModelData, in FitYoshi00.pac... the MDL0...RandomTBush do you know wHere you can find the models of yoshi? (let alone rip the textures from it)
is it in ObjectData?
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Maybe it's in ModelData, in FitYoshi00.pac... the MDL0...RandomTBush do you know wHere you can find the models of yoshi? (let alone rip the textures from it)
is it in ObjectData?
Is this a joke?RandomTBush do you know were you can find the models of yoshi? (let alone rip the textures from it)
is it in ObjectData?
Yoshi's model and textures are in Yoshi.arc, in the ObjectData folder (I think).<_< oops... my bad i forgot to mention super mario galaxy 2
dont get me wrong with brawl here.
i know i just want the textures and edit most of it on brawl yoshiYoshi's model and textures are in Yoshi.arc, in the ObjectData folder (I think).
Do not expect them to work in Brawl, though. They're a completely different model format.
done and working.Ah, you see, to get the textures you download bmdview2, open the bdl, and export the textures.
I have found many files from other games that have multiple mdl0s only get the first mdl0 ported when I use the model porter. How would I port the other models inside the file?
Just rename the file to a .szs and open it with the SZS Modifier. That's what I did, and it worked just fine.Its a .carc
The *.APP files can be extracted using U8Tool.Does anyone know how to extract models from .wads? I'd like to extract model data from the Final Fantasy Crystal Chronicles titles (that are listed as using MDL0's), but I can't seem to find a way to do so. I've managed to unpack the wad, but all I get are .app files...
And if it's an *.SZS file, then you could probably use YAZ0Dec.exe and U8Tool to decompress it.Just rename the file to a .szs and open it with the SZS Modifier. That's what I did, and it worked just fine.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.FindChild(String path, Boolean searchChildren)
at BrawlLib.SSBB.ResourceNodes.MDL0Node.ApplyCHR(CHR0Node node, Int32 index)
at BrawlLib.SSBB.ResourceNodes.MDL0Node.Attach(GLContext context)
at System.Windows.Forms.ModelPanel.AddTarget(IRenderedObject target)
at System.Windows.Forms.ModelEditControl.ModelChanged(MDL0Node model)
at System.Windows.Forms.ModelEditControl.set_TargetModel(MDL0Node value)
at BrawlBox.ModelForm.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
Yep. Fortwaffles wrote it in gamemaker language or something (I have no idea why), so it rounds after only a couple of decimal places. Someone really should rewrite it.I might just as well say it here, if it can be of use to anyone (and to serve as a memo for myself, should I forget how it works xD ) : to get the exact number of frames for Monster Hunter Tri creatures models, you have to divide by 65536 the second "unknown value" displayed in Brawlbox. Also, the third unknown value (which is always either 0 or 1) seems to be the loop parameter. 0 = animation doesn't loop, 1 = animation does loop.
Unfortunately I haven't been able to resize the models correctly, because the model resizer by fortwaffles messes wih the model's vertices somehow (lack of floating-point accuracy maybe ?). They just look... wrong. xD
Just checked it. It doesn't use MDL0s.what about mario party 8?
Curses....just...Curses.. anyone know where i cant get some animations for toad like any good wii games?Just checked it. It doesn't use MDL0s.
Mario and Sonic at the Olympic Winter Games is probably your best bet. But even then, there aren't very many to work with...Curses....just...Curses.. anyone know where i cant get some animations for toad like any good wii games?
I could do that sometime later. Got a few other things that I've got to finish first, though (such as the Max's Severed Head hat for Pikachu, and a couple of things for Garry's Mod).RandomTBush, I would LOVE you if you would get Chell's Portal Gun in an MDL0. I need it for something..