dins fire fsmash jab
dsmash and usmash are good moves but only use them when the time is right, otherwise u'll get grabbed and die
but spaced dins fire, fsmash, and jab cannot be punished with grab. ic's players get at my zelda
if they are on a platform above u use sh nair its like guaranteed separation
all u have to do in this matchup is keep spamming moves and knock nana away, then chase nana and hope that u kill her, then popo is ez mode just keep fsmashing
same strat
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ahhh im sorry for the bump but i figured out some really useful stuff!!!!
basically, i kept getting stuck/confused sometimes because i didn't realize why i was getting punished for certain things. i didn't know why sometimes i would **** and sometimes i would just get ***** really hard because i got punished for dins or mis-spacing dsmashes and stuff. but i realized somethign that made me think of the matchup so much better
there are basically 4 spacings against ic's
1 long distance: obviously zelda has the advantage here. spam dins. especially good if ic's are in the air
2 mid/long distance: favorable for ic's. this is where ic's are in range of sh blizzard. u wanna AVOID this spacing because this is where ic's can react to dins by blocking and then running up and grabbing, or simply running up and grabbing. this is also where its hard to react to ic's dash attack. they can also nullify ur fsmash by jumping forward and sh blizzard, so both ur main moves of dins and fsmash are null here. so avoid this spot by jumping around and trying to get a better position! if ur pushed near the edge, u can even teleport out of this position if u have to. change ur teleport distance with either full length teleport or diagonal down teleport so that ic's can't predict and grab u
3 mid/short distance: favorable for zelda. this is fsmash range. this is a really good place to be :D fsmash a lot, and jabs are also fine here. i remember kataefi's note that jabs are very safe vs ic's. dtilt also ***** nana cuz she doesnt block when shes not with popo
4 close range: it's good for zelda, but u just dont wanna get shield grabbed here. usmash, dsmash, jab, dtilt, and in some cases nayrus love... theyre all good options but u just dont wanna get shield grabbed. its better to just try to get in fsmash range, but of course sometimes there are times where u are near them and u KNOW that ur dtilt/dsmash will connect, so just go for it
other position stuff:
- being below ic's is very good. usmash and uair are too good. usmash eats up their stuff, but sometimes ic's will just dair. this seems like a dum move but when ur just trying to wait for them to get close so u can usmash, sometimes dair will hit u. but overall dair is pretty dumb so just get under them :D
- if they are too close to the edge when recovering to spam dins, just try to go out and fair them or spike :D ****
- cool note: one thing i realized that makes it really hard for zelda is that she doesnt have an aerial that hits low enough in a short hop to strike them. bair can be used low but it doesnt autocancel when used low. i found a good option if ur facing them is to try to fall on them with nair if u have an open spot. separates them really well. ONLY IF U HAVE an open spot cuz they can shield grab if u time it wrong. but overall its a really good separator if ur jumping a lot.
anyway, the most important part of this post is AVOID THAT ONE POSITION where they can beat both dins and fsmash! i realized this and it made the matchup so much easier!!