Wind Owl
Smash Lord
I love you. Seriously.
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I love you. Seriously.
If they don't have names you have to open the brres in BB and give them all names. On the right when you click on an animation, if there are ridiculous numbers in the unknown slots, you have to replace them with a 1 or a 0.I think if everything comes in a .brres, then you don't need to hex textures. Otherwise, you might need to, but I'm not sure because I'm using a model from a .brres. My animations don't work, though. Is there any special things you need to do to the animations before they work in Brawlbox, like what you need to do with the models?
I think some were done for Zero, so maybe contact the Zero team?Anyone know how to rip animations from Tatsunoko Vs Capcom?
What happened to this? I care about this more than anything else in this topic.The hurtboxes are about to be solved!
As far as I know, no. They were all done from scratch. However, you probably could find the animations somewhere.I think some were done for Zero, so maybe contact the Zero team?
They aren't in CHR0 format, so I'm pretty sure they can't be used anyway.As far as I know, no. They were all done from scratch. However, you probably could find the animations somewhere.
They're N64 games running in an emulator you goose And even if they weren't, my point about GC and PS2 ports still applies. Why convert the models for no reason?I'm not sure if anyone has thought of this yet, but has anyone checked virtual console games such as Super Mario 64? It would be sweet having the star shaped stage where you fight final Bowser. Just saying this in hopes that perhaps some Virtual Console or WiiWare games have MDL0 files. Someone should check Dr. Mario Online Rx too...
Nope, he's not unfortunately. The Wikipedia page has a list of all characters, split into Tatsunoko and Capcom.7.is stryder hyru in TvC? i needz model.
3. I can, if you want me to.3. can someone hex kakashi for me?
5. is there a model of adult goku????? i needz.
6. is there a model of the tenkechi budikai (WOW MY SPELLING IS HORRIBLE!) arena? needs to be a stage.
8. does pokepark wii have any cool stage models to use? im trying to expand our horizons stage wise.
Zoom in and make a little ways outside the ring blast lines. It'll look odd to die for touching the ground, but those are the rules...As long as there's some room to work outside the ring in midair walkoffs shouldn't be a problem.Do want that stage. I'm just concerned about walkoffs.
I actually had a crazy idea, where I'd make the grass outside the ring the lower death boundary. You know, because you're not allowed to step out of the ring or else you're disqualified.Do want that stage. I'm just concerned about walkoffs.
Yeah that's what I thought, but it was worth bringing up I suppose. In case there was the slight chance they had to do a bit of reformatting. But, what about WiiWare games?They're N64 games running in an emulator you goose And even if they weren't, my point about GC and PS2 ports still applies. Why convert the models for no reason?
It's possible, but can we even extract files from WiiWare games yet?Yeah that's what I thought, but it was worth bringing up I suppose. In case there was the slight chance they had to do a bit of reformatting. But, what about WiiWare games?
I'd like to see this be made. It would be epic.3. I can, if you want me to.
5. Nope. The DragonBall Z games don't have MDL0s, so only the original DragonBall models can be used.
6. Like this?
If so, I wanna work on it.
8. I think stage models for PokéPark are compressed, but I could be wrong. I'll have to check again.
I had that same transN bone problem with Ichigo. I checked the original character's transN bone and looked on then right to see the bone index. Then I just changed the bone index of a bone that moves the model to the same bone index of the transN bone and renamed it. It worked after that.Here is a video I just made to show our recent progress with Klonoa and a problem we have ran into that hopefully will be solved soon.
http://www.dailymotion.com/video/xc9exq_brawl-hacking-problem-with-klonoa Link is correct now
it's been done. we just resize the model to the correct size through vertex editingWhat happened to this? I care about this more than anything else in this topic.
HYPE! When was Knux made? HYPE! Klonoa looks awsome even tho he has problemsHere is a video I just made to show our recent progress with Klonoa and a problem we have ran into that hopefully will be solved soon.
http://www.dailymotion.com/video/xc9exq_brawl-hacking-problem-with-klonoa Link is correct now
Tough luck to all who wanted Dr. Mario (is he's model even in the WiiWare game? Or is he 2D?)
hail the sad pug
I hope so... isnt he on the title screen or something? Maybe I should get theand see....wad
Asking again because we could get some really epic stages from it. Plus we could snag weapons and armor pieces for other characters.Has anyone tried to get anything from Monster Hunter 3 to work ingame?
So you were talking about scaling all of the hurtboxes as a whole. I'm talking about actually modifying the shape and size of individual hurtboxes. Like, where is the hurtbox data located in an MDL0?it's been done. we just resize the model to the correct size through vertex editing
More specifically this time, what program should I use to unpack the ARC files from New Super Mario Bros Wii?In the OP, referring to certain games: "The models are packed in ARC files and need to be exported with an external program."
Anybody want to just tell me what program I should use? I don't want to experiment.
so far as I know, we can animate stage (talking about Final destination now) about 9600 frames and only one stage and the background :/Can we animate stages? If so world 5-5 from New Super Mario Bros. Wii would be epic...
You use U8Mii from the Wii.cs Tools 0.3.More specifically this time, what program should I use to unpack the ARC files from New Super Mario Bros Wii?
It will rival the power of the pirate shipBowser Ship 4 character.
Broken as ****.
um... where do you expect people to fight when you actually get it working?*bowser ship pic*