I've got the european version of MH3 ; I guess it doesn't help ?
Speaking of Monster Hunter Tri, I've just finished auto-hexing all creatures models to use them with BrawlBox, and it does work for
almost all of them... For some reason, models named em015 (Lagiacrus) and em019 (Agnaktor) will always crash BrawlBox when I try to preview them or to open the MDL0 tree. If I click "continue" on the crash dialog, I can still preview the bones of the model but that's it. Ah, interestingly enough, both creatures share an almost identical skeleton (they move mostly the same in game).
So I've tried hex editing them myself, in case the automatic hexer couldn't deal with a few specific bytes ; but it didn't change anything. I followed the original tutorial for hexing by hand, but when it comes to exporting the MDL0 part from the hacked BRRES file it just doesn't work ! I can't go on and hex the required values for materials and polygons... The header seems to be a problem already.
Could anyone help me solve this ? I can upload the original BRRES if you want to compare (working and non-working creatures).